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Kant?":"ethicsatwes-teacher","⬒ Monotheism and Euthyphro?":"ethicsatwes-teacher","⬒ Pious as god-loved?":"ethicsatwes-teacher","⬒ Socrates’ challenge to Euthyphro":"ethicsatwes-teacher"}
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paradoxes":"\"ba27770a37f7a821209024267cdf209c\"","Beauvoir, Ethics of Ambiguity":"\"f5fa14242a9213ab6529c3b70bd40ec1\"","Bentham":"\"d0e5771f0c91da59fb8c0fb19d013392\"","Bentham's quantitative utilitarianism":"\"1a897dc8c716743a208166f8f95a5142\"","Best wishes for summer and beyond!":"\"eeb08266a2f768985ffafa75d31ab208\"","Best wishes to all!":"\"6dc61f4c09b579b06c25afcbb7f04dd8\"","Blockquote styling and notebook class":"\"e59a251ff5d462e1b075f6db1e4135ab\"","C2-response":"\"32221eadb2ca4e564de7242d4d4e8945\"","C2-response 1":"\"c4fd16aa86f088c5d9df37d291372c81\"","C2-response 1 1":"\"9b01d9aaacfecbb02e034c20b43e1fd7\"","C: human essence":"\"2ffe46fbbd6acddac67fd7aefe746eaf\"","Capability of the majority?":"\"2a1816d91134212e6b9d94c0516fed20\"","Charles Mills":"\"5c9d1a1943995d379bdfc9b2a7f51837\"","Christian virtues & vices [Wikipedia]":"\"1358989216c621e47bcbae0be2d9584f\"","Comment by 'espringer' on 'Comment by 'wes-sn' on 'Comment by 'espringer' on 'notes toward a plan…'''":"\"380dbf30558991b2508ba8268f5590fe\"","Comment by 'espringer' on 'evaluative commentary'":"\"bdb5318d6ae21c94964a7eb51f4f0f9b\"","Comment by 'espringer' on 'notes toward a plan…' 1":"\"092a06b2574c046eaeb3dffe89216954\"","Comment by 'espringer-experimental' on 'notes toward a plan…'":"\"d8437c480a10567a13d899d0d4b56208\"","Comment by 'jeremy' on 'Comment by 'espringer' on 'Comment by 'wes-sn' on 'Comment by 'espringer' on 'notes toward a plan…''''":"\"675fe03e359768b7e5e4814a3969d373\"","Comment by 'wes-cms' on 'Comment by 'espringer' on 'notes toward a plan…''":"\"b58c812d86873ce24dca37601e8245ad\"","Comment by 'wes-oc' on 'practical ethics'":"\"9347d8170ac5dd8176ff39c92ea7083b\"","Comment by 'wes-rrb' on 'Comment by 'espringer' on 'notes toward a plan…''":"\"f14dfb504f0991d63a04d8511dc554ff\"","Comment by 'wes-sn' on 'Comment by 'espringer' on 'notes toward a plan…''":"\"4dec57cedba74f750a60629ef99396fe\"","Comment by 'wes-st' on 'Comment by 'wes-cms' on 'Comment by 'espringer' on 'notes toward a plan…'''":"\"bd6f36db712daa830492636f37d0a39a\"","Comments! Questions! This site is now interactive…":"\"a1dff91d95f3fe2e96d860c07541e3cf\"","Course expectations & objectives":"\"82f9217b52addc3e71e0d17ef2a2f2e3\"","Crito":"\"a27a9fbc4c32274bdedfeb34659381ba\"","Crito excerpts":"\"b64837671f45c433cac198a846a82228\"","Crito microessay set":"\"16594ce49a6c454b7812266d9b1fa8d6\"","Crito moral development":"\"3607c6450bbb4bfe2582ba682750c69b\"","Crito objections":"\"4bd0713d2f988054aef3cefd03c674a8\"","Crito outline":"\"bd9c0ec4e357326b8752881049047462\"","Crito sample 1 (Batte)":"\"ce0891fc6421370eb49c1e9eb7f8ffb5\"","Cultural disparity":"\"b9ff539a1184ae9b081ef1d0dbe2f166\"","D1 question via google":"\"4df00a9421be90d1290adbbb6d54336b\"","D1-group":"\"f375d2cdb9eccfdf35c41a59352c35d9\"","D1-group 1":"\"314464552313379c710d21b41f474844\"","Dangerous to obey only reason?":"\"2eb79d84fcba8f05ee4ddd3aba99e9a8\"","DetailsWidget testing":"\"8461098e1c77c043991ab1668f7b3e6e\"","Developmental Moral Psychology":"\"348d42ae9097157f098bfe2d2c84968e\"","Developmental stages":"\"5e82fc7637f47a1ce863f12ce39aea67\"","Dewey":"\"4369397dbaafe0f007f0734a880f3a33\"","Dewey allusions":"\"9c81675d2d57d655943c8ba22e49e9bc\"","Dewey on moral theory":"\"e8582ec107c519a09a50896233191f18\"","Dewey passages":"\"5ddc2b9e14af827e00f41a92b91df3f7\"","Dewey, Theories of Morals":"\"ca3c12a50b9479a957ebe82477dc2453\"","Diogenes the cynic":"\"10288d61f391d7d76c91ab57ce5d7838\"","Draft of 'Mill2' by wes-oc":"\"0769990702f9b681b443a84a5f9604b3\"","Draft of 'Noddings claims' by espringer":"\"738a9dfad5f938a24c24926ccc2b7653\"","Draft of 'Radiolab episode on blame' by espringer":"\"0c0a48ae2731e64bc9314b58deab97fc\"","Easter Island notes":"\"ce1018ae00d931f7272bb57936a75ebd\"","Elise Springer":"\"e3e50972489ba3a7d94e5f64ab4623b2\"","Epictetus":"\"96cc111f65c1376ee096884439e74066\"","Epictetus excerpts":"\"557dc5649627e39c4c0d1ab286a8b34f\"","Epictetus key terms":"\"11bba5ed7419d8ed6d978b37219e00e3\"","Epictetus on family":"\"75096956159fefcd0adae16e08021ca2\"","Epictetus' critics":"\"03a36ad4966b90429ca2a7a287cdb5fe\"","Epictetus, Enchiridion":"\"a0034bb4df0b6b6cb1946911a84e5ebd\"","Eric's next suggestion":"\"5c86b5849b0161abe3bf7f27a693a3df\"","Euthyphro":"\"07b0a7d507dcdcf59455c45cc322e714\"","Euthyphro core argument (11a)":"\"e1aff10aa9f0bd38c04089e07780a24b\"","Euthyphro dilemma":"\"6462d6adba145a01a5406e4799b6abc7\"","Euthyphro excerpts":"\"b7c97400667bc083b3b0a5f2d9508064\"","Euthyphro flowchart":"\"247c75a6d7cd69ea7c8202daeac850d4\"","Euthyphro footnotes˙ (taking sides on Euthyphro dilemma)":"\"81d713d8a085c9113b3231d1437dea85\"","Euthyphro microessay set":"\"5e1e21d641dcc60e6e99c177a00e7ca0\"","Euthyphro's mistakes in defining piety…":"\"7416756858f1b40fcde6e4a509f975d0\"","Euthyphro's polytheism":"\"9cda1b45537bed8d7f981162aa2b4002\"","Excellent incontinence?":"\"02f8767e177be1c3f88c7dabdf13fd31\"","Experience and free will":"\"7d628977a3dd041b34f1535c148e26c1\"","Extension of existing moral theories…":"\"ef993c17635f59e39250095310d9f94b\"","Feel so different":"\"da586a610627d6180a26f22ce38b46f9\"","FileMaker Pro":"\"6f6a9a28f5a6e1c73e9561f9f792927c\"","Final exam essay options 2019":"\"1681177c5ede2ba756b69f37986b830a\"","First, find your group":"\"e04c0b797bee2086b407f01ee5ad2b95\"","GMM §2 ¶1-11":"\"8159e4eb256be09f2b934ece561a94e6\"","GMM §3":"\"d64b2f8a698b2e13098f4240d630b013\"","Google fonts for TW5":"\"f67338b699f80bf02ffd25b3a38fda51\"","Graph/Pie/Stylesheet":"\"6445fddf1831b39a382b9dec07fb9d1a\"","Graph/_Core":"\"f568e191b8c0223e9bf9c4fc2b6d6197\"","Graph/_Core/Stylesheet":"\"dcdec3cacb656e4352c7a3fd862b5677\"","Graph/_CoreComp/ElementLabels":"\"deb2b425e0c2eaf2fcc5627b4393674a\"","Graph/_CoreComp/avg":"\"5f026511b40cf663fa8af1e86726f33f\"","Graph/_CoreComp/totalsum":"\"a7ba08f6df5d2a2bdaf2bf391285fa97\"","Graph/_CoreComp/vendors":"\"c43822c851efa7c98a04ac948494718a\"","Greek":"\"163f23afd9a344bd51f8b7dac6a79fcf\"","GroupedList":"\"52338d208999d0de90be2e9de768415e\"","Gruen":"\"2a08868af43efd8d5d8c2ff3a372b4a8\"","GruenDiagram":"\"eb73b26ed3b595498cb417bc447808da\"","Hardin & Callicott":"\"1eae387bea7352254acea11b3da55404\"","Hate speech policies at Wesleyan":"\"4510155acbf5c36a6028ede6559a8075\"","Hegel":"\"9a478e8ee5732b2e8bee4172c280fd72\"","Hegelian dialectic":"\"e05947bdea822a7bbac01fa452b37f77\"","Heinz dilemma":"\"30dfb22e25c4a6d8a4db6cfb89a1daed\"","HelloThere":"\"6140b3727cf5f8283b29442f571fe81b\"","Hierocles diagram":"\"141127fb23298bbb712dca67c0fec0e5\"","Home":"\"cba0a0a1e419baaf1697bae21ec6bb29\"","Honor code":"\"092fb88679f92d2d5f6ee6563ab3b80e\"","Incontinent Fool paradox?":"\"032e997641f20a2990e572bb97729078\"","Introductory question":"\"89d84d3af71357056b54ea7c9893c3c2\"","Is akrasia real?":"\"e8293ac07297587ee2b71e1bf671bd5e\"","J S Mill":"\"e602345252ee2b505c2a08afb4db3590\"","JSON example":"\"08ea8de1f106023a2c2374b62e76ff8d\"","Kant":"\"1d114fb633b2238a117251020bf6e189\"","Kant / Hegel / existentialism":"\"bc5cc0289bfb330f91e40e79f1a4e7cf\"","Kant GMM §1 outline by ¶":"\"c40e9ace237d2019bc5eb7e40a8bc6ad\"","Kant against happiness?":"\"fe2295c312bd2671ca1bb5ff4080a7cf\"","Kant background concepts":"\"34cd096c460d9a1cf95b01643e3b7c97\"","Kant excerpts":"\"2bc53669f805c9fe30432b304b56eea7\"","Kant faces determinism":"\"68362d014780efeaa9a7a69bbab29825\"","Kant on moral duties…":"\"ef526c3c2a55d4e07d3f326317c81c1e\"","Kant on moral worth…":"\"1375e1aa39f8a156f91fb2975863e7f4\"","Kant on staying silent":"\"55891f726fd2ff39743d0106b8ee5140\"","Kant's 4 examples of duty":"\"6dec1bafbba2c67ce729cd25c5cefa48\"","Kant's argument on the purpose of reason (diagram steps)":"\"77a52e4dee12128eb41238b90c959747\"","Kant, Grounding for the Metaphysics of Morals":"\"a7194715d296612bc704addc97d7ccbe\"","Kant1":"\"4f56c0e297e2f389a81313ab099e4e78\"","Kant2":"\"f20ce74871aaf33ffad673de6b87892d\"","Kant3":"\"31642d60f8e27ee93a40f2ffdf5c6523\"","Kimmerer, Gift of Strawberries":"\"1bb1cbb2b8c7713fe9ed0654238280f5\"","King":"\"81cdafb2fb4795b118be0152c06a9766\"","King and his Black liberation critics":"\"6408c914d904d8d1ea6a29a474aee47a\"","King and his interlocutors":"\"430e76f35119b3f18ab7dd59c5d15569\"","King on justice…":"\"c4ef91de25c80155a17bd09c15896436\"","King passages":"\"4d5da1b28d8e7a40036ff3622a8f20b0\"","King, Letter from Birmingham Jail":"\"eacbb2ff9062d4651cbc85470c6706ec\"","Kohlberg":"\"bfdcea0c26cc46a92691a174bae7da45\"","Kohlberg excerpts":"\"eb0aa51f91d0e2bfc03b3ddfb60f4254\"","Kohlberg, The Child as a Moral Philosopher":"\"ac94e1198208430250596755dad0ebdf\"","Kohlberg_mexico_boys.png":"\"4855690f030eb58d6b1fd2bbac8d880d\"","Kohlberg_taiwan_boys.png":"\"557eeff7c532ec15a9dc735db795d2bc\"","Kohlberg_us_boys.png":"\"4f4277812416ca82a3b641ed6ca615fd\"","Korsgaard":"\"c550329f83d525ca549f625b48888a4d\"","Korsgaard departs from Kant…":"\"007c5c73980964ec76d0df300a03f16d\"","Korsgaard in microessay form":"\"ff18d4e499d78bde6451316793be94b1\"","Korsgaard outline":"\"333c549cbad785bd5675b738698b856f\"","Korsgaard quotes":"\"c873f27a1dac7eb5bda89699383c3f4f\"","Korsgaard, The Right to Lie":"\"91b719967b5644738781abcbdddc0566\"","Latin":"\"00f74e48fefc9c71a523eabe0f3f6e79\"","Likely Revisions to syllabus after Thursday...":"\"d80985c63d0fceb2622b16bd5eb4772b\"","Limits of Dissent?":"\"04427797a0e5305a61fb2921b01bbca5\"","Long-term narratives":"\"010c2f029e5915a407d78cad134716b0\"","MLK and being \"maladjusted\"":"\"6989208365fd512d870029191b494de4\"","Malcolm X passages":"\"6564d1ea18e1dff82c995d61f88de18e\"","Marx":"\"26f86dad72d66efa58858df7113a7a54\"","Marx concepts":"\"eafe87fec96ba9bb096c909476461799\"","Marx excerpts":"\"2cd2598004eec5b386c33ba5338eb5b0\"","Marx issues":"\"dbc7213b24a49f2ae949482f38247691\"","Marx quotes":"\"65e78c3f9e5cec1b8871bff503530dc1\"","Marx, Morality as Ideology":"\"5743d403b704453f20288706668c4903\"","Midterm essay question options":"\"a6366ed1b0ba2e7e8f4b0e2e15401a5b\"","Mill 5 passages":"\"4d35d52bd676de8d6c712521edb6c4e1\"","Mill addresses crucial objection":"\"208a945c0eb261f397cbf31e4d45f604\"","Mill on justice and utility (practice)":"\"5bd14142fa92ec69e1b6e4518bd2534d\"","Mill on private actions":"\"67c648323740b312a000f9d9a6c9e6f4\"","Mill passages (Ch3-4)":"\"b6baf2518b4e4c47ccdda4296e746407\"","Mill's quasi-proof":"\"fc4d5176b536cc1977ddcc86763c3e12\"","Mill, Utilitarianism":"\"5b59898ad7cd6cddcf2d325d10fa0499\"","Mill1":"\"dc4feeebbe32adc0033945ace0ad5632\"","Mill2":"\"f98bb38bc33effc364e3f4e7bc409603\"","Mill3":"\"8bf1a2d8da57eefd68823482d8200350\"","Moodle.svg":"\"3430147e122c75720fede89beb6d062f\"","More on animals and moral status":"\"949b4fa5c2a299f5d64dd9e062f6a3a1\"","NE, Book 1":"\"0ca0a7e43a881e3bfb6bdc2dbecfbdf2\"","NE, Book 2":"\"4b58b44125d5ebf3d736cc9807848897\"","NE, Book 3":"\"2cbcb594f10dd5f95c6966d1b0b8c759\"","New Table":"\"aca512c37e1376c4c0653972446d7888\"","Nicomachean Ethics Ch 1–3 outline":"\"98dfe868960582cea6fb1c1936208989\"","Nietzsche":"\"096e07cbd178f9efd50160790f606019\"","Nietzsche excerpts":"\"7c3578615e8c3bd8850ff5bcbb094e3a\"","Nietzsche, Transvaluation, Gay Science excerpts":"\"16baa6cb85080f19f6447c2e64b26d68\"","Nietzsche, aligned with Marx…":"\"0376887284715df55561ce6d32eec552\"","Noddings":"\"e01bc6c77cb7653ca4b999a82b36f83a\"","Noddings claims":"\"f7be80fb289ac6c17a4c10f4dec0c34a\"","Noddings diagram":"\"fb12d8927deeecce8225f19c874a6793\"","Noddings passages":"\"d5b27a3b89b510462c3b91b134ff00dc\"","Noddings reasoning":"\"f478879975891ce70e0e018dcc72413e\"","Noddings, Caring":"\"0794ac6e2b460f605970b29fe177c5fa\"","Noddings:Gilligan::Kant:Kohlberg":"\"048b00904d4205e5b620497dfc2ebf16\"","Nussbaum":"\"3b9b4da2c47624ba9f07d14c7da6ba32\"","Nussbaum passages":"\"cf1715159affb62b3c83494aeb13d386\"","Nussbaum's critical approach to virtues (back)":"\"e93ed9df163895072203c5d74ac743e0\"","Nussbaum's thick-vs-thin virtues…":"\"9ff077905fca1543b1c239e531a2692a\"","Nussbaum, Non-Relative Virtues":"\"8be04095f656dbd37bd90a705a9b6f52\"","Obeying the law: unjust outcomes?":"\"d4eb1ee60ba717ad907b1ce48ba170a1\"","Online coursework for balance of spring 2020":"\"a8d1d0a49eae78c18ed2fecd51647458\"","Paragraphs Macro":"\"03cecc97a5cd0fffdcbbae93e48d9738\"","Perfect Aristotelian friendship?":"\"90e3e9023930eb22accf2d6fa442c141\"","Perspective bias":"\"aa89ee7ba77f06b03ab8b8ccfc6ed58c\"","Philosophical Reasoning":"\"d906bf41e0e4061b48c25ca0f5cff4ea\"","Philosophical skills for ethics":"\"f190f8f7d0216f0d47794395092ada55\"","Plato":"\"1c2eaae5819505f4e38caf06c622198f\"","Plato, Five Dialogues":"\"1bd981c515fc9cef4e3312c78a190047\"","Pleasure-b1":"\"da6218bec4b650116a047a5a23fea402\"","Plumwood":"\"24b436adf788350405dc13b67c5840e7\"","Plumwood, Nature in the Active Voice":"\"4aa9c2514efefa91a24414ce4e9106a3\"","QuickJump":"\"f3e2148a9988eebe3a0453a24868e47e\"","RGB_spotlight_venn.jpg":"\"691dd0aad0b78bdbeef1ce8df5af2b6f\"","Radiolab episode notes":"\"79276ba24e6bed841c73958fd4f2815f\"","Radiolab episode on blame":"\"042252408a3f9f0a7705e6ce2a7b8c44\"","Rawles":"\"19057cb82130bb2348c94c3a1093e463\"","Rawles, Conservation and Animal Welfare":"\"de2b5ac1fbe932cc270d9685c9078c76\"","Reading material":"\"a839448793b00121553c16a40e3f6b32\"","Safety-b1":"\"bfad31f17c1ba7fbcb7492f04b733128\"","Sartre's student":"\"f568308b3abfc8d5260b44b5ae3fcaae\"","SaveButtons":"\"2fee7004689587b6739607428d85de1b\"","Shame in Aristotle?":"\"73ea11cc2220021436b703f25be55660\"","Sharing-b1":"\"59594b1abb7917806a0256469377b607\"","Singer":"\"7177bea3cfc226a58c8860ff04605e51\"","Singer argument diagram":"\"5071792ee28f0b68f43ba4d3e55ee220\"","Singer objections and replies":"\"6b6042701c9a975e6a1204ac8f555f02\"","Singer objections for discussion":"\"6464004a461e612d6a04fbc46101a16c\"","Singer podcasts":"\"cf53c92e3dc2f356e353267d890c7c9f\"","Singer, Famine Affluence and Morality":"\"f0f036b3bc26c540bd861456b36d56ee\"","Social Justice Lecture, Feb 6":"\"737bbf06585bd5a12c2078e03413dcf6\"","Socrates":"\"84d5b4dcf91278439415c1ecb1d686c0\"","Socrates on acting rightly…":"\"e8041af6fc0dd293104e189f89cdeb4e\"","Socrates' priorities in Crito":"\"93d380d63b1ca051b0eb65265db7486f\"","Speech Act theory":"\"b49ae10bea38ea949d525ce34598243c\"","Spontaneity-b1":"\"d24b139d031c01030f45770ce4f4ba34\"","Story of Isaac":"\"f421dcd475baccc1916b8addb5a652c0\"","Susan Griffin quote":"\"73ccb269e4b4173d282b6bcc8d7e1453\"","TAchoice":"\"83eeb03efacff1dc8f2bee6380a7e28f\"","TAs for Spring 2020":"\"be40f564d730db041949963314945df6\"","Table Macros":"\"600329695d442246418243c5c3f529a8\"","Tagger":"\"9bb13e40ea1bf0eef7b168237ba1cde0\"","Target.png":"\"a41a0fe00bea55a6269a3c4ba5f7b469\"","Tessman":"\"08283cbc720a1a18a9d8bfe48fc008eb\"","Tessman, Moral Luck":"\"7bbcb59b00ec3984755472ea2e810213\"","TextStretch":"\"e821610c922dedeca79d9ea2d265c21e\"","TiddlySpot Upload":"\"eb4ae2058115abb6feee9c1d9e21e01e\"","TiddlyTables internal search":"\"58cd95bcdab9dee16411c946ca986c2f\"","TiddlyWiki":"\"ed45f7b0c5b6d65a83d8da02912377cb\"","Tony's idea in progress":"\"c5d393d0cc360e32de4537386890e383\"","Tony's trick":"\"1252e70ba00eb366a2217e2214e2e612\"","Unit 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$value={{$:/themes/tiddlywiki/vanilla/options/sidebarlayout}}/><$action-setfield $tiddler=\"$:/themes/tiddlywiki/vanilla/options/sidebarlayout\" $value=\"fluid-fixed\"/><$action-setfield $tiddler=\"$:/StoryList\" $field=\"list\" $value={{$:/plugins/BTC/tiddly-touch/config!!muuri-list}}/><$action-setfield $tiddler=\"$:/view\" $value=\"muuri\"/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"previous-sidebar\" $value={{$:/state/sidebar}}/><$action-setfield $tiddler=\"$:/state/sidebar\" $value=\"no\"/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"spreadsheet-view\" $value=\"no\"/>\n{{$:/plugins/BTC/tiddly-touch/icons!!view-dashboard}}\n</$button>\n</$reveal>\n<$reveal state=\"$:/view\" type=\"match\" text=\"muuri\">\n<$button class=\"tc-btn-invisible\" tooltip=\"leave muuri storyview\">\n<$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"muuri-list\" $value={{$:/StoryList!!list}}/>\n<$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/Buttons/toggle-drag\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/ViewToolbar\"/></$fieldmangler><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/Buttons/fill-gaps\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageControls\"/></$fieldmangler><$list filter=\"[[$:/plugins/BTC/tiddly-touch/config]get[hide-leftbar]!regexp[^yes$]]\"><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/LeftBar\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler></$list><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/Buttons/swap-tiddler-alignment-horiz-vert\"><$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageControls\"/></$fieldmangler><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/Buttons/swap-tiddler-alignment-left-right\"><$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageControls\"/></$fieldmangler><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/Buttons/swap-tiddler-alignment-top-bottom\"><$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageControls\"/></$fieldmangler><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/EmptyStoryMessage\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/BelowStory\"/></$fieldmangler><$fieldmangler tiddler=\"$:/core/ui/PageTemplate/story\"><$action-sendmessage $message=\"tm-add-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\"><$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/CSS\"><$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/Stylesheet\"/></$fieldmangler><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/Buttons/more-tiddler-actions\"><$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/ViewToolbar\"/></$fieldmangler><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/Buttons/toggle-tiddler-width\"><$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/ViewTemplate\"/><$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/EditTemplate\"/></$fieldmangler><$action-deletetiddler $tiddler=\"$:/core/ui/Buttons/more-tiddler-actions\"/><$action-setfield $tiddler=\"$:/StoryList\" $field=\"list\" $value={{$:/plugins/BTC/tiddly-touch/config!!tiddly-list}}/><$action-setfield $tiddler=\"$:/view\" $value={{$:/plugins/BTC/tiddly-touch/config!!previous-storyview}}/><$action-setfield $tiddler=\"$:/themes/tiddlywiki/vanilla/options/sidebarlayout\" $value={{$:/plugins/BTC/tiddly-touch/config!!previous-sidebarlayout}}/><$action-setfield $tiddler=\"$:/state/sidebar\" $value={{$:/plugins/BTC/tiddly-touch/config!!previous-sidebar}}/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"spreadsheet-view\" $value=\"no\"/>{{$:/plugins/BTC/tiddly-touch/icons!!view-stream}}\n</$button>\n</$reveal>",
"type": "text/vnd.tiddlywiki",
"title": "$:/plugins/BTC/tiddly-touch/Buttons/change-view",
"tags": "$:/tags/PageControls $:/tags/BottomBar",
"revision": "0",
"modified": "20180120183331427",
"description": "switch from classic to muuri view an back",
"created": "20171223083802430",
"caption": "{{$:/plugins/BTC/tiddly-touch/icons!!view-dashboard}} switch views",
"bag": "default"
},
"$:/plugins/BTC/tiddly-touch/Buttons/fill-gaps": {
"text": "<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!fill-gaps\" type=\"nomatch\" text=\"yes\">\n<$button class=\"tc-btn-invisible\" tooltip=\"fill gaps on\">\n<$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler><$action-setfield $tiddler=\"$:/view\" $value=\"\"/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"fill-gaps\" $value=\"yes\"/><$action-setfield $tiddler=\"$:/view\" $value=\"muuri\"/><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\"><$action-sendmessage $message=\"tm-add-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler>{{$:/plugins/BTC/tiddly-touch/icons!!view-quilt}}\n</$button>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!fill-gaps\" type=\"match\" text=\"yes\">\n<$button class=\"tc-btn-invisible tc-toolbar-icon tc-selected\" tooltip=\"fill gaps off\">\n<$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler><$action-setfield $tiddler=\"$:/view\" $value=\"\"/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"fill-gaps\" $value=\"no\"/><$action-setfield $tiddler=\"$:/view\" $value=\"muuri\"/><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\"><$action-sendmessage $message=\"tm-add-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler>{{$:/plugins/BTC/tiddly-touch/icons!!view-quilt}}\n</$button>\n</$reveal>",
"title": "$:/plugins/BTC/tiddly-touch/Buttons/fill-gaps",
"tags": "$:/tags/LeftBar",
"modified": "20180121165555479",
"description": "toggle if muuri should fill gaps or not",
"created": "20171224154814593",
"caption": "{{$:/plugins/BTC/tiddly-touch/icons!!view-quilt}} toggle gaps-filling"
},
"$:/plugins/BTC/tiddly-touch/Buttons/free-story-tiddlers": {
"text": "<$list filter=\"[list[$:/StoryList]has[muuri-tiddler-width]get[muuri-tiddler-width]regexp[^(0|1|2|3|4|5|6|7|8|9|10|11|12)$]limit[1]]\">\n<div style=\"width: 100%;\">\n<$button class=\"tc-btn-invisible tc-toolbar-icon\" style=\"width:50%;font-size: 0.4em; float:right;\" tooltip=\"free willy!\">\n<$list filter=\"[list[$:/StoryList]has[muuri-tiddler-width]]\">\n<$action-deletefield $field=\"muuri-tiddler-width\"/></$list>{{$:/plugins/BTC/tiddly-touch/icons!!dot}}</$button>\n</div>\n</$list>",
"title": "$:/plugins/BTC/tiddly-touch/Buttons/free-story-tiddlers",
"tags": "$:/tags/LeftBar",
"muuri-tiddler-width": "6",
"modified": "20180121151314642",
"description": "reset the width of all tiddlers in the storyriver",
"created": "20180121095536511",
"caption": "{{$:/plugins/BTC/tiddly-touch/icons!!dot}} free willy button"
},
"$:/plugins/BTC/tiddly-touch/Buttons/more-tiddler-actions": {
"text": "\\whitespace trim\n\\define config-title()\n$:/config/ViewToolbarButtons/Visibility/$(listItem)$\n\\end\n<$button popup=<<morePopupState>> tooltip={{$:/language/Buttons/More/Hint}} aria-label={{$:/language/Buttons/More/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/down-arrow}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/More/Caption}}/>\n</span>\n</$list>\n</$button>\n<$reveal state=<<morePopupState>> type=\"popup\" position=\"below\" animate=\"yes\">\n\n<div class=\"tc-drop-down\">\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"tc-btn-invisible\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ViewToolbar]!has[draft.of]] -[[$:/core/ui/Buttons/more-tiddler-actions]]\" variable=\"listItem\">\n\n<$reveal type=\"match\" state=<<config-title>> text=\"hide\">\n\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n\n</$set>\n\n</$reveal>\n\n</$list>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</div>\n\n</$reveal>",
"title": "$:/plugins/BTC/tiddly-touch/Buttons/more-tiddler-actions",
"modified": "20180121165555480",
"description": "{{$:/language/Buttons/More/Hint}} made with love for muuri",
"created": "20180119092120527",
"caption": "{{$:/core/images/down-arrow}} {{$:/language/Buttons/More/Caption}} //muuri custom//"
},
"$:/plugins/BTC/tiddly-touch/Buttons/swap-tiddler-alignment-horiz-vert": {
"text": "<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!align-horizontal\" type=\"nomatch\" text=\"yes\">\n<$button class=\"tc-btn-invisible\" tooltip=\"align tiddlers horizontally\">\n<$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler><$action-setfield $tiddler=\"$:/view\" $value=\"\"/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"align-horizontal\" $value=\"yes\"/><$action-setfield $tiddler=\"$:/view\" $value=\"muuri\"/><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\"><$action-sendmessage $message=\"tm-add-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler>{{$:/plugins/BTC/tiddly-touch/icons!!view-vertical}}\n</$button>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!align-horizontal\" type=\"match\" text=\"yes\">\n<$button class=\"tc-btn-invisible\" tooltip=\"align tiddlers vertically\">\n<$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler><$action-setfield $tiddler=\"$:/view\" $value=\"\"/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"align-horizontal\" $value=\"no\"/><$action-setfield $tiddler=\"$:/view\" $value=\"muuri\"/><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\"><$action-sendmessage $message=\"tm-add-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler>{{$:/plugins/BTC/tiddly-touch/icons!!view-horizontal}}\n</$button>\n</$reveal>",
"title": "$:/plugins/BTC/tiddly-touch/Buttons/swap-tiddler-alignment-horiz-vert",
"tags": "$:/tags/LeftBar",
"modified": "20180121165555479",
"description": "switch between vertical and horizontal view",
"created": "20180119121038549",
"caption": "{{$:/plugins/BTC/tiddly-touch/icons!!view-horizontal}} switch between vertical / horizontal"
},
"$:/plugins/BTC/tiddly-touch/Buttons/swap-tiddler-alignment-left-right": {
"text": "<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!align-right\" type=\"nomatch\" text=\"yes\">\n<$button class=\"tc-btn-invisible\" tooltip=\"tiddlers aligned left\">\n<$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler><$action-setfield $tiddler=\"$:/view\" $value=\"\"/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"align-right\" $value=\"yes\"/><$action-setfield $tiddler=\"$:/view\" $value=\"muuri\"/><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\"><$action-sendmessage $message=\"tm-add-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler>{{$:/plugins/BTC/tiddly-touch/icons!!format-align-left}}\n</$button>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!align-right\" type=\"match\" text=\"yes\">\n<$button class=\"tc-btn-invisible\" tooltip=\"tiddlers aligned right\">\n<$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/configPageTemplate/muuri\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler><$action-setfield $tiddler=\"$:/view\" $value=\"\"/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"align-right\" $value=\"no\"/><$action-setfield $tiddler=\"$:/view\" $value=\"muuri\"/><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\"><$action-sendmessage $message=\"tm-add-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler>{{$:/plugins/BTC/tiddly-touch/icons!!format-align-right}}\n</$button>\n</$reveal>",
"title": "$:/plugins/BTC/tiddly-touch/Buttons/swap-tiddler-alignment-left-right",
"tags": "$:/tags/LeftBar",
"modified": "20180121165555479",
"description": "align tiddlers to the left or the right",
"created": "20171224144532966",
"caption": "{{$:/plugins/BTC/tiddly-touch/icons!!format-align-right}} align tiddlers to the left or the right"
},
"$:/plugins/BTC/tiddly-touch/Buttons/swap-tiddler-alignment-top-bottom": {
"text": "<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!align-bottom\" type=\"nomatch\" text=\"yes\">\n<$button class=\"tc-btn-invisible\" tooltip=\"tiddlers aligned to the top\">\n<$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler><$action-setfield $tiddler=\"$:/view\" $value=\"\"/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"align-bottom\" $value=\"yes\"/><$action-setfield $tiddler=\"$:/view\" $value=\"muuri\"/><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\"><$action-sendmessage $message=\"tm-add-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler>{{$:/plugins/BTC/tiddly-touch/icons!!vertical-align-top}}\n</$button>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!align-bottom\" type=\"match\" text=\"yes\">\n<$button class=\"tc-btn-invisible\" tooltip=\"tiddlers aligned to the bottom\">\n<$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler><$action-setfield $tiddler=\"$:/view\" $value=\"\"/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"align-bottom\" $value=\"no\"/><$action-setfield $tiddler=\"$:/view\" $value=\"muuri\"/><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\"><$action-sendmessage $message=\"tm-add-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler>{{$:/plugins/BTC/tiddly-touch/icons!!vertical-align-bottom}}\n</$button>\n</$reveal>",
"title": "$:/plugins/BTC/tiddly-touch/Buttons/swap-tiddler-alignment-top-bottom",
"tags": "$:/tags/LeftBar",
"modified": "20180121165555479",
"description": "align tiddlers to the top or the bottom",
"created": "20171224151228341",
"caption": "{{$:/plugins/BTC/tiddly-touch/icons!!vertical-align-bottom}} align tiddlers to the top or the bottom"
},
"$:/plugins/BTC/tiddly-touch/Buttons/toggle-columns": {
"text": "\\define columnicons()\n{{$:/plugins/BTC/tiddly-touch/icons!!columns-$(columns)$}}\n\\end\n<$set name=\"columns\" value={{$:/plugins/BTC/tiddly-touch/config!!column-count}}>\n<$set name=\"nextValue\" filter=\"[<columns>] +[next[$:/plugins/BTC/tiddly-touch/Buttons/toggle-columns]]\">\n<$button class=\"tc-btn-invisible tc-toolbar-icon\" tooltip=\"toggle columns\">\n<$list filter=\"[<columns>!regexp[^6$]]\">\n<$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"column-count\" $value=<<nextValue>>/></$list>\n<$list filter=\"[<columns>regexp[^6$]]\">\n<$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"column-count\" $value=\"1\"/>\n</$list><<columnicons>></$button></$set></$set>",
"title": "$:/plugins/BTC/tiddly-touch/Buttons/toggle-columns",
"tags": "$:/tags/LeftBar",
"modified": "20180120183310896",
"list": "1 2 3 4 5 6",
"description": "cycle through 1 - 6 columns in the storyriver",
"created": "20171228133157578",
"caption": "{{$:/plugins/BTC/tiddly-touch/icons!!columns-6}} cycle through 1 - 6 columns"
},
"$:/plugins/BTC/tiddly-touch/Buttons/toggle-drag": {
"text": "\\define before-actions()\n<$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler><$action-setfield $tiddler=\"$:/view\" $value=\"\"/>\n\\end\n\\define after-actions()\n<$action-setfield $tiddler=\"$:/view\" $value=\"muuri\"/><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\"><$action-sendmessage $message=\"tm-add-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler>\n\\end\n\\define set-dragging-yes-no(yesno)\n<<before-actions>><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"drag-enabled\" $value=\"$yesno$\"/><<after-actions>>\n\\end\n\\define getStoryListIndex(yesno)\n<$set name=\"storyCount\" filter=\"[list[$:/StoryList]count[]]\">\n<$list filter=\"[list[$:/plugins/BTC/tiddly-touch/lists/numbers]limit<storyCount>]\">\n<$list filter=\"[list[$:/StoryList]nth<currentTiddler>title[$(scrollTiddler)$]]\" variable=\"scrollTiddlerIndex\">\n<<set-dragging-yes-no $yesno$>>\n</$list>\n</$list>\n</$set>\n\\end\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!drag-enabled\" type=\"nomatch\" text=\"yes\">\n<$button class=\"tc-btn-invisible tc-dragging-button\" tooltip=\"enable dragging\">\n<$set name=\"scrollTiddler\" value=<<storyTiddler>>>\n<$set name=\"storyList\" filter=\"[list[$:/StoryList]]\">\n<<set-dragging-yes-no yes>>\n</$set>\n</$set>\n{{$:/plugins/BTC/tiddly-touch/icons!!drag-button}}\n</$button>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!drag-enabled\" type=\"match\" text=\"yes\">\n<$button class=\"tc-btn-invisible tc-selected tc-dragging-button\" tooltip=\"disable dragging\">\n<$set name=\"scrollTiddler\" value=<<storyTiddler>>>\n<$set name=\"storyList\" filter=\"[list[$:/StoryList]]\">\n<<set-dragging-yes-no no>>\n</$set>\n</$set>\n{{$:/plugins/BTC/tiddly-touch/icons!!drag-button}}\n</$button>\n</$reveal>",
"title": "$:/plugins/BTC/tiddly-touch/Buttons/toggle-drag",
"tags": "$:/tags/LeftBar",
"modified": "20180121165555479",
"description": "toggle dragging on/off",
"created": "20171224145410886",
"caption": "{{$:/plugins/BTC/tiddly-touch/icons!!drag-button}} toggle dragging"
},
"$:/plugins/BTC/tiddly-touch/Buttons/toggle-tiddler-width": {
"text": "\\define columnicons()\n{{$:/plugins/BTC/tiddly-touch/icons!!columns-$(tiddlerWidth)$}}\n\\end\n\\define next-tiddler-action()\n<$list filter=\"[[$(nextValue)$]regexp[^(1|2|3|4|5|6|7|8|9|10|11|12)$]]\">\n<$action-setfield $tiddler=\"\"\"$(nextStoryTiddler)$\"\"\" $field=\"muuri-tiddler-width\" $value=\"$(nextNextValue)$\" $timestamp=\"no\"/>\n</$list>\n<$list filter=\"[[$(nextValue)$]regexp[^0$]]\">\n<$set name=\"columnCount\" value={{$:/plugins/BTC/tiddly-touch/config!!column-count}}>\n<$set name=\"remainingSpace\" filter=\"1 3 2 8 9 7 5 6 4 10 +[nth<columnCount>]\">\n<$action-setfield $tiddler=\"\"\"$(nextStoryTiddler)$\"\"\" $field=\"muuri-tiddler-width\" $value=<<remainingSpace>> $timestamp=\"no\"/>\n</$set>\n</$set>\n</$list>\n<$list filter=\"[[$(nextValue)$]!regexp[^(0|1|2|3|4|5|6|7|8|9|10|11|12)$]]\">\n<$action-setfield $tiddler=\"\"\"$(nextStoryTiddler)$\"\"\" $field=\"muuri-tiddler-width\" $value=\"7\" $timestamp=\"no\"/>\n</$list>\n\\end\n\\define enslave-next-tiddler-button()\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!adjacent-tiddler-width\" type=\"nomatch\" text=\"yes\">\n<$button class=\"tc-btn-invisible tc-toolbar-icon tc-toolbar-icon-topleft-2\" tooltip=\"enslave $(nextStoryTiddler)$\">\n<$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"adjacent-tiddler-width\" $value=\"yes\"/>\n{{$:/plugins/BTC/tiddly-touch/icons!!dot}}\n</$button>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!adjacent-tiddler-width\" type=\"match\" text=\"yes\">\n<$button class=\"tc-btn-invisible tc-toolbar-icon tc-toolbar-icon-topleft-2 tc-selected blue-icon\" tooltip=\"free $(nextStoryTiddler)$\">\n<$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"adjacent-tiddler-width\" $value=\"no\"/>\n{{$:/plugins/BTC/tiddly-touch/icons!!dot}}\n</$button>\n</$reveal>\n\\end\n\\define toggle-tiddler-width()\n<span class=\"tc-topleft-span\">\n<$list filter=\"[[$(storyTiddler)$]next[$:/StoryList]]\" variable=\"nextStoryTiddler\">\n<$set name=\"tiddlerWidth\" filter=\"[[$(storyTiddler)$]has[muuri-tiddler-width]get[muuri-tiddler-width]regexp[^(0|1|2|3|4|5|6)$]] [[$(storyTiddler)$]has[muuri-tiddler-width]get[muuri-tiddler-width]!regexp[^(0|1|2|3|4|5|6)$]addprefix[0]] [[$(storyTiddler)$]!has[muuri-tiddler-width]addprefix[0]removesuffix[$(storyTiddler)$]]\">\n<$set name=\"nextValue\" filter=\"[<tiddlerWidth>next[$:/plugins/BTC/tiddly-touch/Buttons/toggle-tiddler-width]]\">\n<$set name=\"nextNextValue\" filter=\"0 4 3 2 8 6 +[nth<nextValue>]\">\n<$button class=\"tc-btn-invisible tc-toolbar-icon tc-toolbar-icon-topleft\" tooltip=\"toggle tiddler width\">\n<$list filter=\"[<tiddlerWidth>!regexp[^0$]]\">\n<$action-setfield $tiddler=\"\"\"$(storyTiddler)$\"\"\" $field=\"muuri-tiddler-width\" $value=<<nextValue>> $timestamp=\"no\"/>\n<$list filter=\"[[$:/plugins/BTC/tiddly-touch/config]get[adjacent-tiddler-width]regexp[^yes$]]\">\n<$list filter=\"[<nextStoryTiddler>!regexp[^$]]\">\n<<next-tiddler-action>>\n</$list>\n</$list>\n</$list>\n<$list filter=\"[<tiddlerWidth>regexp[^0$]]\">\n<$action-setfield $tiddler=\"\"\"$(storyTiddler)$\"\"\" $field=\"muuri-tiddler-width\" $value=\"6\" $timestamp=\"no\"/>\n<$list filter=\"[[$:/plugins/BTC/tiddly-touch/config]get[adjacent-tiddler-width]regexp[^yes$]]\">\n<$list filter=\"[<nextStoryTiddler>!regexp[^$]]\">\n<<next-tiddler-action>>\n</$list>\n</$list>\n</$list>\n<<columnicons>>\n</$button>\n</$set></$set></$set>\n<<enslave-next-tiddler-button>>\n</$list>\n<$set name=\"storyListCount\" filter=\"[list[$:/StoryList]count[]]\">\n<$list filter=\"[list[$:/StoryList]nth<storyListCount>regexp[$(storyTiddler)$]]\">\n<$set name=\"tiddlerWidth\" filter=\"[[$(storyTiddler)$]has[muuri-tiddler-width]get[muuri-tiddler-width]regexp[^(0|1|2|3|4|5|6)$]] [[$(storyTiddler)$]has[muuri-tiddler-width]get[muuri-tiddler-width]!regexp[^(0|1|2|3|4|5|6)$]addprefix[0]] [[$(storyTiddler)$]!has[muuri-tiddler-width]addprefix[0]removesuffix[$(storyTiddler)$]]\">\n<$set name=\"nextValue\" filter=\"[<tiddlerWidth>next[$:/plugins/BTC/tiddly-touch/Buttons/toggle-tiddler-width]]\">\n<$button class=\"tc-btn-invisible tc-toolbar-icon tc-toolbar-icon-topleft\" tooltip=\"toggle tiddler width\">\n<$list filter=\"[<tiddlerWidth>!regexp[^0$]]\">\n<$action-setfield $tiddler=\"\"\"$(storyTiddler)$\"\"\" $field=\"muuri-tiddler-width\" $value=<<nextValue>> $timestamp=\"no\"/>\n</$list>\n<$list filter=\"[<tiddlerWidth>regexp[^0$]]\">\n<$action-setfield $tiddler=\"\"\"$(storyTiddler)$\"\"\" $field=\"muuri-tiddler-width\" $value=\"6\" $timestamp=\"no\"/>\n</$list>\n<<columnicons>>\n</$button>\n</$set></$set>\n</$list>\n</$set>\n</span>\n\\end\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!topleft-width-button\" type=\"nomatch\" text=\"no\">\n<<toggle-tiddler-width>>\n</$reveal>",
"title": "$:/plugins/BTC/tiddly-touch/Buttons/toggle-tiddler-width",
"modified": "20180121165555480",
"list": "6 5 4 3 2 1 0",
"description": "cycle through 6 different widths for the current tiddler",
"created": "20180120144951684",
"caption": "{{$:/plugins/BTC/tiddly-touch/icons!!columns-6}} cycle through 6 tiddler widths"
},
"$:/plugins/BTC/tiddly-touch/config": {
"created": "20171223072521383",
"text": "",
"vertical-toolbar-user": "no",
"vertical-toolbar": "yes",
"topleft-width-button-user": "no",
"topleft-width-button": "yes",
"title": "$:/plugins/BTC/tiddly-touch/config",
"tiddly-view-pagetemplate": "$:/core/ui/PageTemplate/story",
"tiddly-view": "no",
"tiddly-story-view": "classic",
"tiddly-story-list": "",
"tiddly-sidebar-state": "yes",
"tiddly-sidebar-layout": "fluid-fixed",
"tiddly-previous-view": "",
"tiddly-previous-sidebar": "yes",
"tiddly-list": "",
"tiddler-opacity": "e6",
"slider-width-value": "58",
"sidebar-new-window": "no",
"show-duration": "200",
"seamless": "no",
"right-grid-width": "2",
"right-grid": "show",
"previous-storyview": "classic",
"previous-sidebarlayout": "fixed-fluid",
"previous-sidebar": "yes",
"muuri-view-pagetemplate": "$:/plugins/BTC/tiddly-touch/PageTemplate/muuri",
"muuri-view": "no",
"muuri-list": "",
"modified": "20180121165757540",
"hide-titles": "no",
"hide-tags": "no",
"hide-leftbar": "no",
"hide-duration": "200",
"hide-controls": "no",
"fill-gaps-user": "no",
"fill-gaps": "yes",
"drag-sort-threshold": "40",
"drag-sort-action-user": "yes",
"drag-sort-action": "move",
"drag-sort": "yes",
"drag-enabled": "yes",
"column-count": "3",
"child-class": "tc-tiddler-frame",
"animation-duration": "400",
"align-right-user": "yes",
"align-right": "no",
"align-horizontal": "no",
"align-bottom-user": "yes",
"align-bottom": "no",
"adjacent-tiddler-width-user": "no",
"adjacent-tiddler-width": "yes"
},
"$:/plugins/BTC/tiddly-touch/ControlPanel/settings": {
"text": "\\define before-actions()\n<$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\">\n<$action-sendmessage $message=\"tm-remove-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler><$action-setfield $tiddler=\"$:/view\" $value=\"\"/>\n\\end\n\\define after-actions()\n<$action-setfield $tiddler=\"$:/view\" $value=\"muuri\"/><$fieldmangler tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri\"><$action-sendmessage $message=\"tm-add-tag\" $param=\"$:/tags/PageTemplate\"/></$fieldmangler>\n\\end\n\\define hide-show-leftbar-actions(setting)\n<$list filter=\"[[$:/plugins/BTC/tiddly-touch/config]get[hide-leftbar]!regexp[^yes$]]\">\n<$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"hide-leftbar\" $value=\"yes\"/>\n</$list>\n<$list filter=\"[[$:/plugins/BTC/tiddly-touch/config]get[hide-leftbar]regexp[^yes$]]\">\n<$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"hide-leftbar\" $value=\"no\"/>\n</$list>\n\\end\n\\define muuri-user-actions(setting)\n<$list filter=\"[[$:/plugins/BTC/tiddly-touch/config]get[$setting$]!regexp[^yes$]]\">\n<<before-actions>><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"$setting$-user\" $value=\"yes\"/><<after-actions>>\n</$list>\n<$list filter=\"[[$:/plugins/BTC/tiddly-touch/config]get[$setting$]regexp[^yes$]]\">\n<<before-actions>><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"$setting$-user\" $value=\"no\"/><$action-setfield $tiddler=\"$:/view\" $value=\"muuri\"/><<after-actions>>\n</$list>\n\\end\n\\define muuri-user-checkbox(setting,checkedunchecked,reload-yesno)\n<$set name=\"description\" value={{$:/plugins/BTC/tiddly-touch/ControlPanel/settings!!description-$setting$}}>\n<$list filter=\"[[$reload-yesno$]!regexp[^noreload$]]\">\n<$checkbox tiddler=\"$:/plugins/BTC/tiddly-touch/config\" field=\"$setting$\" $checkedunchecked$ actions=<<muuri-user-actions $setting$>>> <<description>></$checkbox>\n</$list>\n<$list filter=\"[[$reload-yesno$]regexp[^noreload$]]\">\n<$checkbox tiddler=\"$:/plugins/BTC/tiddly-touch/config\" field=\"$setting$\" $checkedunchecked$> <<description>></$checkbox>\n</$list>\n</$set>\n\\end\n\\define muuri-user-setting-field(setting)\n<$set name=\"description\" value={{$:/plugins/BTC/tiddly-touch/ControlPanel/settings!!description-$setting$}}>\n<$edit-text tiddler=\"$:/plugins/BTC/tiddly-touch/config\" field=\"$setting$\"/> <<description>>\n</$set>\n\\end\n\\define get-muuri-user-action(reload-yesno)\n<<muuri-user-checkbox \"$(listItem)$\" 'checked=\"yes\" unchecked=\"no\" '>>\n\\end\n\\define get-muuri-user-action-reverted()\n<<muuri-user-checkbox \"$(listItem)$\" 'checked=\"no\" unchecked=\"yes\" ' $reload-yesno$>>\n\\end\n\nTweak TiddlyTouch to your likings\n\n<hr>\n\n<$checkbox tiddler=\"$:/plugins/BTC/tiddly-touch/config\" field=\"sidebar-new-window\" checked=\"yes\" unchecked=\"no\"> leftbar sidebar button (top right button will behave the standard way): open sidebar in new window on/off</$checkbox>\n\n<$list filter=\"[list[$:/plugins/BTC/tiddly-touch/ControlPanel/settings!!user-checkboxes]]\" variable=\"listItem\">\n\n<<get-muuri-user-action>>\n\n</$list>\n\n<$list filter=\"[list[$:/plugins/BTC/tiddly-touch/ControlPanel/settings!!user-checkboxes-noreload]]\" variable=\"listItem\">\n\n<<get-muuri-user-action noreload>>\n\n</$list>\n\n<$list filter=\"[list[$:/plugins/BTC/tiddly-touch/ControlPanel/settings!!user-checkboxes-reverted]]\" variable=\"listItem\">\n\n<<get-muuri-user-action-reverted>>\n\n</$list>\n\n<$checkbox tiddler=\"$:/plugins/BTC/tiddly-touch/PageTemplate/LeftBar\" tag=\"$:/tags/PageTemplate\" invertTag=\"yes\" actions=<<hide-show-leftbar-actions>>> hide the left bar</$checkbox>\n\n<<muuri-user-checkbox \"drag-sort-action\" ' checked=\"swap\" unchecked=\"move\" '>>\n\n> For the following settings to take effect a muuri reload is needed. The simplest way to do that is switching to the normal view and back\n\n<br>\n\n<<muuri-user-setting-field \"show-duration\">>\n\n<<muuri-user-setting-field \"hide-duration\">>\n\n<<muuri-user-setting-field \"animation-duration\">>\n\n",
"user-checkboxes-reverted": "vertical-toolbar topleft-width-button",
"user-checkboxes-noreload": "",
"user-checkboxes": "fill-gaps align-right align-bottom",
"title": "$:/plugins/BTC/tiddly-touch/ControlPanel/settings",
"tags": "$:/tags/ControlPanel/Appearance",
"modified": "20180121130319910",
"description-vertical-toolbar": "disable the vertical toolbar",
"description-topleft-width-button": "hide the topleft tiddler-width buttons",
"description-show-duration": "the duration in milliseconds for the show-animation",
"description-hide-duration": "the duration in milliseconds for the hide-animation",
"description-fill-gaps": "fill gaps when sorting tiddlers on the storyriver",
"description-drag-sort-action": "dragging tiddlers behaviour: move tiddlers to new positions or swap the tiddler positions<br>//unselected: move, selected: swap//<br>//in horizontal view, `swap` appears to work better",
"description-animation-duration": "the duration in milliseconds for the layout-animation",
"description-align-right": "show tiddlers from right to left inside the storyriver",
"description-align-bottom": "show tiddlers from bottom to top inside the storyriver",
"description-adjacent-tiddler-width": "adjacent tiddler width",
"created": "20180102073125992",
"caption": "Muuri settings"
},
"$:/plugins/BTC/tiddly-touch/CSS": {
"text": ".grid, .tc-muuri-grid { position: relative; } .tc-tiddler-frame { display: block; position: absolute; width: 100%; margin: 8px;} .tc-tiddler-frame.tc-dragover { z-index: 2; } .tc-tiddler-frame.muuri-hidden { z-index: 0; display: none; } .tc-tiddler-frame:hover, .tc-tiddler-frame:focus { z-index: 3; } .tc-tiddler-frame-content { position: relative; width: 100%; height: 100%; }\n.tc-tiddler-frame.tc-dragging { z-index: 999; } .tc-alert, .tc-alerts { z-index: 999999 !important; }\n\n/* ** Tiddler view styles */\n\n\n.tc-btn-invisible.tc-toolbar-icon {\n color: <<colour muted-foreground>>;\n vertical-align: sub;\n}\n\n.tc-btn-invisible.tc-toolbar-icon:hover {\n color: <<colour foreground>>;\n}\n\n.tc-tagged-defined-width {\n width: calc(100vw / 3.5) !important;\n}\n\n.tc-tagged-defined-width-2 {\n width: calc(100vw / 2) !important;\n}\n\n.tc-tiddler-frame.tc-tagged-6 { width: calc(100% * 6 / 12 - 16px); min-width: calc(72px * 6); }\n\n }\n\n.tc-tiddler-frame {\n\tbackground-color: <<colour tiddler-background>>{{$:/config/muritest!!tiddler-opacity}} !important;\n}\n\n<<if-no-sidebar \"\n\n.tc-sidebar-scrollable {\n\tdisplay: none;\n}\n\n.tc-topbar-right {\n right: 10px !important;\n}\n\n\">>\n\n.tc-story-river {\n\tpadding-top: 0px !important;\n}\n\n.tc-muuri-empty-story {\n height: 60vh;\n display: flex;\n justify-content: center;\n flex-direction: column;\n text-align: center;\n}\n\n\n.tc-tagged-Journal {\n background-color: #feff9c !important;\n border-color: #fff740 !important;\n}\n\n.tc-tiddler-frame.span-4 iframe {\n min-height: calc(100vh / 4);\n}\n\n.tc-tiddler-frame.span-6 iframe {\n min-height: calc(100vh / 3);\n}\n\n.tc-tiddler-frame.span-9 iframe, .tc-tiddler-frame.span-12 iframe {\n min-height: calc(100vh / 2);\n}\n\n/*.tc-tiddler-frame img, .tc-tiddler-frame image { position: relative; display: block; height: auto; } */\n\n@media (max-height: 500px) {\n\n.tc-image-full-screen-button {\n fill: <<colour primary>> !important;\n}\n\n.tc-story-river {\n padding: 0px 0px 0px 25px;\n}\n\n\n}\n\n\n@media (max-width: 500px) {\n\n.tc-tiddler-frame {\n padding: 14px 28px 14px 14px;\n}\n\n.tc-topbar-right {\n display: none !important;\n}\n\n.tc-story-river {\n padding: 0px 0px 0px 25px !important;\n}\n\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!vertical-toolbar\" type=\"nomatch\" text=\"no\">\n\n.tc-tiddler-frame {\n min-height: 130px;\n}\n\n</$reveal>\n\n.tc-image-full-screen-button {\n fill: <<colour primary>> !important;\n}\n}\n\n<<if-horizontal-grid \"\"\"\n\n\n\n.grid, .tc-muuri-grid {\n height: calc(100vh - 15px);\n max-height: calc(100vh - 15px);\n min-width: 100%;\n}\n\n.tc-story-river {\n height: calc(100vh - 15px);\n max-height: calc(100vh - 15px);\n min-width: calc(100vw - 84px);\n}\n\n.tc-sidebar-scrollable {\n\n}\n\n\"\"\">>\n\n.tc-muuri-grid .tc-drop-down {\n min-width: 220px;\n}\n\n.tc-tiddler-frame.tc-tagged-sampletag {\nmax-height: 10vh !important;\nmax-width: 10vh !important;\nmin-height: 10vh !important;\nmin-width: 10vh !important;\npadding: 5px 5px 5px 5px;\ntext-align: center !important;\nvertical-align: center;\n}\n\n.tc-tiddler-frame.tc-tagged-sampletag .tc-titlebar h2 {\n display: none;\n}\n.tc-tiddler-frame.tc-tagged-sampletag .tc-titlebar {\n display: none !important;\n}\n\n.tc-tiddler-frame.tc-tagged-sampletag .tc-subtitle, .tc-tiddler-frame.tc-tagged-sampletag .tc-tags-wrapper, .tc-tiddler-frame.tc-tagged-sampletag .tc-tiddler-controls {\n display: none !important;\n}\n\n<<if-dragging-enabled \"\"\"\n\n.tc-dragging-button {\n color: <$macrocall $name=\"colour\" name=\"very-muted-foreground\"/> !important;\n}\n\n\"\"\">>\n\n@media (min-width: 900px) {\n .tc-sidebar-scrollable {\n background-color: <<colour background>>{{$:/config/muritest!!tiddler-opacity}} !important;\n background: <<colour background>>{{$:/config/muritest!!tiddler-opacity}} ;\n z-index: 9999;\n box-shadow: -1px 0px 1px 1px <<colour muted-foreground>>;\n}\n}\n\n<<if-sidebar \"\"\"\n\n.tc-topbar-right {\n z-index: 10000 !important;\n}\n\n.tc-story-river {\n padding-right: 42px !important;\n margin-right: 0px !important;\n}\n\n\"\"\">>\n\n.tc-tiddler-frame.span-4 , .tc-tiddler-frame.span-5, .tc-tiddler-frame.span-6, .tc-tiddler-frame.span-7, .tc-tiddler-frame.span-8, .tc-tiddler-frame.span-9, .tc-tiddler-frame.span-10, .tc-tiddler-frame.span-11, .tc-tiddler-frame.span-12, .tc-tiddler-frame.span-13 {\n padding-left: 42px;\n padding-right: 42px;\n}\n\n<<vertical-toolbar-yes-no>>\n\n<<vertical-toolbar-macro>>\n\n<<toggle-muuri-columns>>\n\n.span-4 .tc-tiddler-controls, .span-5 .tc-tiddler-controls, .span-6 .tc-tiddler-controls, .span-7 .tc-tiddler-controls, .span-8 .tc-tiddler-controls, .span-9 .tc-tiddler-controls, .span-10 .tc-tiddler-controls, .span-11 .tc-tiddler-controls, .span-12 .tc-tiddler-controls, .span-13 .tc-tiddler-controls {\n right: -60px !important;\n}\n\n.span-4 .tc-tiddler-info, .span-5 .tc-tiddler-info, .span-13 .tc-tiddler-info, .span-6 .tc-tiddler-info, .span-7 .tc-tiddler-info, .span-8 .tc-tiddler-info, .span-9 .tc-tiddler-info, .span-10 .tc-tiddler-info, .span-11 .tc-tiddler-info, .span-12 .tc-tiddler-info {\n margin-left: -20px;\n margin-right: -20px;\n padding-left: 10px;\n padding-right: 10px;\n}\n\n.span-4 .tc-unfold-banner, .span-5 .tc-unfold-banner, .span-6 .tc-unfold-banner, .span-7 .tc-unfold-banner, .span-8 .tc-unfold-banner, .span-9 .tc-unfold-banner, .span-10 .tc-unfold-banner, .span-11 .tc-unfold-banner, .span-12 .tc-unfold-banner, .span-13 .tc-unfold-banner {\n margin-left: -43px;\n width: 100%;\n}\n\n.span-4 .tc-fold-banner, .span-5 .tc-fold-banner, .span-6 .tc-fold-banner, .span-7 .tc-fold-banner, .span-8 .tc-fold-banner, .span-9 .tc-fold-banner, .span-10 .tc-fold-banner, .span-11 .tc-fold-banner, .span-12 .tc-fold-banner, .span-13 .tc-fold-banner {\n margin-left: -35px;\n width: 23px;\n}\n\n.tc-leftbar , div.tc-leftbar-open {\n\tposition: fixed;\n\tz-index: 1200;\n}\n\n.tc-leftbar button {\n\tpadding: 8px;\n}\n\n.tc-leftbar svg {\n\tfill: <<colour muted-foreground>>;\n}\n\n.tc-leftbar button:hover svg {\n\tfill: <<colour foreground>>;\n}\n\n.tc-leftbar {\n position: fixed;\n top: 5vh;\n left: 0px;\n width: 32px;\n font-size: 1.6em !important;\n padding-left:6px;\n}\n\ndiv.tc-leftbar-open {\n position: fixed;\n bottom: 10vh;\n right:0px;\n width: 42px;\n font-size: 1.6rem;\n}\n\nspan.tc-leftbar-open a {\n\tdisplay: none;\n}\n\n.tc-leftbar-open span:hover > .tc-leftbar-open span > a { \n\tdisplay: inline-block !important;\n}\n\n@media (max-height: 500px) {\n.tc-leftbar {\n position: fixed;\n top: -1vh;\n left: 0px;\n width: 25px;\n font-size: 1.2rem !important;\n padding-left:2px;\n}\n.tc-tiddler-view-frame:not(.tc-tiddler-folded) .tc-tiddler-controls {\n width: 0.8em;\n right: -27px;\n position: fixed;\n top: -20px;\n}\n.tc-leftbar .tc-btn-invisible {\n padding: 1px 4px 1px 4px;\n}\n.tc-leftbar .material-icons {\n font-size: 1.2rem !important;\n}\n.tc-topbar-right {\n display: none !important;\n}\n.tc-tiddler-frame {\n padding: 14px 28px 14px 14px;\n}\n}\n\n\n@media (max-width: 500px) {\n.tc-leftbar {\n position: fixed;\n top: 0vh;\n left: 0px;\n width: 20px;\n font-size: 1.2em !important;\n padding-left:0px;\n}\n\n.tc-leftbar .material-icons {\n font-size: 1.2em !important;\n}\n}\n\n<<tiddly-touch-toolbar-left-right>>\n\n/*@media (max-width: 500px) {\n .tc-sidebar-scrollable {\n max-height: 45vh !important;\n padding-left: 20px !important;\n}\n}*/\n\n.tc-btn-invisible.tc-toolbar-icon {\n color: <<colour muted-foreground>>;\n vertical-align: sub;\n}\n\n.tc-btn-invisible.tc-toolbar-icon:hover {\n color: <<colour foreground>>;\n}\n\n.tc-sidebar-lists .tc-tiddler-edit-frame {\n width: calc(100% - 42px) !important;\n}\n\n@media (max-width: 500px) {\n .tc-story-river .tc-tiddler-edit-frame {\n\n}\n .tc-leftbar {\n display: none;\n}\n .tc-story-river {\n padding: 1% 1% 0% 1% !important;\n width: 100%;\n}\n\n<<mobile-portrait-tiles>>\n\n}\n\n.tc-single-tiddler-window .tc-sidebar-window {\n position: absolute;\n width: 100%;\n height: 100%;\n padding: 3% 3% 0% 3%;\n}\n\n.tc-single-tiddler-window {\n background-color: <<colour page-background>> !important;\n}\n\n/*@media (max-device-width: 500px) {\n .tc-single-tiddler-window .tc-sidebar-window {\n padding: 2% 2% 0% 2%;\n font-size: 2rem !important;\n line-height: 2em !important;\n}\n}*/\n\n.tc-single-tiddler-window .tc-sidebar-window:not(.tc-sidebar-lists) .tc-tiddler-edit-frame {\n border: 0px solid <<colour page-background>> !important;\n padding: 2% 2% 2% 2% !important;\n box-shadow: none !important;\n width: 90% !important;\n}\n\n<<sidebar-new-window-tiddler-edit-frame-hide>>\n\n.tc-leftbar button.tc-selected {\n -webkit-filter: drop-shadow(0px -1px 2px rgba(0,0,0,0.25));\n -moz-filter: drop-shadow(0px -1px 2px rgba(0,0,0,0.25));\n filter: drop-shadow(0px -1px 2px rgba(0,0,0,0.25));\n}\n\n.tc-leftbar button.tc-selected svg {\n\tfill: <<colour tiddler-controls-foreground-selected>>;\n}\n\n.tc-leftbar .tc-btn-invisible.tc-toolbar-icon.tc-selected.tc-dragging-button {\n color: <<colour tiddler-controls-foreground-selected>> !important;\n}\n\nsvg.blue-icon, svg.blue-icon:hover, .tc-tiddler-controls button svg.blue-icon {\n fill: <<colour primary>>;\n}\n\nsvg.green-icon, svg.green-icon:hover {\n\tfill: <<colour download-background>>;\n}\n\nsvg.red-icon, svg.red-icon:hover {\n fill: <<colour code-foreground>>;\n}\n\n<<show-hide-tiddler-title-tags>>\n\n<<hide-controls-from-user>>\n\n.tc-tiddler-body.tc-muuri-spreadsheet {\n min-height: 0px !important;\n font-size: 8px !important;\n line-height: 12px !important;\n}\n\n.tc-tiddler-frame.tc-muuri-spreadsheet {\n width: calc((100% / 20) - 1px) !important;\n min-width: calc((100% / 30) - 1px) !important;\n min-height: calc((95vh / 20) - 1px) !important;\n height: calc((95vh / 10) - 1px) !important;\n max-width: calc((100% / 20) - 1px) !important;\n max-height: calc((95vh / 10) - 1px) !important;\n box-shadow: none !important;\n padding: 0px 0px 0px 0px !important;\n margin: 0 1px 1px 0 !important;\n border-radius: 0px !important;\n border: 1px solid rgba( 0, 0, 0, 0.1) !important;\n}\n\n<<if-spreadsheet-view \"\"\"\n\n.tc-story-river {\n padding-bottom: 0px;\n}\n\n.tc-muuri-grid {\n margin-left: 8px;\n}\n\n\"\"\">>\n\n.tc-dynaview-zoom-factor-1, .tc-dynaview-zoom-factor-2, .tc-dynaview-zoom-factor-3, .tc-dynaview-zoom-factor-4 {\n display: none;\n}\n\n.tc-dynaview-zoom-factor-1 .tc-dynaview-zoom-factor-1, .tc-dynaview-zoom-factor-2 .tc-dynaview-zoom-factor-2, .tc-dynaview-zoom-factor-3 .tc-dynaview-zoom-factor-3,\n .tc-dynaview-zoom-factor-4 .tc-dynaview-zoom-factor-4 {\n display: block !important;\n}\n\n.tc-dynaview-zoom-factor-1 .tc-dynaview-zoom-factor-2, .tc-dynaview-zoom-factor-1 .tc-dynaview-zoom-factor-3, .tc-dynaview-zoom-factor-1 .tc-dynaview-zoom-factor-4, .tc-dynaview-zoom-factor-2 .tc-dynaview-zoom-factor-1, .tc-dynaview-zoom-factor-2 .tc-dynaview-zoom-factor-3, .tc-dynaview-zoom-factor-2 .tc-dynaview-zoom-factor-4, .tc-dynaview-zoom-factor-3 .tc-dynaview-zoom-factor-1, .tc-dynaview-zoom-factor-3 .tc-dynaview-zoom-factor-2, .tc-dynaview-zoom-factor-3 .tc-dynaview-zoom-factor-4, .tc-dynaview-zoom-factor-4 .tc-dynaview-zoom-factor-1, .tc-dynaview-zoom-factor-4 .tc-dynaview-zoom-factor-2, .tc-dynaview-zoom-factor-4 .tc-dynaview-zoom-factor-3 {\n display: none;\n}\n\n.tc-below-spreadsheet-view {\n position: fixed !important;\n bottom: 0px;\n background-color: <<colour page-background>>;\n z-index: 99999;\n}\n\nbutton.tc-btn-invisible.tc-spreadsheet-cell {\n display: inline-block;\n outline: none;\n width: calc(100% - 0px);\n height: calc(100% - 0px);\n}\n\n.tc-story-river.tc-spreadsheet-view .tc-muuri-grid {\n max-height: 45vh !important;\n}\n\n.tc-grid-1 {\n position: relative;\n}\n\n.tc-grid-2 {\n position: fixed;\n width: 13%;\n background-color: transparent;\n left: 42px;\n top: 0px;\n height: 100vh;\n border: none;\n overflow-y: scroll;\n overflow-x: hidden;\n}\n\n.tc-grid-3 {\n position: fixed;\n background-color: transparent;\n width: 13%;\n right: 46px;\n top: 0px;\n height: 100vh;\n border: none;\n border-right: 0px solid #ffffff;\n overflow-y: scroll;\n overflow-x: hidden;\n}\n\n.tc-grid-3::-webkit-scrollbar, .tc-grid-2::-webkit-scrollbar {\n display: none;\n}\n\n.tc-grid-2 .tc-tiddler-frame, .tc-grid-3 .tc-tiddler-frame {\n width: 100%;\n}\n\n.tc-grid-2 .tc-tiddler-body, .tc-grid-3 .tc-tiddler-body, .tc-grid-2 .tc-tags-wrapper, .tc-grid-3 .tc-tags-wrapper, .tc-grid-2 .tc-tiddler-controls, .tc-grid-3 .tc-tiddler-controls {\n display: none;\n}\n\n.tc-grid-2 .tc-title, .tc-grid-2 .tc-title h2, .tc-grid-3 .tc-title, .tc-grid-3 .tc-title h2, .tc-grid-2 .tc-titlebar, .tc-grid-3 .tc-titlebar {\n font-size: 15px;\n line-height: 16px;\n display: inline-block;\n}\n\n.tc-grid-2 .tc-tiddler-frame, .tc-grid-3 .tc-tiddler-frame {\n padding: 0px 10px 10px 10px;\n max-height: calc(100vh / 6);\n min-height: calc(100vh / 10);\n width: 100%;\n}\n\n.grid-container-1 {\n position: relative;\n z-index: 1;\n min-height: 800px !important;\n}\n\n.grid-container-2 {\n position: relative;\n z-index: 1;\n min-height: 800px !important;\n}\n\n.grid-container-3 {\n position: relative;\n z-index: 1;\n min-height: 800px !important;\n}\n\n.grid-container-3 .tc-tiddler-frame {\n margin-top: 2px;\n margin-bottom: 2px;\n margin-left: 4px;\n margin-right: 4px;\n}\n\n.grid-container-2 .tc-tiddler-frame, .tc-grid-2 .tc-tiddler-frame {\n min-width: 0px !important;\n margin-top: 2px;\n margin-bottom: 2px;\n margin-left: 4px;\n margin-right: 4px;\n}\n\n.tc-muuri-header {\n height: 100px;\n width: 100%;\n background-color: <<colour primary>>;\n}\n\nbutton.no-outline {\n outline: none !important;\n}\n\n<<hide-tiddler-borders-and-gaps>>\n\n\n.tc-dragging img, .tc-dragging image, .muuri-item-dragging img, .muuri-item-dragging image, .tc-dragging svg, .tc-dragging iframe {\n opacity: 0.3 !important;\n}\n\n.tc-btn-invisible {\n outline: none !important;\n}\n\n.fade-in {\n\n -webkit-animation: fadein 0.4s; /* Safari, Chrome and Opera > 12.1 */\n -moz-animation: fadein 0.4s; /* Firefox < 16 */\n -ms-animation: fadein 0.4s; /* Internet Explorer */\n -o-animation: fadein 0.4s; /* Opera < 12.1 */\n animation: fadein 0.4s;\n}\n\n@keyframes fadein {\n from { opacity: 0; }\n to { opacity: 1; }\n}\n\n/* Firefox < 16 */\n@-moz-keyframes fadein {\n from { opacity: 0; }\n to { opacity: 1; }\n}\n\n/* Safari, Chrome and Opera > 12.1 */\n@-webkit-keyframes fadein {\n from { opacity: 0; }\n to { opacity: 1; }\n}\n\n/* Internet Explorer */\n@-ms-keyframes fadein {\n from { opacity: 0; }\n to { opacity: 1; }\n}\n\n/* Opera < 12.1 */\n@-o-keyframes fadein {\n from { opacity: 0; }\n to { opacity: 1; }\n}\n\n.limit-image img, .limit-image image, .limit-image svg {\n max-width: 100%;\n position: relative;\n}\n\n<<show-hide-right-grid>>\n\n<<show-hide-left-grid>>\n\n<<rightgrid-width-macro>>\n\n.tc-btn-invisible.tc-text-button {\n color: <<colour muted-foreground>>;\n}\n\n.tc-btn-invisible.tc-text-button.tc-selected {\n color: <<colour foreground>>;\n font-weight: 500;\n}\n\n.tc-btn-invisible.tc-text-button:hover {\n color: <<colour foreground>>;\n}\n\n.tc-grid-1 .tc-dragging .tc-tiddler-body {\n mix-blend-mode: multiply;\n}\n\n.tc-grid-migrate-2 .tc-tiddler-frame {\n border: 10px solid #ff0000;\n}\n\n.tc-tiddler-frame.tc-tiddler-more-popup {\n z-index: 5;\n}\n\n.tc-toolbar-icon-topleft {\n position: fixed;\n top: 5px;\n font-size: 1.3em;\n left: 30px;\n}\n\n.tc-toolbar-icon-topleft-2 {\n position: fixed;\n top: 5px;\n font-size: 0.6em;\n left: 60px;\n}\n\n.tc-toolbar-icon-topleft-2 svg {\n fill: <<colour muted-foreground>>;\n vertical-align: bottom;\n}\n.tc-toolbar-icon-topleft svg {\n fill: <<colour muted-foreground>>;\n }\n .tc-topleft-span:hover .tc-toolbar-icon-topleft-2 svg {\n fill: <<colour muted-foreground>>;\n }\n.tc-topleft-span:hover .tc-toolbar-icon-topleft svg, .tc-topleft-span:hover .tc-toolbar-icon-topleft-2.tc-selected svg {\n fill: <<colour primary>>;\n }",
"title": "$:/plugins/BTC/tiddly-touch/CSS",
"modified": "20180121165555480",
"list-after": "$:/themes/tiddlywiki/vanilla/base",
"created": "20180118195938162"
},
"$:/plugins/BTC/tiddly-touch/icons": {
"text": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" />\n",
"visibility-off-red": "<svg class=\"tc-image-button red-icon\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M12 7c2.76 0 5 2.24 5 5 0 .65-.13 1.26-.36 1.83l2.92 2.92c1.51-1.26 2.7-2.89 3.43-4.75-1.73-4.39-6-7.5-11-7.5-1.4 0-2.74.25-3.98.7l2.16 2.16C10.74 7.13 11.35 7 12 7zM2 4.27l2.28 2.28.46.46C3.08 8.3 1.78 10.02 1 12c1.73 4.39 6 7.5 11 7.5 1.55 0 3.03-.3 4.38-.84l.42.42L19.73 22 21 20.73 3.27 3 2 4.27zM7.53 9.8l1.55 1.55c-.05.21-.08.43-.08.65 0 1.66 1.34 3 3 3 .22 0 .44-.03.65-.08l1.55 1.55c-.67.33-1.41.53-2.2.53-2.76 0-5-2.24-5-5 0-.79.2-1.53.53-2.2zm4.31-.78l3.15 3.15.02-.16c0-1.66-1.34-3-3-3l-.17.01z\"/></svg>",
"visibility-off-green": "<svg class=\"tc-image-button green-icon\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M12 7c2.76 0 5 2.24 5 5 0 .65-.13 1.26-.36 1.83l2.92 2.92c1.51-1.26 2.7-2.89 3.43-4.75-1.73-4.39-6-7.5-11-7.5-1.4 0-2.74.25-3.98.7l2.16 2.16C10.74 7.13 11.35 7 12 7zM2 4.27l2.28 2.28.46.46C3.08 8.3 1.78 10.02 1 12c1.73 4.39 6 7.5 11 7.5 1.55 0 3.03-.3 4.38-.84l.42.42L19.73 22 21 20.73 3.27 3 2 4.27zM7.53 9.8l1.55 1.55c-.05.21-.08.43-.08.65 0 1.66 1.34 3 3 3 .22 0 .44-.03.65-.08l1.55 1.55c-.67.33-1.41.53-2.2.53-2.76 0-5-2.24-5-5 0-.79.2-1.53.53-2.2zm4.31-.78l3.15 3.15.02-.16c0-1.66-1.34-3-3-3l-.17.01z\"/></svg>",
"visibility-off-blue": "<svg class=\"tc-image-button blue-icon\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M12 7c2.76 0 5 2.24 5 5 0 .65-.13 1.26-.36 1.83l2.92 2.92c1.51-1.26 2.7-2.89 3.43-4.75-1.73-4.39-6-7.5-11-7.5-1.4 0-2.74.25-3.98.7l2.16 2.16C10.74 7.13 11.35 7 12 7zM2 4.27l2.28 2.28.46.46C3.08 8.3 1.78 10.02 1 12c1.73 4.39 6 7.5 11 7.5 1.55 0 3.03-.3 4.38-.84l.42.42L19.73 22 21 20.73 3.27 3 2 4.27zM7.53 9.8l1.55 1.55c-.05.21-.08.43-.08.65 0 1.66 1.34 3 3 3 .22 0 .44-.03.65-.08l1.55 1.55c-.67.33-1.41.53-2.2.53-2.76 0-5-2.24-5-5 0-.79.2-1.53.53-2.2zm4.31-.78l3.15 3.15.02-.16c0-1.66-1.34-3-3-3l-.17.01z\"/></svg>",
"visibility": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M12 4.5C7 4.5 2.73 7.61 1 12c1.73 4.39 6 7.5 11 7.5s9.27-3.11 11-7.5c-1.73-4.39-6-7.5-11-7.5zM12 17c-2.76 0-5-2.24-5-5s2.24-5 5-5 5 2.24 5 5-2.24 5-5 5zm0-8c-1.66 0-3 1.34-3 3s1.34 3 3 3 3-1.34 3-3-1.34-3-3-3z\"/></svg>",
"view-vertical": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M16 17.01V10h-2v7.01h-3L15 21l4-3.99h-3zM9 3L5 6.99h3V14h2V6.99h3L9 3z\"/></svg>",
"view-stream": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M4 18h17v-6H4v6zM4 5v6h17V5H4z\"/></svg>",
"view-quilt": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M10 18h5v-6h-5v6zm-6 0h5V5H4v13zm12 0h5v-6h-5v6zM10 5v6h11V5H10z\"/></svg>",
"view-horizontal": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M6.99 11L3 15l3.99 4v-3H14v-2H6.99v-3zM21 9l-3.99-4v3H10v2h7.01v3L21 9z\"/></svg>",
"view-dashboard": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M3 13h8V3H3v10zm0 8h8v-6H3v6zm10 0h8V11h-8v10zm0-18v6h8V3h-8z\"/></svg>",
"vertical-align-top": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M8 11h3v10h2V11h3l-4-4-4 4zM4 3v2h16V3H4z\"/></svg>",
"vertical-align-bottom": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M16 13h-3V3h-2v10H8l4 4 4-4zM4 19v2h16v-2H4z\"/></svg>",
"title": "$:/plugins/BTC/tiddly-touch/icons",
"tiddly-view": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M4 18h17v-6H4v6zM4 5v6h17V5H4z\"/></svg>",
"tags": "",
"spreadsheet-view": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M19 3H5c-1.1 0-2 .9-2 2v14c0 1.1.9 2 2 2h14c1.1 0 2-.9 2-2V5c0-1.1-.9-2-2-2zM9 17H7v-7h2v7zm4 0h-2V7h2v10zm4 0h-2v-4h2v4z\"/></svg>",
"muuri-view": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M3 13h8V3H3v10zm0 8h8v-6H3v6zm10 0h8V11h-8v10zm0-18v6h8V3h-8z\"/></svg>",
"modified": "20180121101037431",
"format-align-right": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M3 21h18v-2H3v2zm6-4h12v-2H9v2zm-6-4h18v-2H3v2zm6-4h12V7H9v2zM3 3v2h18V3H3z\"/></svg>",
"format-align-left": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M15 15H3v2h12v-2zm0-8H3v2h12V7zM3 13h18v-2H3v2zm0 8h18v-2H3v2zM3 3v2h18V3H3z\"/></svg>",
"drag-button": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M9 11.24V7.5C9 6.12 10.12 5 11.5 5S14 6.12 14 7.5v3.74c1.21-.81 2-2.18 2-3.74C16 5.01 13.99 3 11.5 3S7 5.01 7 7.5c0 1.56.79 2.93 2 3.74zm9.84 4.63l-4.54-2.26c-.17-.07-.35-.11-.54-.11H13v-6c0-.83-.67-1.5-1.5-1.5S10 6.67 10 7.5v10.74l-3.43-.72c-.08-.01-.15-.03-.24-.03-.31 0-.59.13-.79.33l-.79.8 4.94 4.94c.27.27.65.44 1.06.44h6.79c.75 0 1.33-.55 1.44-1.28l.75-5.27c.01-.07.02-.14.02-.2 0-.62-.38-1.16-.91-1.38z\"/></svg>",
"dot": "<svg class=\"tc-image-button\" width=\"10pt\" height=\"10pt\" viewBox=\"0 0 128 128\"> <g> <path d=\" M 45.84 6.76 C 60.79 2.05 77.60 3.35 91.49 10.69 C 105.76 17.88 116.73 31.15 121.37 46.42 C 125.81 60.68 124.63 76.64 118.03 90.05 C 112.26 102.19 102.23 112.24 90.09 118.01 C 73.74 126.11 53.60 126.00 37.34 117.73 C 25.47 111.93 15.66 102.02 9.99 90.09 C 2.11 74.13 1.98 54.56 9.69 38.52 C 16.59 23.47 30.10 11.80 45.84 6.76 Z\" /> </g> </svg>",
"created": "20180107175152399",
"columns-6": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M11 15h2v-2h-2v2zm8-12H5c-1.1 0-2 .9-2 2v14c0 1.1.9 2 2 2h14c1.1 0 2-.9 2-2V5c0-1.1-.9-2-2-2zm-4 6h-4v2h2c1.1 0 2 .89 2 2v2c0 1.11-.9 2-2 2h-2c-1.1 0-2-.89-2-2V9c0-1.11.9-2 2-2h4v2z\"/></svg>",
"columns-5": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M19 3H5c-1.1 0-2 .9-2 2v14c0 1.1.9 2 2 2h14c1.1 0 2-.9 2-2V5c0-1.1-.9-2-2-2zm-4 6h-4v2h2c1.1 0 2 .89 2 2v2c0 1.11-.9 2-2 2H9v-2h4v-2H9V7h6v2z\"/></svg>",
"columns-4": "<svg class=\"tc-image-button\" width=\"24pt\" height=\"24pt\" viewBox=\"0 0 24 24\"><path d=\"M19 3H5c-1.1 0-2 .9-2 2v14c0 1.1.9 2 2 2h14c1.1 0 2-.9 2-2V5c0-1.1-.9-2-2-2zm-4 14h-2v-4H9V7h2v4h2V7h2v10z\"/></svg>",
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"$:/plugins/BTC/tiddly-touch/lib/muuri.js": {
"text": "/*!\n * Muuri v0.5.3\n * https://github.com/haltu/muuri\n * Copyright (c) 2015, Haltu Oy\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE.\n */\n\n(function (global, factory) {\n\n var namespace = 'Muuri';\n var Hammer;\n var ItemAnimate = require('$:/plugins/BTC/tiddly-touch/lib/web-animations.js');\n var popmotion = require('$:/plugins/BTC/tiddly-touch/lib/popmotion.js');\n\n if (typeof module === 'object' && module.exports) {\n /* eslint-disable */\n try { Hammer = require('$:/plugins/BTC/tiddly-touch/lib/hammer.js'); } catch (e) {}\n /* eslint-enable */\n module.exports = factory(namespace, Hammer);\n }\n else if (typeof define === 'function' && define.amd) {\n define(['hammerjs'], function (Hammer) {\n return factory(namespace, Hammer);\n });\n }\n else {\n global[namespace] = factory(namespace, global.Hammer);\n }\n\n}(typeof window !== 'undefined' ? window : this, function (namespace, Hammer, undefined) {\n\n 'use strict';\n\n // Get references to all the stuff we are using from the global scope.\n var global = window;\n var Object = global.Object;\n var Array = global.Array;\n var Math = global.Math;\n var Error = global.Error;\n var Element = global.Element;\n var doc = global.document;\n var docElem = doc.documentElement;\n var body = doc.body;\n\n // Types.\n var typeFunction = 'function';\n var typeString = 'string';\n var typeNumber = 'number';\n\n // Raf loop that can be used to organize DOM write and read operations\n // optimally in the next animation frame.\n var rafLoop = createRafLoop();\n\n // Raf loop queue names.\n var rafQueueLayout = 'layout';\n var rafQueueVisibility = 'visibility';\n var rafQueueMove = 'move';\n var rafQueueScroll = 'scroll';\n\n // Drag start predicate states.\n var startPredicateInactive = 0;\n var startPredicatePending = 1;\n var startPredicateResolved = 2;\n var startPredicateRejected = 3;\n\n // Keep track of Grid instances.\n var gridInstances = {};\n\n // Keep track of Item instances.\n var itemInstances = {};\n\n // No operation function.\n var noop = function () {};\n\n // Unique id which is used for Grid instances and Item instances.\n // Should be incremented every time when used.\n var uuid = 0;\n\n // Get the supported element.matches().\n var elementMatches = getSupportedElementMatches();\n\n // Get the supported transform style property.\n var transform = getSupportedStyle('transform');\n\n // Test if transformed elements leak fixed elements.\n var transformLeaksFixed = body ? doesTransformLeakFixed() : null;\n\n // Event names.\n var evSynchronize = 'synchronize';\n var evLayoutStart = 'layoutStart';\n var evLayoutEnd = 'layoutEnd';\n var evAdd = 'add';\n var evRemove = 'remove';\n var evShowStart = 'showStart';\n var evShowEnd = 'showEnd';\n var evHideStart = 'hideStart';\n var evHideEnd = 'hideEnd';\n var evFilter = 'filter';\n var evSort = 'sort';\n var evMove = 'move';\n var evSend = 'send';\n var evBeforeSend = 'beforeSend';\n var evReceive = 'receive';\n var evBeforeReceive = 'beforeReceive';\n var evDragInit = 'dragInit';\n var evDragStart = 'dragStart';\n var evDragMove = 'dragMove';\n var evDragScroll = 'dragScroll';\n var evDragEnd = 'dragEnd';\n var evDragReleaseStart = 'dragReleaseStart';\n var evDragReleaseEnd = 'dragReleaseEnd';\n var evDestroy = 'destroy';\n\n /**\n * Grid\n * ****\n */\n\n /**\n * Creates a new Grid instance.\n *\n * @public\n * @class\n * @param {(HTMLElement|String)} element\n * @param {Object} [options]\n * @param {(?HTMLElement[]|NodeList|String)} [options.items]\n * @param {Number} [options.showDuration=300]\n * @param {String} [options.showEasing=\"ease\"]\n * @param {Object} [options.visibleStyles]\n * @param {Number} [options.hideDuration=300]\n * @param {String} [options.hideEasing=\"ease\"]\n * @param {Object} [options.hiddenStyles]\n * @param {(Function|Object)} [options.layout]\n * @param {Boolean} [options.layout.fillGaps=false]\n * @param {Boolean} [options.layout.horizontal=false]\n * @param {Boolean} [options.layout.alignRight=false]\n * @param {Boolean} [options.layout.alignBottom=false]\n * @param {Boolean} [options.layout.rounding=true]\n * @param {(Boolean|Number)} [options.layoutOnResize=100]\n * @param {Boolean} [options.layoutOnInit=true]\n * @param {Number} [options.layoutDuration=300]\n * @param {String} [options.layoutEasing=\"ease\"]\n * @param {?Object} [options.sortData=null]\n * @param {Boolean} [options.dragEnabled=false]\n * @param {?HtmlElement} [options.dragContainer=null]\n * @param {?Function} [options.dragStartPredicate]\n * @param {Number} [options.dragStartPredicate.distance=0]\n * @param {Number} [options.dragStartPredicate.delay=0]\n * @param {(Boolean|String)} [options.dragStartPredicate.handle=false]\n * @param {?String} [options.dragAxis]\n * @param {(Boolean|Function)} [options.dragSort=true]\n * @param {Number} [options.dragSortInterval=100]\n * @param {(Function|Object)} [options.dragSortPredicate]\n * @param {Number} [options.dragSortPredicate.threshold=50]\n * @param {String} [options.dragSortPredicate.action=\"move\"]\n * @param {String} [options.dragSortPredicate.gaps=true]\n * @param {Number} [options.dragReleaseDuration=300]\n * @param {String} [options.dragReleaseEasing=\"ease\"]\n * @param {Object} [options.dragHammerSettings={touchAction: \"none\"}]\n * @param {String} [options.containerClass=\"muuri\"]\n * @param {String} [options.itemClass=\"muuri-item\"]\n * @param {String} [options.itemVisibleClass=\"muuri-item-visible\"]\n * @param {String} [options.itemHiddenClass=\"muuri-item-hidden\"]\n * @param {String} [options.itemPositioningClass=\"muuri-item-positioning\"]\n * @param {String} [options.itemDraggingClass=\"muuri-item-dragging\"]\n * @param {String} [options.itemReleasingClass=\"muuri-item-releasing\"]\n */\n function Grid(element, options) {\n\n var inst = this;\n var settings;\n var items;\n var layoutOnResize;\n // Muuri can be loaded inside the head tag also, but in that case Muuri can\n // not cache body element and run the initial DOM tests. So, if we detect\n // that body element could not be fetched on init we do it here once and\n // also run the DOM tests. If the Grid is instantiated before body is ready\n // you are doing it wrong ;)\n if (!body) {\n body = document.body;\n transformLeaksFixed = doesTransformLeakFixed();\n }\n\n // Allow passing element as selector string. Store element for instance.\n element = inst._element = typeof element === typeString ? doc.querySelector(element) : element;\n\n // Throw an error if the container element is not body element or does not\n // exist within the body element.\n if (!body.contains(element)) {\n throw new Error('Container element must be an existing DOM element');\n }\n\n // Create instance settings by merging the options with default options.\n settings = inst._settings = mergeSettings(Grid.defaultOptions, options);\n\n // Sanitize dragSort setting.\n if (typeof settings.dragSort !== typeFunction) {\n settings.dragSort = !!settings.dragSort;\n }\n\n // Create instance id and store it to the grid instances collection.\n gridInstances[inst._id = ++uuid] = inst;\n\n // Destroyed flag.\n inst._isDestroyed = false;\n\n // Reference to the currently used Layout instance.\n inst._layout = null;\n\n // Create private Emitter instance.\n inst._emitter = new Grid.Emitter();\n\n // Setup grid's show/hide animation handler for items.\n inst._itemShowHandler = getItemVisibilityHandler('show', settings);\n inst._itemHideHandler = getItemVisibilityHandler('hide', settings);\n\n // Add container element's class name.\n addClass(element, settings.containerClass);\n\n // Create initial items.\n inst._items = [];\n items = settings.items;\n if (typeof items === typeString) {\n nodeListToArray(inst._element.children).forEach(function (itemElement) {\n if (items === '*' || elementMatches(itemElement, items)) {\n inst._items.push(new Grid.Item(inst, itemElement));\n }\n });\n }\n else if (Array.isArray(items) || isNodeList(items)) {\n inst._items = nodeListToArray(items).map(function (itemElement) {\n return new Grid.Item(inst, itemElement);\n });\n }\n\n // Sanitize layoutOnResize option and bind debounced resize handler if the\n // layoutOnResize option a valid number.\n layoutOnResize = settings.layoutOnResize;\n layoutOnResize = layoutOnResize === true ? 0 : typeof layoutOnResize === typeNumber ? layoutOnResize : -1;\n if (layoutOnResize >= 0) {\n global.addEventListener('resize', inst._resizeHandler = debounce(function () {\n inst.refreshItems().layout();\n }, layoutOnResize));\n }\n\n // Layout on init if necessary.\n if (settings.layoutOnInit) {\n inst.layout(true);\n }\n\n }\n\n /**\n * Grid - Public properties\n * ************************\n */\n\n /**\n * @see Item\n */\n Grid.Item = Item;\n\n /**\n * @see ItemDrag\n */\n Grid.ItemDrag = ItemDrag;\n\n /**\n * @see ItemRelease\n */\n Grid.ItemRelease = ItemRelease;\n\n /**\n * @see ItemMigrate\n */\n Grid.ItemMigrate = ItemMigrate;\n\n /**\n * @see ItemAnimate\n */\n Grid.ItemAnimate = ItemAnimate;\n\n /**\n * @see Layout\n */\n Grid.Layout = Layout;\n\n /**\n * @see Emitter\n */\n Grid.Emitter = Emitter;\n\n /**\n * Default options for Grid instance.\n *\n * @public\n * @memberof Grid\n */\n Grid.defaultOptions = {\n\n // Item elements\n items: '*',\n\n // Default show animation\n showDuration: 300,\n showEasing: 'ease',\n\n // Default hide animation\n hideDuration: 300,\n hideEasing: 'ease',\n\n // Item's visible/hidden state styles\n visibleStyles: {\n opacity: '1',\n transform: 'scale(1)'\n },\n hiddenStyles: {\n opacity: '0',\n transform: 'scale(0.5)'\n },\n\n // Layout\n layout: {\n fillGaps: false,\n horizontal: false,\n alignRight: false,\n alignBottom: false,\n rounding: true\n },\n layoutOnResize: 100,\n layoutOnInit: true,\n layoutDuration: 300,\n layoutEasing: 'ease',\n\n // Sorting\n sortData: null,\n\n // Drag & Drop\n dragEnabled: false,\n dragContainer: null,\n dragStartPredicate: {\n distance: 0,\n delay: 0,\n handle: false\n },\n dragAxis: null,\n dragSort: true,\n dragSortInterval: 100,\n dragSortPredicate: {\n threshold: 50,\n action: 'move'\n },\n dragReleaseDuration: 300,\n dragReleaseEasing: 'ease',\n dragHammerSettings: {\n touchAction: 'none'\n },\n\n // Classnames\n containerClass: 'muuri',\n itemClass: 'muuri-item',\n itemVisibleClass: 'muuri-item-shown',\n itemHiddenClass: 'muuri-item-hidden',\n itemPositioningClass: 'muuri-item-positioning',\n itemDraggingClass: 'muuri-item-dragging',\n itemReleasingClass: 'muuri-item-releasing',\n targetsAreTiddlers: false\n\n };\n\n /**\n * Grid - Private properties\n * *************************\n */\n\n Grid._maxRafBatchSize = 100;\n\n /**\n * Grid - Public prototype methods\n * *******************************\n */\n\n /**\n * Bind an event listener.\n *\n * @public\n * @memberof Grid.prototype\n * @param {String} event\n * @param {Function} listener\n * @returns {Grid}\n */\n Grid.prototype.on = function (event, listener) {\n\n var inst = this;\n\n if (!inst._isDestroyed) {\n inst._emitter.on(event, listener);\n }\n\n return inst;\n\n };\n\n /**\n * Bind an event listener that is triggered only once.\n *\n * @public\n * @memberof Grid.prototype\n * @param {String} event\n * @param {Function} listener\n * @returns {Grid}\n */\n Grid.prototype.once = function (event, listener) {\n\n var inst = this;\n\n if (!inst._isDestroyed) {\n inst._emitter.once(event, listener);\n }\n\n return inst;\n\n };\n\n /**\n * Unbind an event listener.\n *\n * @public\n * @memberof Grid.prototype\n * @param {String} event\n * @param {Function} listener\n * @returns {Grid}\n */\n Grid.prototype.off = function (event, listener) {\n\n var inst = this;\n\n if (!inst._isDestroyed) {\n inst._emitter.off(event, listener);\n }\n\n return inst;\n\n };\n\n /**\n * Get the container element.\n *\n * @public\n * @memberof Grid.prototype\n * @returns {HTMLElement}\n */\n Grid.prototype.getElement = function () {\n\n return this._element;\n\n };\n\n /**\n * Get all items. Optionally you can provide specific targets (elements and\n * indices) and filter the results based on the state of the items. Note that\n * the returned array is not the same object used by the instance so modifying\n * it will not affect instance's items. All items that are not found are\n * omitted from the returned array.\n *\n * @public\n * @memberof Grid.prototype\n * @param {GridMultiItemQuery} [targets]\n * @param {GridItemState} [state]\n * @returns {Item[]}\n */\n Grid.prototype.getItems = function (targets, state) {\n\n var inst = this;\n\n // Return an empty array immediately if the instance is destroyed.\n if (inst._isDestroyed) {\n return [];\n }\n\n var hasTargets = targets === 0 || (targets && typeof targets !== typeString);\n var targetItems = !hasTargets ? null : isNodeList(targets) ? nodeListToArray(targets) : [].concat(targets);\n var targetState = !hasTargets ? targets : state;\n var ret = [];\n var item;\n var i;\n\n // Sanitize target state.\n targetState = typeof targetState === typeString ? targetState : null;\n\n // If target state or target items are defined return filtered results.\n if (targetState || targetItems) {\n targetItems = targetItems || inst._items;\n for (i = 0; i < targetItems.length; i++) {\n item = hasTargets ? inst._getItem(targetItems[i]) : targetItems[i];\n if (item && (!targetState || isItemInState(item, targetState))) {\n ret.push(item);\n }\n }\n return ret;\n }\n\n // Otherwise return all items.\n else {\n return ret.concat(inst._items);\n }\n\n };\n\n /**\n * Update the cached dimensions of the instance's items.\n *\n * @public\n * @memberof Grid.prototype\n * @param {(GridMultiItemQuery|GridItemState)} [items]\n * @returns {Grid}\n */\n Grid.prototype.refreshItems = function (items) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var targetItems = inst.getItems(items || 'active');\n var i;\n\n for (i = 0; i < targetItems.length; i++) {\n targetItems[i]._refreshDimensions();\n }\n\n return inst;\n\n };\n\n /**\n * Update the sort data of the instance's items.\n *\n * @public\n * @memberof Grid.prototype\n * @param {(GridMultiItemQuery|GridItemState)} [items]\n * @returns {Grid}\n */\n Grid.prototype.refreshSortData = function (items) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var targetItems = inst.getItems(items);\n var i;\n\n for (i = 0; i < targetItems.length; i++) {\n targetItems[i]._refreshSortData();\n }\n\n return inst;\n\n };\n\n /**\n * Synchronize the item elements to match the order of the items in the DOM.\n * This comes handy if you need to keep the DOM structure matched with the\n * order of the items. Note that if an item's element is not currently a child\n * of the container element (if it is dragged for example) it is ignored and\n * left untouched.\n *\n * @public\n * @memberof Grid.prototype\n * @returns {Grid}\n */\n Grid.prototype.synchronize = function () {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var container = inst._element;\n var items = inst._items;\n var fragment;\n var element;\n var i;\n\n // Append all elements in order to the container element.\n if (items.length) {\n for (i = 0; i < items.length; i++) {\n element = items[i]._element;\n if (element.parentNode === container) {\n fragment = fragment || doc.createDocumentFragment();\n fragment.appendChild(element);\n }\n }\n if (fragment) {\n container.appendChild(fragment);\n }\n }\n\n // Emit synchronize event.\n inst._emit(evSynchronize);\n\n return inst;\n\n };\n\n /**\n * Calculate and apply item positions.\n *\n * @public\n * @memberof Grid.prototype\n * @param {Boolean} [instant=false]\n * @param {LayoutCallback} [onFinish]\n * @returns {Grid}\n */\n Grid.prototype.layout = function (instant, onFinish) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var callback = typeof instant === typeFunction ? instant : onFinish;\n var isInstant = instant === true;\n var items = inst.getItems('active');\n var layout = inst._layout = new Grid.Layout(inst, items);\n var counter = items.length;\n var isBorderBox;\n var containerStyles;\n var item;\n var position;\n var i;\n\n // The finish function, which will be used for checking if all the items\n // have laid out yet. After all items have finished their animations call\n // callback and emit layoutEnd event. Only emit layoutEnd event if there\n // hasn't been a new layout call during this layout.\n function tryFinish() {\n if (--counter <= 0) {\n if (typeof callback === typeFunction) {\n callback(inst._layout !== layout, items.concat());\n }\n if (inst._layout === layout) {\n inst._emit(evLayoutEnd, items.concat());\n }\n }\n }\n\n // If grid's width or height was modified, we need to update it's cached\n // dimensions. Also keep in mind that grid's cached width/height should\n // always equal to what elem.getBoundingClientRect() would return, so\n // therefore we need to add the grid element's borders to the dimensions if\n // it's box-sizing is border-box.\n if (layout.setWidth || layout.setHeight) {\n\n containerStyles = {};\n isBorderBox = getStyle(inst._element, 'box-sizing') === 'border-box';\n\n if (layout.setHeight) {\n if (typeof layout.height === typeNumber) {\n containerStyles.height = (isBorderBox ? layout.height + inst._border.top + inst._border.bottom : layout.height) + 'px';\n }\n else {\n containerStyles.height = layout.height;\n }\n }\n\n if (layout.setWidth) {\n if (typeof layout.width === typeNumber) {\n containerStyles.width = (isBorderBox ? layout.width + inst._border.left + inst._border.right : layout.width) + 'px';\n }\n else {\n containerStyles.width = layout.width;\n }\n }\n\n setStyles(inst._element, containerStyles);\n\n }\n\n // Emit layoutStart event. Note that this is intentionally emitted after the\n // container element's dimensions are set, because otherwise there would be\n // no hook for reacting to container dimension changes.\n inst._emit(evLayoutStart, items.concat());\n\n // If there are no items let's finish quickly.\n if (!items.length) {\n tryFinish();\n return inst;\n }\n\n // If there are items let's position them.\n for (i = 0; i < items.length; i++) {\n\n item = items[i];\n position = layout.slots[item._id];\n\n // Update item's position.\n item._left = position.left;\n item._top = position.top;\n\n // Layout non-dragged items.\n if (item.isDragging()) {\n tryFinish(true, item);\n }\n else {\n item._layout(isInstant, tryFinish);\n }\n\n }\n\n return inst;\n\n };\n\n /**\n * Add new items by providing the elements you wish to add to the instance and\n * optionally provide the index where you want the items to be inserted into.\n * All elements that are not already children of the container element will be\n * automatically appended to the container element. If an element has it's CSS\n * display property set to \"none\" it will be marked as inactive during the\n * initiation process. As long as the item is inactive it will not be part of\n * the layout, but it will retain it's index. You can activate items at any\n * point with grid.show() method. This method will automatically call\n * grid.layout() if one or more of the added elements are visible. If only\n * hidden items are added no layout will be called. All the new visible items\n * are positioned without animation during their first layout.\n *\n * @public\n * @memberof Grid.prototype\n * @param {(HTMLElement|HTMLElement[])} elements\n * @param {Object} [options]\n * @param {Number} [options.index=-1]\n * @param {(Boolean|LayoutCallback|String)} [options.layout=true]\n * @returns {Item[]}\n */\n Grid.prototype.add = function (elements, options) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return [];\n }\n\n var targetElements = isNodeList(elements) ? nodeListToArray(elements) : [].concat(elements);\n var newItems = [];\n\n // Return early if there are no items.\n if (!targetElements.length) {\n return newItems;\n }\n\n var opts = options || {};\n var layout = opts.layout ? opts.layout : opts.layout === undefined;\n var items = inst._items;\n var needsLayout = false;\n var elementIndex;\n var item;\n var i;\n\n // Filter out all elements that exist already in current instance.\n // TODO: This filtering can be made a lot faster by storing item elements\n // in a Map or WeakMap. Other option would be to transfer the reponsibility\n // completely to the user and get rid of this sanity check.\n for (i = 0; i < items.length; i++) {\n elementIndex = targetElements.indexOf(items[i]._element);\n if (elementIndex > -1) {\n targetElements.splice(elementIndex, 1);\n\n if (!targetElements.length) {\n return newItems;\n }\n }\n }\n\n var lastElement;\n\n // Create new items.\n for (i = 0; i < targetElements.length; i++) {\n\n item = new Grid.Item(inst, targetElements[i]);\n newItems.push(item);\n\n\n // If the item to be added is active, we need to do a layout. Also, we\n // need to mark the item with the skipNextLayoutAnimation flag to make it\n // position instantly (without animation) during the next layout. Without\n // the hack the item would animate to it's new position from the northwest\n // corner of the grid, which feels a bit buggy (imho).\n if (item._isActive) {\n needsLayout = true;\n item._skipNextLayoutAnimation = true;\n }\n\n if ( i === (targetElements.length -1) ) {\n lastElement = targetElements[i];\n }\n\n }\n\n // Add the new items to the items collection to correct index.\n insertItemsToArray(items, newItems, opts.index);\n\n // Emit add event.\n inst._emit(evAdd, newItems.concat());\n\n // If layout is needed.\n if (needsLayout && layout) {\n inst.layout(layout === 'instant', typeof layout === typeFunction ? layout : undefined);\n }\n\n //lastElement.scrollIntoView(); //HACK\n\n // Return new items.\n return newItems;\n\n };\n\n /**\n * Remove items from the instance.\n *\n * @public\n * @memberof Grid.prototype\n * @param {(GridMultiItemQuery|GridItemState)} items\n * @param {Object} [options]\n * @param {Boolean} [options.removeElements=false]\n * @param {(Boolean|LayoutCallback|String)} [options.layout=true]\n * @returns {Item[]}\n */\n Grid.prototype.remove = function (items, options) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var opts = options || {};\n var layout = opts.layout ? opts.layout : opts.layout === undefined;\n var needsLayout = false;\n var targetItems = inst.getItems(items);\n var item;\n var i;\n\n // Remove the individual items.\n for (i = 0; i < targetItems.length; i++) {\n item = targetItems[i];\n if (item._isActive) {\n needsLayout = true;\n }\n item._destroy(opts.removeElements);\n }\n\n // Emit remove event.\n inst._emit(evRemove, targetItems.concat());\n\n // If layout is needed.\n if (needsLayout && layout) {\n inst.layout(layout === 'instant', typeof layout === typeFunction ? layout : undefined);\n }\n\n return targetItems;\n\n };\n\n /**\n * Show instance items.\n *\n * @public\n * @memberof Grid.prototype\n * @param {(GridMultiItemQuery|GridItemState)} items\n * @param {Object} [options]\n * @param {Boolean} [options.instant=false]\n * @param {ShowCallback} [options.onFinish]\n * @param {(Boolean|LayoutCallback|String)} [options.layout=true]\n * @returns {Grid}\n */\n Grid.prototype.show = function (items, options) {\n\n return this._isDestroyed ? this : gridShowHideHandler(this, 'show', items, options);\n\n };\n\n /**\n * Hide instance items.\n *\n * @public\n * @memberof Grid.prototype\n * @param {(GridMultiItemQuery|GridItemState)} items\n * @param {Object} [options]\n * @param {Boolean} [options.instant=false]\n * @param {HideCallback} [options.onFinish]\n * @param {(Boolean|LayoutCallback|String)} [options.layout=true]\n * @returns {Grid}\n */\n Grid.prototype.hide = function (items, options) {\n\n return this._isDestroyed ? this : gridShowHideHandler(this, 'hide', items, options);\n\n };\n\n /**\n * Filter items. Expects at least one argument, a predicate, which should be\n * either a function or a string. The predicate callback is executed for every\n * item in the instance. If the return value of the predicate is truthy the\n * item in question will be shown and otherwise hidden. The predicate callback\n * receives the item instance as it's argument. If the predicate is a string\n * it is considered to be a selector and it is checked against every item\n * element in the instance with the native element.matches() method. All the\n * matching items will be shown and others hidden.\n *\n * @public\n * @memberof Grid.prototype\n * @param {(Function|String)} predicate\n * @param {Object} [options]\n * @param {Boolean} [options.instant=false]\n * @param {FilterCallback} [options.onFinish]\n * @param {(Boolean|LayoutCallback|String)} [options.layout=true]\n * @returns {Grid}\n */\n Grid.prototype.filter = function (predicate, options) {\n\n var inst = this;\n\n // Return immediately if there are no items or if the instance id destroyed.\n if (inst._isDestroyed || !inst._items.length) {\n return inst;\n }\n\n var items = inst._items;\n var predicateType = typeof predicate;\n var isPredicateString = predicateType === typeString;\n var isPredicateFn = predicateType === typeFunction;\n var opts = options || {};\n var isInstant = opts.instant === true;\n var layout = opts.layout ? opts.layout : opts.layout === undefined;\n var onFinish = typeof opts.onFinish === typeFunction ? opts.onFinish : null;\n var itemsToShow = [];\n var itemsToHide = [];\n var tryFinishCounter = -1;\n var tryFinish = !onFinish ? noop : function () {\n ++tryFinishCounter && onFinish(itemsToShow.concat(), itemsToHide.concat());\n };\n var item;\n var i;\n\n // Check which items need to be shown and which hidden.\n if (isPredicateFn || isPredicateString) {\n for (i = 0; i < items.length; i++) {\n item = items[i];\n if (isPredicateFn ? predicate(item) : elementMatches(item._element, predicate)) {\n itemsToShow.push(item);\n }\n else {\n itemsToHide.push(item);\n }\n }\n }\n\n // Show items that need to be shown.\n if (itemsToShow.length) {\n inst.show(itemsToShow, {\n instant: isInstant,\n onFinish: tryFinish,\n layout: false\n });\n }\n else {\n tryFinish();\n }\n\n // Hide items that need to be hidden.\n if (itemsToHide.length) {\n inst.hide(itemsToHide, {\n instant: isInstant,\n onFinish: tryFinish,\n layout: false\n });\n }\n else {\n tryFinish();\n }\n\n // If there are any items to filter.\n if (itemsToShow.length || itemsToHide.length) {\n\n // Emit filter event.\n inst._emit(evFilter, itemsToShow.concat(), itemsToHide.concat());\n\n // If layout is needed.\n if (layout) {\n inst.layout(layout === 'instant', typeof layout === typeFunction ? layout : undefined);\n }\n\n }\n\n return inst;\n\n };\n\n /**\n * Sort items. There are three ways to sort the items. The first is simply by\n * providing a function as the comparer which works identically to native\n * array sort. Alternatively you can sort by the sort data you have provided\n * in the instance's options. Just provide the sort data key(s) as a string\n * (separated by space) and the items will be sorted based on the provided\n * sort data keys. Lastly you have the opportunity to provide a presorted\n * array of items which will be used to sync the internal items array in the\n * same order.\n *\n * @public\n * @memberof Grid.prototype\n * @param {(Function|Item[]|String|String[])} comparer\n * @param {Object} [options]\n * @param {Boolean} [options.descending=false]\n * @param {(Boolean|LayoutCallback|String)} [options.layout=true]\n * @returns {Grid}\n */\n Grid.prototype.sort = function (comparer, options) {\n\n var inst = this;\n\n // Let's not sort if it has no effect.\n if (inst._isDestroyed || inst._items.length < 2) {\n return inst;\n }\n\n var items = inst._items;\n var opts = options || {};\n var isDescending = !!opts.descending;\n var layout = opts.layout ? opts.layout : opts.layout === undefined;\n var origItems = items.concat();\n var indexMap;\n\n // If function is provided do a native array sort.\n if (typeof comparer === typeFunction) {\n items.sort(function (a, b) {\n var result = comparer(a, b);\n return (isDescending && result !== 0 ? -result : result) || compareItemIndices(a, b, isDescending, indexMap || (indexMap = getItemIndexMap(origItems)));\n });\n }\n\n // Otherwise if we got a string, let's sort by the sort data as provided in\n // the instance's options.\n else if (typeof comparer === typeString) {\n comparer = comparer.trim().split(' ').map(function (val) {\n return val.split(':');\n });\n items.sort(function (a, b) {\n return compareItems(a, b, isDescending, comparer) || compareItemIndices(a, b, isDescending, indexMap || (indexMap = getItemIndexMap(origItems)));\n });\n }\n\n // Otherwise if we got an array, let's assume it's a presorted array of the\n // items and order the items based on it.\n else if (Array.isArray(comparer)) {\n sortItemsByReference(items, comparer);\n if (isDescending) {\n items.reverse();\n }\n }\n\n // Otherwise, let's go home.\n else {\n return inst;\n }\n\n // Emit sort event.\n inst._emit(evSort, items.concat(), origItems);\n\n // If layout is needed.\n if (layout) {\n inst.layout(layout === 'instant', typeof layout === typeFunction ? layout : undefined);\n }\n\n return inst;\n\n };\n\n /**\n * Move item to another index or in place of another item.\n *\n * @public\n * @memberof Grid.prototype\n * @param {GridSingleItemQuery} item\n * @param {GridSingleItemQuery} position\n * @param {Object} [options]\n * @param {String} [options.action=\"move\"]\n * - Accepts either \"move\" or \"swap\".\n * - \"move\" moves the item in place of the other item.\n * - \"swap\" swaps the position of the items.\n * @param {(Boolean|LayoutCallback|String)} [options.layout=true]\n * @returns {Grid}\n */\n Grid.prototype.move = function (item, position, options) {\n\n var inst = this;\n\n // Return immediately, if moving an item is not possible.\n if (inst._isDestroyed || inst._items.length < 2) {\n return inst;\n }\n\n var items = inst._items;\n var opts = options || {};\n var layout = opts.layout ? opts.layout : opts.layout === undefined;\n var isSwap = opts.action === 'swap';\n var action = isSwap ? 'swap' : 'move';\n var fromItem = inst._getItem(item);\n var toItem = inst._getItem(position);\n var fromIndex;\n var toIndex;\n\n // Make sure the items exist and are not the same.\n if (fromItem && toItem && (fromItem !== toItem)) {\n\n // Get the indices of the items.\n fromIndex = items.indexOf(fromItem);\n toIndex = items.indexOf(toItem);\n\n // Do the move/swap.\n (isSwap ? arraySwap : arrayMove)(items, fromIndex, toIndex);\n\n // Emit move event.\n inst._emit(evMove, {\n item: fromItem,\n fromIndex: fromIndex,\n toIndex: toIndex,\n action: action\n });\n\n // If layout is needed.\n if (layout) {\n inst.layout(layout === 'instant', typeof layout === typeFunction ? layout : undefined);\n }\n\n }\n\n return inst;\n\n };\n\n /**\n * Send item to another Grid instance.\n *\n * @public\n * @memberof Grid.prototype\n * @param {GridSingleItemQuery} item\n * @param {Grid} grid\n * @param {GridSingleItemQuery} position\n * @param {Object} [options]\n * @param {HTMLElement} [options.appendTo=document.body]\n * @param {(Boolean|LayoutCallback|String)} [options.layoutSender=true]\n * @param {(Boolean|LayoutCallback|String)} [options.layoutReceiver=true]\n * @returns {Grid}\n */\n Grid.prototype.send = function (item, grid, position, options) {\n\n var currentGrid = this;\n\n // Return immediately if either grid is destroyed or if the grids are the\n // same, or if target item was not found.\n if (currentGrid._isDestroyed || grid._isDestroyed || currentGrid === grid || !(item = currentGrid._getItem(item))) {\n return currentGrid;\n }\n\n var targetGrid = grid;\n var opts = options || {};\n var container = opts.appendTo || body;\n var layoutSender = opts.layoutSender ? opts.layoutSender : opts.layoutSender === undefined;\n var layoutReceiver = opts.layoutReceiver ? opts.layoutReceiver : opts.layoutReceiver === undefined;\n\n // Start the migration process.\n item._migrate.start(targetGrid, position, container);\n\n // If migration was started succesfully and the item is active, let's layout\n // the grids.\n if (item._migrate.isActive && item.isActive()) {\n if (layoutSender) {\n currentGrid.layout(layoutSender === 'instant', typeof layoutSender === typeFunction ? layoutSender : undefined);\n }\n if (layoutReceiver) {\n targetGrid.layout(layoutReceiver === 'instant', typeof layoutReceiver === typeFunction ? layoutReceiver : undefined);\n }\n }\n\n return currentGrid;\n\n };\n\n /**\n * Destroy the instance.\n *\n * @public\n * @memberof Grid.prototype\n * @param {Boolean} [removeElements=false]\n * @returns {Grid}\n */\n Grid.prototype.destroy = function (removeElements) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var container = inst._element;\n var items = inst._items.concat();\n var i;\n\n // Unbind window resize event listener.\n if (inst._resizeHandler) {\n global.removeEventListener('resize', inst._resizeHandler);\n }\n\n // Destroy items.\n for (i = 0; i < items.length; i++) {\n items[i]._destroy(removeElements);\n }\n\n // Restore container.\n removeClass(container, inst._settings.containerClass);\n setStyles(container, {height: ''});\n\n // Emit destroy event and unbind all events.\n inst._emit(evDestroy);\n inst._emitter.destroy();\n\n // Remove reference from the grid instances collection.\n gridInstances[inst._id] = undefined;\n\n // Flag instance as destroyed.\n inst._isDestroyed = true;\n\n return inst;\n\n };\n\n /**\n * Grid - Protected prototype methods\n * **********************************\n */\n\n /**\n * Get instance's item by element or by index. Target can also be an Item\n * instance in which case the function returns the item if it exists within\n * related Grid instance. If nothing is found with the provided target, null\n * is returned.\n *\n * @protected\n * @memberof Grid.prototype\n * @param {GridSingleItemQuery} [target=0]\n * @returns {?Item}\n */\n Grid.prototype._getItem = function (target) {\n\n var inst = this;\n var items = inst._items;\n var i;\n\n // If no target is specified or the instance is destroyed, return the first\n // item or null.\n if (inst._isDestroyed || !target) {\n return items[0] || null;\n }\n\n // If target is number return the item in that index. If the number is lower\n // than zero look for the item starting from the end of the items array. For\n // example -1 for the last item, -2 for the second last item, etc.\n else if (typeof target === typeNumber) {\n return items[target > -1 ? target : items.length + target] || null;\n }\n\n // If the target is an instance of Item return it if it is attached to this\n // Grid instance, otherwise return null.\n else if (target instanceof Item) {\n return target._gridId === inst._id ? target : null;\n }\n\n // In other cases let's assume that the target is an element, so let's try\n // to find an item that matches the element and return it. If item is not\n // found return null.\n else {\n // TODO: This could be made a lot faster by using WeakMap or Map.\n for (i = 0; i < items.length; i++) {\n if (items[i]._element === target) {\n return items[i];\n }\n }\n return null;\n }\n\n };\n\n /**\n * Bind an event listener.\n *\n * @protected\n * @memberof Grid.prototype\n * @param {String} event\n * @param {*} [arg1]\n * @param {*} [arg2]\n * @param {*} [arg3]\n * @returns {Grid}\n */\n Grid.prototype._emit = function () {\n\n var inst = this;\n\n if (!inst._isDestroyed) {\n inst._emitter.emit.apply(inst._emitter, arguments);\n }\n\n return inst;\n\n };\n\n /**\n * Refresh container's internal dimensions.\n *\n * @private\n * @memberof Grid.prototype\n * @returns {Grid}\n */\n Grid.prototype._refreshDimensions = function () {\n\n var inst = this;\n var element = inst._element;\n\n // refreshTiddlerClasses(element);\n\n var rect = element.getBoundingClientRect();\n var sides = ['left', 'right', 'top', 'bottom'];\n var i;\n\n inst._width = rect.width;\n inst._height = rect.height;\n inst._left = rect.left;\n inst._top = rect.top;\n inst._border = {};\n\n for (i = 0; i < sides.length; i++) {\n inst._border[sides[i]] = getStyleAsFloat(element, 'border-' + sides[i] + '-width');\n }\n\n return inst;\n\n };\n\n /**\n * Item\n * ****\n */\n\n /**\n * Creates a new Item instance for a Grid instance.\n *\n * @public\n * @class\n * @param {Grid} grid\n * @param {HTMLElement} element\n */\n function Item(grid, element) {\n\n var inst = this;\n var settings = grid._settings;\n var isHidden;\n\n // Create instance id and add item to the itemInstances collection.\n inst._id = ++uuid;\n itemInstances[inst._id] = inst;\n\n // Destroyed flag.\n inst._isDestroyed = false;\n\n // If the provided item element is not a direct child of the grid container\n // element, append it to the grid container.\n if (element.parentNode !== grid._element) {\n grid._element.appendChild(element);\n }\n\n // Set item class.\n addClass(element, settings.itemClass);\n\n // Check if the element is hidden.\n isHidden = getStyle(element, 'display') === 'none';\n\n // Set visible/hidden class.\n addClass(element, isHidden ? settings.itemHiddenClass : settings.itemVisibleClass);\n\n // Refrence to connected Grid instance's id.\n inst._gridId = grid._id;\n\n // The elements.\n inst._element = element;\n inst._child = element.children[0];\n\n // Initiate item's animation controllers.\n inst._animate = new Grid.ItemAnimate(inst, element);\n inst._animateChild = new Grid.ItemAnimate(inst, inst._child);\n\n // Set up active state (defines if the item is considered part of the layout\n // or not).\n inst._isActive = isHidden ? false : true;\n\n // Set up positioning state (defines if the item is currently animating\n // it's position).\n inst._isPositioning = false;\n\n // Set up visibility states.\n inst._isHidden = isHidden;\n inst._isHiding = false;\n inst._isShowing = false;\n\n // Visibility animation callback queue. Whenever a callback is provided for\n // show/hide methods and animation is enabled the callback is stored\n // temporarily to this array. The callbacks are called with the first\n // argument as false if the animation succeeded without interruptions and\n // with the first argument as true if the animation was interrupted.\n inst._visibilityQueue = [];\n\n // Layout animation callback queue. Whenever a callback is provided for\n // layout method and animation is enabled the callback is stored temporarily\n // to this array. The callbacks are called with the first argument as false\n // if the animation succeeded without interruptions and with the first\n // argument as true if the animation was interrupted.\n inst._layoutQueue = [];\n\n // Set up initial positions.\n inst._left = 0;\n inst._top = 0;\n\n // Set element's initial styles.\n setStyles(element, {\n left: '0',\n top: '0',\n transform: getTranslateString(0, 0),\n display: isHidden ? 'none' : 'block'\n });\n\n // Set up the initial dimensions and sort data.\n inst._refreshDimensions()._refreshSortData();\n\n // Set initial styles for the child element.\n if (isHidden) {\n grid._itemHideHandler.start(inst, true);\n }\n else {\n grid._itemShowHandler.start(inst, true);\n }\n\n // Set up migration handler data.\n inst._migrate = new Grid.ItemMigrate(inst);\n\n // Set up release handler\n inst._release = new Grid.ItemRelease(inst);\n\n // Set up drag handler.\n inst._drag = settings.dragEnabled ? new Grid.ItemDrag(inst) : null;\n\n //refreshTiddlerClasses(element);\n\n }\n\n /**\n * Item - Public prototype methods\n * *******************************\n */\n\n /**\n * Get the instance grid reference.\n *\n * @public\n * @memberof Item.prototype\n * @returns {Grid}\n */\n Item.prototype.getGrid = function () {\n\n return gridInstances[this._gridId];\n\n };\n\n /**\n * Get the instance element.\n *\n * @public\n * @memberof Item.prototype\n * @returns {HTMLElement}\n */\n Item.prototype.getElement = function () {\n\n return this._element;\n\n };\n\n /**\n * Get instance element's cached width.\n *\n * @public\n * @memberof Item.prototype\n * @returns {Number}\n */\n Item.prototype.getWidth = function () {\n\n return this._width;\n\n };\n\n /**\n * Get instance element's cached height.\n *\n * @public\n * @memberof Item.prototype\n * @returns {Number}\n */\n Item.prototype.getHeight = function () {\n\n return this._height;\n\n };\n\n /**\n * Get instance element's cached margins.\n *\n * @public\n * @memberof Item.prototype\n * @returns {Object}\n * - The returned object contains left, right, top and bottom properties\n * which indicate the item element's cached margins.\n */\n Item.prototype.getMargin = function () {\n\n return {\n left: this._margin.left,\n right: this._margin.right,\n top: this._margin.top,\n bottom: this._margin.bottom\n };\n\n };\n\n /**\n * Get instance element's cached position.\n *\n * @public\n * @memberof Item.prototype\n * @returns {Object}\n * - The returned object contains left and top properties which indicate the\n * item element's cached position in the grid.\n */\n Item.prototype.getPosition = function () {\n\n return {\n left: this._left,\n top: this._top\n };\n\n };\n\n /**\n * Is the item active?\n *\n * @public\n * @memberof Item.prototype\n * @returns {Boolean}\n */\n Item.prototype.isActive = function () {\n\n return this._isActive;\n\n };\n\n /**\n * Is the item visible?\n *\n * @public\n * @memberof Item.prototype\n * @returns {Boolean}\n */\n Item.prototype.isVisible = function () {\n\n return !this._isHidden;\n\n };\n\n /**\n * Is the item being animated to visible?\n *\n * @public\n * @memberof Item.prototype\n * @returns {Boolean}\n */\n Item.prototype.isShowing = function () {\n\n return this._isShowing;\n\n };\n\n /**\n * Is the item being animated to hidden?\n *\n * @public\n * @memberof Item.prototype\n * @returns {Boolean}\n */\n Item.prototype.isHiding = function () {\n\n return this._isHiding;\n\n };\n\n /**\n * Is the item positioning?\n *\n * @public\n * @memberof Item.prototype\n * @returns {Boolean}\n */\n Item.prototype.isPositioning = function () {\n\n return this._isPositioning;\n\n };\n\n /**\n * Is the item being dragged?\n *\n * @public\n * @memberof Item.prototype\n * @returns {Boolean}\n */\n Item.prototype.isDragging = function () {\n\n return !!this._drag && this._drag._data.isActive;\n\n };\n\n /**\n * Is the item being released?\n *\n * @public\n * @memberof Item.prototype\n * @returns {Boolean}\n */\n Item.prototype.isReleasing = function () {\n\n return this._release.isActive;\n\n };\n\n /**\n * Is the item destroyed?\n *\n * @public\n * @memberof Item.prototype\n * @returns {Boolean}\n */\n Item.prototype.isDestroyed = function () {\n\n return this._isDestroyed;\n\n };\n\n function refreshTiddlerClasses(element) {\n var viewPortHeightPX = Math.max(document.documentElement.clientHeight, window.innerHeight || 0);\n var viewPortHeight = parseInt(viewPortHeightPX, 10);\n var viewPortWidthPX = Math.max(document.documentElement.clientWidth, window.innerWidth || 0);\n var viewPortWidth = parseInt(viewPortWidthPX, 10);\n var viewPortProp = (viewPortWidth / viewPortHeight)\n\nfunction hasClass(element, tiddlerclass) {\n return (' ' + element.className + ' ').indexOf(' ' + tiddlerclass + ' ') > -1;\n}\n\n\n var itemHeight = getStyleAsFloat(element, \"height\"),//parseInt(document.getComputedStyle(element,null).getPropertyValue(\"height\"), 10),\n itemWidth = getStyleAsFloat(element, \"width\"),// parseInt(document.getComputedStyle(element,null).getPropertyValue(\"width\"), 10),\n widthHeightProp = (itemWidth / itemHeight),\n tiddlerClasses = [\"span-2\", \"span-3\", \"span-4\", \"span-6\", \"span-9\", \"span-12\"],\n tiddlerClassesHigh = [\"span-3\", \"span-4\", \"span-6\", \"span-6\", \"span-9\", \"span-12\"];\nif (viewPortProp > 1) {\n if (widthHeightProp < 0.5 && itemHeight >= (viewPortHeight * 2) && !hasClass(element,\"span-9\")) {\n addClass(element,\"span-9\");\n removeClass(element,\"span-2\");\n removeClass(element, \"span-3\");\n removeClass(element, \"span-4\");\n removeClass(element, \"span-6\");\n removeClass(element, \"span-12\");\n } else if (widthHeightProp < 0.5 && itemHeight > viewPortHeight && itemHeight <= (viewPortHeight * 2) && !hasClass(element,\"span-6\")) {\n addClass(element,\"span-6\");\n removeClass(element,\"span-2\");\n removeClass(element, \"span-3\");\n removeClass(element, \"span-4\");\n removeClass(element, \"span-9\");\n removeClass(element, \"span-12\");\n } else if (widthHeightProp < 0.5 && itemHeight > ((viewPortHeight / 3) * 2) && itemHeight < viewPortHeight && !hasClass(element,\"span-4\")) {\n addClass(element,\"span-4\");\n removeClass(element,\"span-2\");\n removeClass(element, \"span-3\");\n removeClass(element, \"span-9\");\n removeClass(element, \"span-6\");\n removeClass(element, \"span-12\");\n } else if (widthHeightProp < 0.5 && itemHeight >= (viewPortHeight / 3) && itemHeight < ((viewPortHeight / 3) * 2) && !hasClass(element,\"span-3\")) {\n addClass(element,\"span-3\");\n removeClass(element,\"span-2\");\n removeClass(element, \"span-4\");\n removeClass(element, \"span-9\");\n removeClass(element, \"span-6\");\n removeClass(element, \"span-12\");\n } else if (widthHeightProp > 1.9 && itemHeight < (viewPortHeight / 4) && !hasClass(element,\"span-2\")) {\n addClass(element,\"span-2\");\n removeClass(element,\"span-3\");\n removeClass(element, \"span-4\");\n removeClass(element, \"span-9\");\n removeClass(element, \"span-6\");\n removeClass(element, \"span-12\");\n }\n }\n\n\nreturn;\n}\n\n\n /**\n * Item - Protected prototype methods\n * **********************************\n */\n\n /**\n * Recalculate item's dimensions.\n *\n * @protected\n * @memberof Item.prototype\n * @returns {Item}\n */\n Item.prototype._refreshDimensions = function () {\n\n var inst = this;\n\n if (inst._isDestroyed || inst._isHidden) {\n return inst;\n }\n\n var element = inst._element;\n\n //refreshTiddlerClasses(element);\n\n var rect = element.getBoundingClientRect();\n var sides = ['left', 'right', 'top', 'bottom'];\n var margin = inst._margin = inst._margin || {};\n var side;\n var i;\n\n // Calculate width and height.\n inst._width = rect.width;\n inst._height = rect.height;\n\n // Calculate margins (ignore negative margins).\n for (i = 0; i < 4; i++) {\n side = getStyleAsFloat(element, 'margin-' + sides[i]);\n margin[sides[i]] = side > 0 ? side : 0;\n }\n\n return inst;\n\n };\n\n /**\n * Fetch and store item's sort data.\n *\n * @protected\n * @memberof Item.prototype\n * @returns {Item}\n */\n Item.prototype._refreshSortData = function () {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var sortData = {};\n var getters = inst.getGrid()._settings.sortData;\n\n // Fetch sort data.\n if (getters) {\n Object.keys(getters).forEach(function (key) {\n sortData[key] = getters[key](inst, inst._element);\n });\n }\n\n // Store sort data to the instance.\n inst._sortData = sortData;\n\n return inst;\n\n };\n\n /**\n * Position item based on it's current data.\n *\n * @protected\n * @memberof Item.prototype\n * @param {Boolean} instant\n * @param {Function} [onFinish]\n * @returns {Item}\n */\n Item.prototype._layout = function (instant, onFinish) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var element = inst._element;\n var isPositioning = inst._isPositioning;\n var migrate = inst._migrate;\n var release = inst._release;\n var isJustReleased = release.isActive && release.isPositioningStarted === false;\n var grid = inst.getGrid();\n var settings = grid._settings;\n var animDuration = isJustReleased ? settings.dragReleaseDuration : settings.layoutDuration;\n var animEasing = isJustReleased ? settings.dragReleaseEasing : settings.layoutEasing;\n var animEnabled = !instant && !inst._skipNextLayoutAnimation && animDuration > 0;\n var isAnimating;\n var offsetLeft;\n var offsetTop;\n var currentLeft;\n var currentTop;\n var targetStyles;\n\n // If the item is currently positioning process current layout callback\n // queue with interrupted flag on if the item is currently positioning.\n if (isPositioning) {\n processQueue(inst._layoutQueue, true, inst);\n }\n\n // Mark release positioning as started.\n if (isJustReleased) {\n release.isPositioningStarted = true;\n }\n\n // Push the callback to the callback queue.\n if (typeof onFinish === typeFunction) {\n inst._layoutQueue.push(onFinish);\n }\n\n // Get item container offsets and target styles.\n offsetLeft = release.isActive ? release.containerDiffX : migrate.isActive ? migrate.containerDiffX : 0;\n offsetTop = release.isActive ? release.containerDiffY : migrate.isActive ? migrate.containerDiffY : 0;\n targetStyles = {transform: getTranslateString(inst._left + offsetLeft, inst._top + offsetTop)};\n\n // If no animations are needed, easy peasy!\n if (!animEnabled) {\n isPositioning && rafLoop.cancel(rafQueueLayout, inst._id);\n isAnimating = inst._animate.isAnimating();\n inst._stopLayout(false, targetStyles);\n !isAnimating && setStyles(element, targetStyles);\n inst._skipNextLayoutAnimation = false;\n return inst._finishLayout();\n }\n\n // Set item as positioning.\n inst._isPositioning = true;\n\n // Get the element's current left and top position in the read callback.\n // Then in the write callback do the animation if necessary.\n rafLoop.add(rafQueueLayout, inst._id, function () {\n currentLeft = getTranslateAsFloat(element, 'x') - offsetLeft;\n currentTop = getTranslateAsFloat(element, 'y') - offsetTop;\n }, function () {\n\n // If the item is already in correct position let's quit early.\n if (inst._left === currentLeft && inst._top === currentTop) {\n isPositioning && inst._stopLayout(false, targetStyles);\n inst._isPositioning = false;\n return inst._finishLayout();\n }\n\n // Set item's positioning class.\n !isPositioning && addClass(element, settings.itemPositioningClass);\n\n // Animate.\n inst._animate.start(\n {transform: getTranslateString(currentLeft + offsetLeft, currentTop + offsetTop)},\n targetStyles,\n {\n duration: animDuration,\n easing: animEasing,\n onFinish: function () {\n inst._finishLayout();\n }\n }\n );\n\n });\n\n return inst;\n\n };\n\n /**\n * Position item based on it's current data.\n *\n * @protected\n * @memberof Item.prototype\n * @returns {Item}\n */\n Item.prototype._finishLayout = function () {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n // Mark the item as not positioning and remove positioning classes.\n if (inst._isPositioning) {\n inst._isPositioning = false;\n removeClass(inst._element, inst.getGrid()._settings.itemPositioningClass);\n }\n\n // Finish up release.\n if (inst._release.isActive) {\n inst._release.stop();\n }\n\n // Finish up migration.\n if (inst._migrate.isActive) {\n inst._migrate.stop();\n }\n\n // Process the callback queue.\n processQueue(inst._layoutQueue, false, inst);\n\n return inst;\n\n };\n\n /**\n * Stop item's position animation if it is currently animating.\n *\n * @protected\n * @memberof Item.prototype\n * @param {Boolean} [processLayoutQueue=false]\n * @param {Object} [targetStyles]\n * @returns {Item}\n */\n Item.prototype._stopLayout = function (processLayoutQueue, targetStyles) {\n\n var inst = this;\n\n if (inst._isDestroyed || !inst._isPositioning) {\n return inst;\n }\n\n // Cancel animation init.\n rafLoop.cancel(rafQueueLayout, inst._id);\n\n // Stop animation.\n inst._animate.stop(targetStyles);\n\n // Remove positioning class.\n removeClass(inst._element, inst.getGrid()._settings.itemPositioningClass);\n\n // Reset state.\n inst._isPositioning = false;\n\n // Process callback queue.\n if (processLayoutQueue) {\n processQueue(inst._layoutQueue, true, inst);\n }\n\n return inst;\n\n };\n\n Item.prototype._show = function (instant, onFinish) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var element = inst._element;\n var queue = inst._visibilityQueue;\n var callback = typeof onFinish === typeFunction ? onFinish : null;\n var grid = inst.getGrid();\n var settings = grid._settings;\n\n // If item is visible call the callback and be done with it.\n if (!inst._isShowing && !inst._isHidden) {\n callback && callback(false, inst);\n return inst;\n }\n\n // If item is showing and does not need to be shown instantly, let's just\n // push callback to the callback queue and be done with it.\n if (inst._isShowing && !instant) {\n callback && queue.push(callback);\n return inst;\n }\n\n // If the item is hiding or hidden process the current visibility callback\n // queue with the interrupted flag active, update classes and set display\n // to block if necessary.\n if (!inst._isShowing) {\n processQueue(queue, true, inst);\n removeClass(element, settings.itemHiddenClass);\n addClass(element, settings.itemVisibleClass);\n !inst._isHiding && setStyles(element, {display: 'block'});\n }\n\n // Push callback to the callback queue.\n callback && queue.push(callback);\n\n // Update item's internal states.\n inst._isActive = inst._isShowing = true;\n inst._isHiding = inst._isHidden = false;\n\n // If we need to show instantly.\n if (instant) {\n grid._itemShowHandler.stop(inst, settings.visibleStyles);\n inst._isShowing = false;\n processQueue(queue, false, inst);\n }\n\n // If we need to animate.\n else {\n grid._itemShowHandler.start(inst, instant, function () {\n if (!inst._isHidden) {\n inst._isShowing = false;\n processQueue(queue, false, inst);\n }\n });\n }\n\n return inst;\n\n };\n\n /**\n * Hide item.\n *\n * @protected\n * @memberof Item.prototype\n * @param {Boolean} instant\n * @param {Function} [onFinish]\n * @returns {Item}\n */\n Item.prototype._hide = function (instant, onFinish) {\n\n var inst = this;\n\n // Return immediately if the instance is destroyed.\n if (inst._isDestroyed) {\n return inst;\n }\n\n var element = inst._element;\n var queue = inst._visibilityQueue;\n var callback = typeof onFinish === typeFunction ? onFinish : null;\n var grid = inst.getGrid();\n var settings = grid._settings;\n\n // If item is already hidden call the callback and be done with it.\n if (!inst._isHiding && inst._isHidden) {\n callback && callback(false, inst);\n return inst;\n }\n\n // If item is hiding and does not need to be hidden instantly, let's just\n // push callback to the callback queue and be done with it.\n if (inst._isHiding && !instant) {\n callback && queue.push(callback);\n return inst;\n }\n\n // If the item is showing or visible process the current visibility callback\n // queue with the interrupted flag active, update classes and set display\n // to block if necessary.\n if (!inst._isHiding) {\n processQueue(queue, true, inst);\n addClass(element, settings.itemHiddenClass);\n removeClass(element, settings.itemVisibleClass);\n }\n\n // Push callback to the callback queue.\n callback && queue.push(callback);\n\n // Update item's internal states.\n inst._isHidden = inst._isHiding = true;\n inst._isActive = inst._isShowing = false;\n\n // If we need to hide instantly.\n if (instant) {\n grid._itemHideHandler.stop(inst, settings.hiddenStyles);\n inst._isHiding = false;\n inst._stopLayout(true, {transform: getTranslateString(0, 0)});\n setStyles(element, {display: 'none'});\n processQueue(queue, false, inst);\n }\n\n // If we need to animate.\n else {\n grid._itemHideHandler.start(inst, instant, function () {\n if (inst._isHidden) {\n inst._isHiding = false;\n inst._stopLayout(true, {transform: getTranslateString(0, 0)});\n setStyles(element, {display: 'none'});\n processQueue(queue, false, inst);\n }\n });\n }\n\n return inst;\n\n };\n\n /**\n * Destroy item instance.\n *\n * @protected\n * @memberof Item.prototype\n * @param {Boolean} [removeElement=false]\n * @returns {Item}\n */\n Item.prototype._destroy = function (removeElement) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var element = inst._element;\n var grid = inst.getGrid();\n var settings = grid._settings;\n var index = grid._items.indexOf(inst);\n\n // Destroy release and migration.\n inst._release.destroy();\n inst._migrate.destroy();\n\n // Stop animations.\n inst._stopLayout(true, {});\n grid._itemShowHandler.stop(inst, {});\n grid._itemHideHandler.stop(inst, {});\n\n // Destroy drag.\n inst._drag && inst._drag.destroy();\n\n // Destroy animation handlers.\n inst._animate.destroy();\n inst._animateChild.destroy();\n\n // Handle visibility callback queue, fire all uncompleted callbacks with\n // interrupted flag.\n processQueue(inst._visibilityQueue, true, inst);\n\n // Remove all inline styles.\n element.removeAttribute('style');\n inst._child.removeAttribute('style');\n\n // Remove classes.\n removeClass(element, settings.itemPositioningClass);\n removeClass(element, settings.itemDraggingClass);\n removeClass(element, settings.itemReleasingClass);\n removeClass(element, settings.itemClass);\n removeClass(element, settings.itemVisibleClass);\n removeClass(element, settings.itemHiddenClass);\n\n // Remove item from Grid instance if it still exists there.\n index > -1 && grid._items.splice(index, 1);\n\n // Remove element from DOM.\n removeElement && element.parentNode.removeChild(element);\n\n // Remove item instance from the item instances collection.\n itemInstances[inst._id] = undefined;\n\n // Update item states (mostly just for good measure).\n inst._isActive = inst._isPositioning = inst._isHiding = inst._isShowing = false;\n inst._isDestroyed = inst._isHidden = true;\n\n return inst;\n\n };\n\n /**\n * Layout\n * ******\n */\n\n /**\n * Creates a new Layout instance.\n *\n * @public\n * @class\n * @param {Grid} grid\n * @param {Item[]} items\n */\n function Layout(grid, items) {\n\n var inst = this;\n var layoutSettings = grid._settings.layout;\n\n // Clone items.\n items = items.concat();\n\n // Let's make sure we have the correct container dimensions before going\n // further.\n grid._refreshDimensions();\n\n var width = grid._width - grid._border.left - grid._border.right;\n var height = grid._height - grid._border.top - grid._border.bottom;\n var isCustomLayout = typeof layoutSettings === typeFunction;\n var layout = isCustomLayout ? layoutSettings(items, width, height) :\n muuriLayout(items, width, height, isPlainObject(layoutSettings) ? layoutSettings : {});\n\n // Set instance data based on layout data.\n inst.slots = layout.slots;\n inst.setWidth = layout.setWidth || false;\n inst.setHeight = layout.setHeight || false;\n inst.width = layout.width;\n inst.height = layout.height;\n\n }\n\n /**\n * Emitter\n * *******\n */\n\n /**\n * Event emitter constructor.\n *\n * @public\n * @class\n */\n function Emitter() {\n\n this._events = {};\n this._isDestroyed = false;\n\n }\n\n /**\n * Emitter - Public prototype methods\n * **********************************\n */\n\n /**\n * Bind an event listener.\n *\n * @public\n * @memberof Emitter.prototype\n * @param {String} event\n * @param {Function} listener\n * @returns {Emitter}\n */\n Emitter.prototype.on = function (event, listener) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var listeners = inst._events[event] || [];\n listeners.push(listener);\n inst._events[event] = listeners;\n\n return inst;\n\n };\n\n /**\n * Bind an event listener that is triggered only once.\n *\n * @public\n * @memberof Emitter.prototype\n * @param {String} event\n * @param {Function} listener\n * @returns {Emitter}\n */\n Emitter.prototype.once = function (event, listener) {\n\n var inst = this;\n return this.on(event, function callback() {\n inst.off(event, callback);\n listener.apply(null, arguments);\n });\n\n };\n\n /**\n * Unbind all event listeners that match the provided listener function.\n *\n * @public\n * @memberof Emitter.prototype\n * @param {String} event\n * @param {Function} listener\n * @returns {Emitter}\n */\n Emitter.prototype.off = function (event, listener) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var listeners = inst._events[event] || [];\n var i = listeners.length;\n\n while (i--) {\n if (listener === listeners[i]) {\n listeners.splice(i, 1);\n }\n }\n\n return inst;\n\n };\n\n /**\n * Emit all listeners in a specified event with the provided arguments.\n *\n * @public\n * @memberof Emitter.prototype\n * @param {String} event\n * @param {*} [arg1]\n * @param {*} [arg2]\n * @param {*} [arg3]\n * @returns {Emitter}\n */\n Emitter.prototype.emit = function (event, arg1, arg2, arg3) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var listeners = inst._events[event] || [];\n var listenersLength = listeners.length;\n var argsLength = arguments.length - 1;\n var i;\n\n if (listenersLength) {\n listeners = listeners.concat();\n for (i = 0; i < listenersLength; i++) {\n argsLength === 0 ? listeners[i]() :\n argsLength === 1 ? listeners[i](arg1) :\n argsLength === 2 ? listeners[i](arg1, arg2) :\n listeners[i](arg1, arg2, arg3);\n }\n }\n\n return inst;\n\n };\n\n /**\n * Destroy emitter instance. Basically just removes all bound listeners.\n *\n * @public\n * @memberof Emitter.prototype\n * @returns {Emitter}\n */\n Emitter.prototype.destroy = function () {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return inst;\n }\n\n var eventNames = Object.keys(inst._events);\n var i;\n\n for (i = 0; i < eventNames.length; i++) {\n inst._events[eventNames[i]] = null;\n }\n\n inst._isDestroyed = true;\n\n return inst;\n\n };\n\n /**\n * ItemAnimate\n * ***********\n */\n\n /**\n * Muuri's internal animation engine. Uses Web Animations API.\n *\n * @public\n * @class\n * @param {Item} item\n * @param {HTMLElement} element\n */\n function ItemAnimate(item, element) {\n\n var inst = this;\n inst._item = item;\n inst._element = element;\n inst._animation = null;\n inst._propsTo = null;\n inst._isDestroyed = false;\n\n }\n\n /**\n * ItemAnimate - Public prototype methods\n * **************************************\n */\n\n /**\n * Start instance's animation. Automatically stops current animation if it is\n * running.\n *\n * @public\n * @memberof ItemAnimate.prototype\n * @param {Object} propsFrom\n * @param {Object} propsTo\n * @param {Object} [options]\n * @param {Number} [options.duration=300]\n * @param {String} [options.easing='ease']\n * @param {Function} [options.onFinish]\n */\n ItemAnimate.prototype.start = function (propsFrom, propsTo, options) {\n\n var inst = this;\n\n if (inst._isDestroyed) {\n return;\n }\n\n var opts = options || {};\n var callback = typeof opts.onFinish === typeFunction ? opts.onFinish : null;\n var shouldStop;\n\n // If item is being animate check if the target animation properties equal\n // to the properties in the current animation. If they match we can just let\n // the animation continue and be done with it (and of course change the\n // cached callback). If the animation properties do not match we need to\n // stop the ongoing animation.\n if (inst._animation) {\n shouldStop = Object.keys(propsTo).some(function (propName) {\n return propsTo[propName] !== inst._propsTo[propName];\n });\n if (shouldStop) {\n inst._animation.cancel();\n }\n else {\n inst._animation.onfinish = function () {\n inst._animation = inst._propsTo = null;\n callback && callback();\n };\n return;\n }\n }\n\n // Cache target props.\n inst._propsTo = propsTo;\n\n // Start the animation.\n inst._animation = inst._element.animate([propsFrom, propsTo], {\n duration: opts.duration || 300,\n easing: opts.easing || 'ease'\n });\n\n // Bind animation finish callback.\n inst._animation.onfinish = function () {\n inst._animation = inst._propsTo = null;\n callback && callback();\n };\n\n // Set the end styles.\n setStyles(inst._element, propsTo);\n\n };\n\n /**\n * Stop instance's current animation if running.\n *\n * @private\n * @memberof ItemAnimate.prototype\n * @param {Object} [currentProps]\n */\n ItemAnimate.prototype.stop = function (currentProps) {\n\n var inst = this;\n\n if (!inst._isDestroyed && inst._animation) {\n setStyles(inst._element, currentProps || getCurrentStyles(inst._element, inst._propsTo));\n inst._animation.cancel();\n inst._animation = inst._propsTo = null;\n }\n\n };\n\n /**\n * Check if the item is being animated currently.\n *\n * @private\n * @memberof ItemAnimate.prototype\n * @return {Boolean}\n */\n ItemAnimate.prototype.isAnimating = function () {\n\n return !!this._animation;\n\n };\n\n /**\n * Destroy the instance and stop current animation if it is running.\n *\n * @public\n * @memberof ItemAnimate.prototype\n * @returns {Boolean}\n */\n ItemAnimate.prototype.destroy = function () {\n\n var inst = this;\n\n if (!inst._isDestroyed) {\n inst.stop();\n inst._item = inst._element = null;\n inst._isDestroyed = true;\n }\n\n };\n\n /**\n * ItemMigrate\n * ***********\n */\n\n /**\n * The migrate process handler constructor.\n *\n * @class\n * @private\n * @param {Item} item\n */\n function ItemMigrate(item) {\n\n var migrate = this;\n\n // Private props.\n migrate._itemId = item._id;\n migrate._isDestroyed = false;\n\n // Public props.\n migrate.isActive = false;\n migrate.container = false;\n migrate.containerDiffX = 0;\n migrate.containerDiffY = 0;\n\n }\n\n /**\n * ItemMigrate - Public prototype methods\n * **************************************\n */\n\n /**\n * Destroy instance.\n *\n * @public\n * @memberof ItemMigrate.prototype\n * @returns {ItemMigrate}\n */\n ItemMigrate.prototype.destroy = function () {\n\n var migrate = this;\n\n if (!migrate._isDestroyed) {\n migrate.stop(true);\n migrate._isDestroyed = true;\n }\n\n return migrate;\n\n };\n\n /**\n * Get Item instance.\n *\n * @public\n * @memberof ItemMigrate.prototype\n * @returns {?Item}\n */\n ItemMigrate.prototype.getItem = function () {\n\n return itemInstances[this._itemId] || null;\n\n };\n\n /**\n * Start the migrate process of an item.\n *\n * @public\n * @memberof ItemMigrate.prototype\n * @param {Grid} targetGrid\n * @param {GridSingleItemQuery} position\n * @param {HTMLElement} [container]\n * @returns {ItemMigrate}\n */\n ItemMigrate.prototype.start = function (targetGrid, position, container) {\n\n var migrate = this;\n\n if (migrate._isDestroyed) {\n return migrate;\n }\n\n var item = migrate.getItem();\n var itemElement = item._element;\n var isItemVisible = item.isVisible();\n var currentGrid = item.getGrid();\n var currentGridStn = currentGrid._settings;\n var targetGridStn = targetGrid._settings;\n var targetGridElement = targetGrid._element;\n var currentIndex = currentGrid._items.indexOf(item);\n var targetIndex = typeof position === typeNumber ? position : targetGrid._items.indexOf(targetGrid._getItem(position));\n var targetContainer = container || body;\n var currentContainer;\n var offsetDiff;\n var containerDiff;\n var translateX;\n var translateY;\n\n // If we have invalid new index, let's return immediately.\n if (targetIndex === null) {\n return migrate;\n }\n\n // Normalize target index (for event data).\n targetIndex = normalizeArrayIndex(targetGrid._items, targetIndex, true);\n\n // Get current translateX and translateY values if needed.\n if (item.isPositioning() || migrate.isActive || item.isReleasing()) {\n translateX = getTranslateAsFloat(itemElement, 'x');\n translateY = getTranslateAsFloat(itemElement, 'y');\n }\n\n // Abort current positioning.\n if (item.isPositioning()) {\n item._stopLayout(true, {transform: getTranslateString(translateX, translateY)});\n }\n\n // Abort current migration.\n if (migrate.isActive) {\n translateX -= migrate.containerDiffX;\n translateY -= migrate.containerDiffY;\n migrate.stop(true, {transform: getTranslateString(translateX, translateY)});\n }\n\n // Abort current release.\n if (item.isReleasing()) {\n translateX -= item._release.containerDiffX;\n translateY -= item._release.containerDiffY;\n item._release.stop(true, {transform: getTranslateString(translateX, translateY)});\n }\n\n // Stop current visibility animations.\n // TODO: This causes potentially layout thrashing, because we are not\n // feeding any styles to the stop handlers.\n currentGrid._itemShowHandler.stop(item);\n currentGrid._itemHideHandler.stop(item);\n\n // Destroy current drag.\n if (item._drag) {\n item._drag.destroy();\n }\n\n // Destroy current animation handlers.\n item._animate.destroy();\n item._animateChild.destroy();\n\n // Process current visibility animation queue.\n processQueue(item._visibilityQueue, true, item);\n\n // Emit beforeSend event.\n currentGrid._emit(evBeforeSend, {\n item: item,\n fromGrid: currentGrid,\n fromIndex: currentIndex,\n toGrid: targetGrid,\n toIndex: targetIndex\n });\n\n // Emit beforeReceive event.\n targetGrid._emit(evBeforeReceive, {\n item: item,\n fromGrid: currentGrid,\n fromIndex: currentIndex,\n toGrid: targetGrid,\n toIndex: targetIndex\n });\n\n // Remove current classnames.\n removeClass(itemElement, currentGridStn.itemClass);\n removeClass(itemElement, currentGridStn.itemVisibleClass);\n removeClass(itemElement, currentGridStn.itemHiddenClass);\n\n // Add new classnames.\n addClass(itemElement, targetGridStn.itemClass);\n addClass(itemElement, isItemVisible ? targetGridStn.itemVisibleClass : targetGridStn.itemHiddenClass);\n\n // Move item instance from current grid to target grid.\n currentGrid._items.splice(currentIndex, 1);\n insertItemsToArray(targetGrid._items, item, targetIndex);\n\n // Update item's grid id reference.\n item._gridId = targetGrid._id;\n\n // Instantiate new animation controllers.\n item._animate = new Grid.ItemAnimate(item, itemElement);\n item._animateChild = new Grid.ItemAnimate(item, item._child);\n\n // Get current container\n currentContainer = itemElement.parentNode;\n\n // Move the item inside the target container if it's different than the\n // current container.\n if (targetContainer !== currentContainer) {\n targetContainer.appendChild(itemElement);\n offsetDiff = getOffsetDiff(targetContainer, currentContainer, true);\n if (translateX === undefined) {\n translateX = getTranslateAsFloat(itemElement, 'x');\n translateY = getTranslateAsFloat(itemElement, 'y');\n }\n setStyles(itemElement, {transform: getTranslateString(translateX + offsetDiff.left, translateY + offsetDiff.top)});\n }\n\n // Update child element's styles to reflect the current visibility state.\n item._child.removeAttribute('style');\n if (isItemVisible) {\n targetGrid._itemShowHandler.start(item, true);\n }\n else {\n targetGrid._itemHideHandler.start(item, true);\n }\n\n // Update display styles.\n setStyles(itemElement, {\n display: isItemVisible ? 'block' : 'hidden'\n });\n\n // Get offset diff for the migration data.\n containerDiff = getOffsetDiff(targetContainer, targetGridElement, true);\n\n // Update item's cached dimensions and sort data.\n item._refreshDimensions()._refreshSortData();\n\n // Create new drag handler.\n item._drag = targetGridStn.dragEnabled ? new Grid.ItemDrag(item) : null;\n\n // Setup migration data.\n migrate.isActive = true;\n migrate.container = targetContainer;\n migrate.containerDiffX = containerDiff.left;\n migrate.containerDiffY = containerDiff.top;\n\n // Emit send event.\n currentGrid._emit(evSend, {\n item: item,\n fromGrid: currentGrid,\n fromIndex: currentIndex,\n toGrid: targetGrid,\n toIndex: targetIndex\n });\n\n // Emit receive event.\n targetGrid._emit(evReceive, {\n item: item,\n fromGrid: currentGrid,\n fromIndex: currentIndex,\n toGrid: targetGrid,\n toIndex: targetIndex\n });\n\n return migrate;\n\n };\n\n /**\n * End the migrate process of an item. This method can be used to abort an\n * ongoing migrate process (animation) or finish the migrate process.\n *\n * @public\n * @memberof ItemMigrate.prototype\n * @param {Boolean} [abort=false]\n * - Should the migration be aborted?\n * @param {Object} [currentStyles]\n * - Optional current translateX and translateY styles.\n * @returns {ItemMigrate}\n */\n ItemMigrate.prototype.stop = function (abort, currentStyles) {\n\n var migrate = this;\n\n if (migrate._isDestroyed || !migrate.isActive) {\n return migrate;\n }\n\n var item = migrate.getItem();\n var element = item._element;\n var grid = item.getGrid();\n var gridElement = grid._element;\n var translateX;\n var translateY;\n\n if (migrate.container !== gridElement) {\n if (!currentStyles) {\n translateX = abort ? getTranslateAsFloat(element, 'x') - migrate.containerDiffX : item._left;\n translateY = abort ? getTranslateAsFloat(element, 'y') - migrate.containerDiffY : item._top;\n currentStyles = {transform: getTranslateString(translateX, translateY)};\n }\n gridElement.appendChild(element);\n setStyles(element, currentStyles);\n }\n\n migrate.isActive = false;\n migrate.container = null;\n migrate.containerDiffX = 0;\n migrate.containerDiffY = 0;\n\n return migrate;\n\n };\n\n /**\n * ItemRelease\n * ***********\n */\n\n /**\n * The release process handler constructor. Although this might seem as proper\n * fit for the drag process this needs to be separated into it's own logic\n * because there might be a scenario where drag is disabled, but the release\n * process still needs to be implemented (dragging from a grid to another).\n *\n * @class\n * @private\n * @param {Item} item\n */\n function ItemRelease(item) {\n\n var release = this;\n\n // Private props.\n release._itemId = item._id;\n release._isDestroyed = false;\n\n // Public props.\n release.isActive = false;\n release.isPositioningStarted = false;\n release.containerDiffX = 0;\n release.containerDiffY = 0;\n\n }\n\n /**\n * ItemRelease - Public prototype methods\n * **************************************\n */\n\n /**\n * Destroy instance.\n *\n * @public\n * @memberof ItemRelease.prototype\n * @returns {ItemRelease}\n */\n ItemRelease.prototype.destroy = function () {\n\n var release = this;\n\n if (!release._isDestroyed) {\n release.stop(true);\n release._isDestroyed = true;\n }\n\n return release;\n\n };\n\n /**\n * Get Item instance.\n *\n * @public\n * @memberof ItemRelease.prototype\n * @returns {?Item}\n */\n ItemRelease.prototype.getItem = function () {\n\n return itemInstances[this._itemId] || null;\n\n };\n\n /**\n * Reset public data and remove releasing class.\n *\n * @public\n * @memberof ItemRelease.prototype\n * @returns {ItemRelease}\n */\n ItemRelease.prototype.reset = function () {\n\n var release = this;\n\n if (release._isDestroyed) {\n return release;\n }\n\n var item = release.getItem();\n release.isActive = false;\n release.isPositioningStarted = false;\n release.containerDiffX = 0;\n release.containerDiffY = 0;\n removeClass(item._element, item.getGrid()._settings.itemReleasingClass);\n\n return release;\n\n };\n\n /**\n * Start the release process of an item.\n *\n * @public\n * @memberof ItemRelease.prototype\n * @returns {ItemRelease}\n */\n ItemRelease.prototype.start = function () {\n\n var release = this;\n\n if (release._isDestroyed || release.isActive) {\n return release;\n }\n\n var item = release.getItem();\n var grid = item.getGrid();\n\n // Flag release as active.\n release.isActive = true;\n\n // Add release classname to the released element.\n addClass(item._element, grid._settings.itemReleasingClass);\n\n // Emit dragReleaseStart event.\n grid._emit(evDragReleaseStart, item);\n\n // Position the released item.\n item._layout(false);\n\n return release;\n\n };\n\n /**\n * End the release process of an item. This method can be used to abort an\n * ongoing release process (animation) or finish the release process.\n *\n * @public\n * @memberof ItemRelease.prototype\n * @param {Boolean} [abort=false]\n * - Should the release be aborted? When true, the release end event won't be\n * emitted. Set to true only when you need to abort the release process\n * while the item is animating to it's position.\n * @param {Object} [currentStyles]\n * - Optional current translateX and translateY styles.\n * @returns {ItemRelease}\n */\n ItemRelease.prototype.stop = function (abort, currentStyles) {\n\n var release = this;\n\n if (release._isDestroyed || !release.isActive) {\n return release;\n }\n\n var item = release.getItem();\n var element = item._element;\n var grid = item.getGrid();\n var container = grid._element;\n var containerDiffX = release.containerDiffX;\n var containerDiffY = release.containerDiffY;\n var translateX;\n var translateY;\n\n // Reset data and remove releasing classname from the element.\n release.reset();\n\n // If the released element is outside the grid's container element put it\n // back there and adjust position accordingly.\n if (element.parentNode !== container) {\n if (!currentStyles) {\n translateX = abort ? getTranslateAsFloat(element, 'x') - containerDiffX : item._left;\n translateY = abort ? getTranslateAsFloat(element, 'y') - containerDiffY : item._top;\n currentStyles = {transform: getTranslateString(translateX, translateY)};\n }\n container.appendChild(element);\n setStyles(element, currentStyles);\n }\n\n // Emit dragReleaseEnd event.\n if (!abort) {\n grid._emit(evDragReleaseEnd, item);\n }\n\n return release;\n\n };\n\n /**\n * ItemDrag\n * ********\n */\n\n /**\n * Bind Hammer touch interaction to an item.\n *\n * @class\n * @private\n * @param {Item} item\n */\n function ItemDrag(item) {\n\n if (!Hammer) {\n throw new Error('[' + namespace + '] required dependency Hammer is not defined.');\n }\n\n var drag = this;\n var element = item._element;\n var grid = item.getGrid();\n var settings = grid._settings;\n var hammer;\n\n // Start predicate.\n var startPredicate = typeof settings.dragStartPredicate === typeFunction ?\n settings.dragStartPredicate : ItemDrag.defaultStartPredicate;\n var startPredicateState = startPredicateInactive;\n var startPredicateResult;\n\n // Protected data.\n drag._itemId = item._id;\n drag._gridId = grid._id;\n drag._hammer = hammer = new Hammer.Manager(element);\n drag._isDestroyed = false;\n drag._isMigrating = false;\n drag._data = {};\n\n // Create a private drag start resolver that can be used to resolve the drag\n // start predicate asynchronously.\n drag._resolveStartPredicate = function (event) {\n if (!drag._isDestroyed && startPredicateState === startPredicatePending) {\n startPredicateState = startPredicateResolved;\n drag.onStart(event);\n }\n };\n\n // Create scroll listener.\n drag._scrollListener = function (e) {\n drag.onScroll(e);\n };\n\n // Create overlap checker function.\n drag._checkSortOverlap = debounce(function () {\n drag._data.isActive && drag.checkOverlap();\n }, settings.dragSortInterval);\n\n // Create sort predicate.\n drag._sortPredicate = typeof settings.dragSortPredicate === typeFunction ?\n settings.dragSortPredicate : ItemDrag.defaultSortPredicate;\n\n // Setup item's initial drag data.\n drag.reset();\n\n // Add drag recognizer to hammer.\n hammer.add(new Hammer.Pan({\n event: 'drag',\n pointers: 1,\n threshold: 30,\n direction: Hammer.DIRECTION_ALL\n }));\n\n // Add draginit recognizer to hammer.\n hammer.add(new Hammer.Press({\n event: 'draginit',\n pointers: 1,\n threshold: 1000,\n time: 0\n }));\n\n hammer.add(new Hammer.Pinch({\n event: 'pinch',\n pointers: 2,\n threshold: 0\n }));\n\n hammer.add(new Hammer.Tap({\n event: 'doubletap',\n taps: 2\n }));\n\n hammer.add(new Hammer.Tap({\n event: 'singletap'\n }));\n\n hammer.add(new Hammer.Tap ({\n event: 'tripletap',\n pointer: 1,\n taps: 3,\n threshold: 20,\n posThreshold: 30\n }));\n\n hammer.add(new Hammer.Tap ({\n event: 'quadrupletap',\n taps: 4\n }));\n\n // Configure the hammer instance.\n if (isPlainObject(settings.dragHammerSettings)) {\n hammer.set(settings.dragHammerSettings);\n }\n\n hammer.get('pinch').recognizeWith('draginit');\n hammer.get('draginit').requireFailure('singletap').requireFailure('doubletap').requireFailure('tripletap').requireFailure('quadrupletap').recognizeWith('tripletap'); //.requireFailure('pinch')\n hammer.get('tripletap').recognizeWith('singletap').requireFailure('singletap');\n\n\n // Bind drag events.\nhammer\n .on('pinch pinchstart pinchin pinchout', function (e) {\n e.preventDefault();\n\n // Let's activate drag start predicate state.\n if (startPredicateState === startPredicateInactive) {\n startPredicateState = startPredicatePending;\n }\n\n // If predicate is pending try to resolve it.\n if (startPredicateState === startPredicatePending) {\n startPredicateResult = startPredicate(drag.getItem(), e);\n if (startPredicateResult === true) {\n startPredicateState = startPredicateResolved;\n drag.onPinchStart(e);\n }\n else if (startPredicateResult === false) {\n startPredicateState = startPredicateRejected;\n }\n }\n\n // Otherwise if predicate is resolved and drag is active, move the item.\n else if (startPredicateState === startPredicateResolved && drag._data.isActive) {\n drag.onPinch(e);\n }\n\n })\n .on('dragmove', function (e) {\n \n // Let's activate drag start predicate state.\n if (startPredicateState === startPredicateInactive) {\n startPredicateState = startPredicatePending;\n }\n\n // If predicate is pending try to resolve it.\n if (startPredicateState === startPredicatePending) {\n startPredicateResult = startPredicate(drag.getItem(), e);\n if (startPredicateResult === true) {\n startPredicateState = startPredicateResolved;\n drag.onStart(e);\n }\n else if (startPredicateResult === false) {\n startPredicateState = startPredicateRejected;\n }\n }\n\n // Otherwise if predicate is resolved and drag is active, move the item.\n else if (startPredicateState === startPredicateResolved && drag._data.isActive) {\n drag.onMove(e);\n }\n\n })\n .on('touchend pinchend pinchcancel', function (e) {\n\n // Check if the start predicate was resolved during drag.\n var isResolved = startPredicateState === startPredicateResolved;\n\n // Do final predicate check to allow user to unbind stuff for the current\n // drag procedure within the predicate callback. The return value of this\n // check will have no effect to the state of the predicate.\n startPredicate(drag.getItem(), e);\n\n // Reset start predicate state.\n startPredicateState = startPredicateInactive;\n\n // If predicate is resolved and dragging is active, call the end handler.\n if (isResolved && drag._data.isActive) {\n drag.onPinchEnd(e);\n }\n\n })\n .on('dragend dragcancel draginitup mouseup', function (e) {\n\n // Check if the start predicate was resolved during drag.\n var isResolved = startPredicateState === startPredicateResolved;\n\n // Do final predicate check to allow user to unbind stuff for the current\n // drag procedure within the predicate callback. The return value of this\n // check will have no effect to the state of the predicate.\n startPredicate(drag.getItem(), e);\n\n // Reset start predicate state.\n startPredicateState = startPredicateInactive;\n\n // If predicate is resolved and dragging is active, call the end handler.\n if (isResolved && drag._data.isActive) {\n drag.onEnd(e);\n }\n\n });\n // Prevent native link/image dragging for the item and it's ancestors.\n element.addEventListener('dragstart', preventDefault, false);\n\n }\n\n /**\n * ItemDrag - Public methods\n * *************************\n */\n\n /**\n * Default drag start predicate handler that handles anchor elements\n * gracefully. The return value of this function defines if the drag is\n * started, rejected or pending. When true is returned the dragging is started\n * and when false is returned the dragging is rejected. If nothing is returned\n * the predicate will be called again on the next drag movement.\n *\n * @public\n * @memberof ItemDrag\n * @param {Item} item\n * @param {Object} event\n * @param {Object} [options]\n * - An optional options object which can be used to pass the predicate\n * it's options manually. By default the predicate retrieves the options\n * from the grid's settings.\n * @returns {Boolean}\n */\n ItemDrag.defaultStartPredicate = function (item, event, options) {\n\n var element = item._element;\n var predicate = item._drag._startPredicateData;\n var config;\n var isAnchor;\n var href;\n var target;\n\n // Setup data if it is not set up yet.\n if (!predicate) {\n config = options || item._drag.getGrid()._settings.dragStartPredicate;\n config = isPlainObject(config) ? config : {};\n predicate = item._drag._startPredicateData = {\n distance: Math.abs(config.distance) || 0,\n delay: Math.max(config.delay, 0) || 0,\n handle: typeof config.handle === 'string' ? config.handle : false\n };\n }\n\n // Final event logic. At this stage return value does not matter anymore,\n // the predicate is either resolved or it's not and there's nothing to do\n // about it. Here we just reset data and if the item element is a link\n // we follow it (if there has only been slight movement).\n if (event.isFinal) {\n isAnchor = element.tagName.toLowerCase() === 'a';\n href = element.getAttribute('href');\n target = element.getAttribute('target');\n dragStartPredicateReset(item);\n if (isAnchor && href && Math.abs(event.deltaX) < 2 && Math.abs(event.deltaY) < 2 && event.deltaTime < 200) {\n if (target && target !== '_self') {\n global.open(href, target);\n }\n else {\n global.location.href = href;\n }\n }\n return;\n }\n\n // Find and store the handle element so we can check later on if the\n // cursor is within the handle. If we have a handle selector let's find\n // the corresponding element. Otherwise let's use the item element as the\n // handle.\n if (!predicate.handleElement) {\n if (predicate.handle) {\n predicate.handleElement = (event.changedPointers[0] || {}).target;\n while (predicate.handleElement && !elementMatches(predicate.handleElement, predicate.handle)) {\n predicate.handleElement = predicate.handleElement !== element ? predicate.handleElement.parentElement : null;\n }\n if (!predicate.handleElement) {\n return false;\n }\n }\n else {\n predicate.handleElement = element;\n }\n }\n\n // If delay is defined let's keep track of the latest event and initiate\n // delay if it has not been done yet.\n if (predicate.delay) {\n predicate.event = event;\n if (!predicate.delayTimer) {\n predicate.delayTimer = global.setTimeout(function () {\n predicate.delay = 0;\n if (dragStartPredicateResolve(item, predicate.event)) {\n item._drag._resolveStartPredicate(predicate.event);\n dragStartPredicateReset(item);\n }\n }, predicate.delay);\n }\n }\n\n return dragStartPredicateResolve(item, event);\n\n };\n\n /**\n * Default drag sort predicate.\n *\n * @public\n * @memberof ItemDrag\n * @param {Item} item\n * @param {Object} event\n * @returns {(Boolean|DragSortCommand)}\n * - Returns false if no valid index was found. Otherwise returns drag sort\n * command.\n */\n ItemDrag.defaultSortPredicate = function (item) {\n\n var drag = item._drag;\n var dragData = drag._data;\n var rootGrid = drag.getGrid();\n var settings = rootGrid._settings;\n var config = settings.dragSortPredicate || {};\n var sortThreshold = config.threshold || 50;\n var sortAction = config.action || 'move';\n var itemRect = {\n width: item._width,\n height: item._height,\n left: dragData.elementClientX,\n top: dragData.elementClientY\n };\n var grid = getTargetGrid(item, rootGrid, itemRect, sortThreshold);\n var gridOffsetLeft = 0;\n var gridOffsetTop = 0;\n var matchScore = -1;\n var matchIndex;\n var hasValidTargets;\n var target;\n var score;\n var i;\n\n // Return early if we found no grid container element that overlaps the\n // dragged item enough.\n if (!grid) {\n return false;\n }\n\n // If item is moved within it's originating grid adjust item's left and top\n // props. Otherwise if item is moved to/within another grid get the\n // container element's offset (from the element's content edge).\n if (grid === rootGrid) {\n itemRect.left = dragData.gridX + item._margin.left;\n itemRect.top = dragData.gridY + item._margin.top;\n }\n else {\n gridOffsetLeft = grid._left + grid._border.left;\n gridOffsetTop = grid._top + grid._border.top;\n }\n\n // Loop through the target grid items and try to find the best match.\n for (i = 0; i < grid._items.length; i++) {\n\n target = grid._items[i];\n\n // If the target item is not active or the target item is the dragged item\n // let's skip to the next item.\n if (!target._isActive || target === item) {\n continue;\n }\n\n // Mark the grid as having valid target items.\n hasValidTargets = true;\n\n // Calculate the target's overlap score with the dragged item.\n score = getRectOverlapScore(itemRect, {\n width: target._width,\n height: target._height,\n left: target._left + target._margin.left + gridOffsetLeft,\n top: target._top + target._margin.top + gridOffsetTop\n });\n\n // Update best match index and score if the target's overlap score with\n // the dragged item is higher than the current best match score.\n if (score > matchScore) {\n matchIndex = i;\n matchScore = score;\n }\n\n }\n\n // If there is no valid match and the item is being moved into another grid.\n if (matchScore < sortThreshold && item.getGrid() !== grid) {\n matchIndex = hasValidTargets ? -1 : 0;\n matchScore = Infinity;\n }\n\n // Check if the best match overlaps enough to justify a placement switch.\n if (matchScore >= sortThreshold) {\n return {\n grid: grid,\n index: matchIndex,\n action: sortAction\n };\n }\n\n return false;\n\n };\n\n /**\n * ItemDrag - Public prototype methods\n * ***********************************\n */\n\n /**\n * Destroy instance.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @returns {ItemDrag}\n */\n ItemDrag.prototype.destroy = function () {\n\n var drag = this;\n\n if (!drag._isDestroyed) {\n drag.stop();\n drag._hammer.destroy();\n drag.getItem()._element.removeEventListener('dragstart', preventDefault, false);\n drag._isDestroyed = true;\n }\n\n return drag;\n\n };\n\n /**\n * Get Item instance.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @returns {?Item}\n */\n ItemDrag.prototype.getItem = function () {\n\n return itemInstances[this._itemId] || null;\n\n };\n\n /**\n * Get Grid instance.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @returns {?Grid}\n */\n ItemDrag.prototype.getGrid = function () {\n\n return gridInstances[this._gridId] || null;\n\n };\n\n /**\n * Setup/reset drag data.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @returns {ItemDrag}\n */\n ItemDrag.prototype.reset = function () {\n\n var drag = this;\n var dragData = drag._data;\n\n // Is item being dragged?\n dragData.isActive = false;\n\n // The dragged item's container element.\n dragData.container = null;\n\n // The dragged item's containing block.\n dragData.containingBlock = null;\n\n // Hammer event data.\n dragData.startEvent = null;\n dragData.currentEvent = null;\n\n // All the elements which need to be listened for scroll events during\n // dragging.\n dragData.scrollers = [];\n\n // The current translateX/translateY position.\n dragData.left = 0;\n dragData.top = 0;\n\n // Dragged element's current position within the grid.\n dragData.gridX = 0;\n dragData.gridY = 0;\n\n // Dragged element's current offset from window's northwest corner. Does\n // not account for element's margins.\n dragData.elementClientX = 0;\n dragData.elementClientY = 0;\n\n // Offset difference between the dragged element's temporary drag\n // container and it's original container.\n dragData.containerDiffX = 0;\n dragData.containerDiffY = 0;\n\n return drag;\n\n };\n\n /**\n * Bind drag scroll handlers to all scrollable ancestor elements of the\n * dragged element and the drag container element.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @returns {ItemDrag}\n */\n ItemDrag.prototype.bindScrollListeners = function () {\n\n var drag = this;\n var gridContainer = drag.getGrid()._element;\n var dragContainer = drag._data.container;\n var scrollers = getScrollParents(drag.getItem()._element);\n var i;\n\n // If drag container is defined and it's not the same element as grid\n // container then we need to add the grid container and it's scroll parents\n // to the elements which are going to be listener for scroll events.\n if (dragContainer !== gridContainer) {\n scrollers = arrayUnique(scrollers.concat(gridContainer).concat(getScrollParents(gridContainer)));\n }\n\n // Bind scroll listeners.\n for (i = 0; i < scrollers.length; i++) {\n scrollers[i].addEventListener('scroll', drag._scrollListener);\n }\n\n // Save scrollers to drag data.\n drag._data.scrollers = scrollers;\n\n return drag;\n\n };\n\n /**\n * Unbind currently bound drag scroll handlers from all scrollable ancestor\n * elements of the dragged element and the drag container element.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @returns {ItemDrag}\n */\n ItemDrag.prototype.unbindScrollListeners = function () {\n\n var drag = this;\n var dragData = drag._data;\n var scrollers = dragData.scrollers;\n var i;\n\n for (i = 0; i < scrollers.length; i++) {\n scrollers[i].removeEventListener('scroll', drag._scrollListener);\n }\n\n dragData.scrollers = [];\n\n return drag;\n\n };\n\n /**\n * Check (during drag) if an item is overlapping other items and based on\n * the configuration layout the items.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @returns {ItemDrag}\n */\n ItemDrag.prototype.checkOverlap = function () {\n\n var drag = this;\n var item = drag.getItem();\n var result = drag._sortPredicate(item, drag._data.currentEvent);\n var currentGrid;\n var currentIndex;\n var targetGrid;\n var targetIndex;\n var sortAction;\n var isMigration;\n\n // Let's make sure the result object has a valid index before going further.\n if (!isPlainObject(result) || typeof result.index !== typeNumber) {\n return drag;\n }\n\n currentGrid = item.getGrid();\n targetGrid = result.grid || currentGrid;\n isMigration = currentGrid !== targetGrid;\n currentIndex = currentGrid._items.indexOf(item);\n targetIndex = normalizeArrayIndex(targetGrid._items, result.index, isMigration);\n sortAction = result.action === 'swap' ? 'swap' : 'move';\n\n // If the item was moved within it's current grid.\n if (!isMigration) {\n\n // Make sure the target index is not the current index.\n if (currentIndex !== targetIndex) {\n\n // Do the sort.\n (sortAction === 'swap' ? arraySwap : arrayMove)(currentGrid._items, currentIndex, targetIndex);\n\n // Emit move event.\n currentGrid._emit(evMove, {\n item: item,\n fromIndex: currentIndex,\n toIndex: targetIndex,\n action: sortAction\n });\n\n // Layout the grid.\n currentGrid.layout();\n\n }\n\n }\n\n // If the item was moved to another grid.\n else {\n\n // Emit beforeSend event.\n currentGrid._emit(evBeforeSend, {\n item: item,\n fromGrid: currentGrid,\n fromIndex: currentIndex,\n toGrid: targetGrid,\n toIndex: targetIndex\n });\n\n // Emit beforeReceive event.\n targetGrid._emit(evBeforeReceive, {\n item: item,\n fromGrid: currentGrid,\n fromIndex: currentIndex,\n toGrid: targetGrid,\n toIndex: targetIndex\n });\n\n // Update item's grid id reference.\n item._gridId = targetGrid._id;\n\n // Update drag instances's migrating indicator.\n drag._isMigrating = item._gridId !== drag._gridId;\n\n // Move item instance from current grid to target grid.\n currentGrid._items.splice(currentIndex, 1);\n insertItemsToArray(targetGrid._items, item, targetIndex);\n\n // Set sort data as null, which is an indicator for the item comparison\n // function that the sort data of this specific item should be fetched\n // lazily.\n item._sortData = null;\n\n // Emit send event.\n currentGrid._emit(evSend, {\n item: item,\n fromGrid: currentGrid,\n fromIndex: currentIndex,\n toGrid: targetGrid,\n toIndex: targetIndex\n });\n\n // Emit receive event.\n targetGrid._emit(evReceive, {\n item: item,\n fromGrid: currentGrid,\n fromIndex: currentIndex,\n toGrid: targetGrid,\n toIndex: targetIndex\n });\n\n // Layout both grids.\n currentGrid.layout();\n targetGrid.layout();\n\n }\n\n return drag;\n\n };\n\n /**\n * If item is dragged into another grid, finish the migration process\n * gracefully.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @returns {ItemDrag}\n */\n ItemDrag.prototype.finishMigration = function () {\n\n var drag = this;\n var item = drag.getItem();\n var release = item._release;\n var element = item._element;\n var targetGrid = item.getGrid();\n var targetGridElement = targetGrid._element;\n var targetSettings = targetGrid._settings;\n var targetContainer = targetSettings.dragContainer || targetGridElement;\n var currentSettings = drag.getGrid()._settings;\n var currentContainer = element.parentNode;\n var translateX;\n var translateY;\n var offsetDiff;\n\n // Destroy current drag. Note that we need to set the migrating flag to\n // false first, because otherwise we create an infinite loop between this\n // and the drag.stop() method.\n drag._isMigrating = false;\n drag.destroy();\n\n // Destroy current animation handlers.\n item._animate.destroy();\n item._animateChild.destroy();\n\n // Remove current classnames.\n removeClass(element, currentSettings.itemClass);\n removeClass(element, currentSettings.itemVisibleClass);\n removeClass(element, currentSettings.itemHiddenClass);\n\n // Add new classnames.\n addClass(element, targetSettings.itemClass);\n addClass(element, targetSettings.itemVisibleClass);\n\n // Instantiate new animation controllers.\n item._animate = new Grid.ItemAnimate(item, element);\n item._animateChild = new Grid.ItemAnimate(item, item._child);\n\n // Move the item inside the target container if it's different than the\n // current container.\n if (targetContainer !== currentContainer) {\n targetContainer.appendChild(element);\n offsetDiff = getOffsetDiff(currentContainer, targetContainer, true);\n translateX = getTranslateAsFloat(element, 'x') - offsetDiff.left;\n translateY = getTranslateAsFloat(element, 'y') - offsetDiff.top;\n }\n\n // Update item's cached dimensions and sort data.\n item._refreshDimensions()._refreshSortData();\n\n // Calculate the offset difference between target's drag container (if any)\n // and actual grid container element. We save it later for the release\n // process.\n offsetDiff = getOffsetDiff(targetContainer, targetGridElement, true);\n release.containerDiffX = offsetDiff.left;\n release.containerDiffY = offsetDiff.top;\n\n // Recreate item's drag handler.\n item._drag = targetSettings.dragEnabled ? new Grid.ItemDrag(item) : null;\n\n // Adjust the position of the item element if it was moved from a container\n // to another.\n if (targetContainer !== currentContainer) {\n setStyles(element, {transform: getTranslateString(translateX, translateY)});\n }\n\n // Update child element's styles to reflect the current visibility state.\n item._child.removeAttribute('style');\n targetGrid._itemShowHandler.start(item, true);\n\n // Start the release.\n release.start();\n\n //refreshTiddlerClasses(element);\n\n return drag;\n\n };\n\n /**\n * cancel move/scroll event raf loop action.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @returns {ItemDrag}\n */\n ItemDrag.prototype.cancelRafLoop = function () {\n\n var id = this.getItem()._id;\n\n rafLoop.cancel(rafQueueScroll, id);\n rafLoop.cancel(rafQueueMove, id);\n\n return this;\n\n };\n\n /**\n * Abort dragging and reset drag data.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @returns {ItemDrag}\n */\n ItemDrag.prototype.stop = function () {\n\n var drag = this;\n var dragData = drag._data;\n var item = drag.getItem();\n var element = item._element;\n var grid = drag.getGrid();\n\n if (!dragData.isActive) {\n return drag;\n }\n\n // If the item is being dropped into another grid, finish it up and return\n // immediately.\n if (drag._isMigrating) {\n return drag.finishMigration(dragData.currentEvent);\n }\n\n // Cancel raf loop actions.\n drag.cancelRafLoop();\n\n // Remove scroll listeners.\n drag.unbindScrollListeners();\n\n // Cancel overlap check.\n drag._checkSortOverlap('cancel');\n\n // Append item element to the container if it's not it's child. Also make\n // sure the translate values are adjusted to account for the DOM shift.\n if (element.parentNode !== grid._element) {\n grid._element.appendChild(element);\n setStyles(element, {transform: getTranslateString(dragData.gridX, dragData.gridY)});\n }\n\n // Remove dragging class.\n removeClass(element, grid._settings.itemDraggingClass);\n\n // Reset drag data.\n drag.reset();\n\n return drag;\n\n };\n\n\nfunction getTiddlerAsJson(title) {\n\tvar tiddler = $tw.wiki.getTiddler(title);\n\tif(tiddler) {\n\t\tvar fields = Object.create(null);\n\t\t$tw.utils.each(tiddler.fields,function(value,name) {\n\t\t\tfields[name] = tiddler.getFieldString(name);\n\t\t});\n\t\treturn JSON.stringify(fields);\n\t} else {\n\t\treturn JSON.stringify({title: title});\n\t}\n}\n\n\n var currentStoryList;\n var storyListIndex;\n\n /**\n * Drag start handler.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @param {Object} event\n * @returns {ItemDrag}\n */\n ItemDrag.prototype.onStart = function (event) {\n\n var drag = this;\n var item = drag.getItem();\n\n // If item is not active, don't start the drag.\n if (!item._isActive) {\n return drag;\n }\n\n var element = item._element;\n var grid = drag.getGrid();\n var settings = grid._settings;\n var dragData = drag._data;\n var release = item._release;\n var migrate = item._migrate;\n var gridContainer = grid._element;\n var dragContainer = settings.dragContainer || gridContainer;\n var containingBlock = getContainingBlock(dragContainer, true);\n var offsetDiff = dragContainer !== gridContainer ? getOffsetDiff(containingBlock, gridContainer) : 0;\n var currentLeft = getTranslateAsFloat(element, 'x');\n var currentTop = getTranslateAsFloat(element, 'y');\n var elementRect = element.getBoundingClientRect();\n var items = grid.getItems();\n var currentIndex = items.indexOf(item);\n var targetIndex = normalizeArrayIndex(items, currentIndex);\n var targetsAreTiddlers = settings.targetsAreTiddlers;\n var muuriParentWidget = grid._settings.muuriParentWidget;\n var dragTiddler;\n\n//console.log(\"currentIndex: \" + currentIndex + \" targetIndex: \" + targetIndex);\n\n if (targetsAreTiddlers === true) {\n currentStoryList = $tw.wiki.getTiddlerList(\"$:/StoryList\");\n //if(targetIndex < currentStoryList.length) {\n dragTiddler = muuriParentWidget[0].children[targetIndex].variables.currentTiddler;\n//console.log(\"dragTiddler: \" + dragTiddler.value);\n storyListIndex = currentStoryList.indexOf(dragTiddler.value);\n//} else {\n /*currentStoryList = $tw.wiki.getTiddlerList(\"$:/StoryList\");\nfor (var i=0; i<items.length; i++) {\nvar checkItem = items[i]._element;\nfor (var t=0; t<items.length; t++) {\n if(items[t]._element.innerHTML == checkItem.innerHTML && t != i) {\n console.log(\"they are the same\");\n items[t] = items[i];\n console.log(items[i]._element.innerHTML);\n grid.remove(items[i], {removeElements: true});\n}\n}\n//console.log(items[i]._element.innerHTML);\n}\n grid.refreshItems();\n items = grid.getItems();\n item = drag.getItem();\n element = item._element;\n release = item._release;\n migrate = item._migrate;\n currentLeft = getTranslateAsFloat(element, 'x');\n currentTop = getTranslateAsFloat(element, 'y');\n elementRect = element.getBoundingClientRect();\n currentIndex = items.indexOf(item);\n targetIndex = normalizeArrayIndex(items, currentIndex);\nconsole.log(\"currentIndex: \" + currentIndex + \" targetIndex: \" + targetIndex);\n if(targetIndex < currentStoryList.length) {\n dragTiddler = muuriParentWidget[0].children[targetIndex].variables.currentTiddler;\nconsole.log(\"dragTiddler: \" + dragTiddler.value);\n storyListIndex = currentStoryList.indexOf(dragTiddler.value);\n console.log(\"HAPPENED\");\n}\n console.log(\"HAPPENED\");\n}*/\n }\n\n // Stop current positioning animation.\n if (item.isPositioning()) {\n item._stopLayout(true, {transform: getTranslateString(currentLeft, currentTop)});\n }\n\n // Stop current migration animation.\n if (migrate.isActive) {\n currentLeft -= migrate.containerDiffX;\n currentTop -= migrate.containerDiffY;\n migrate.stop(true, {transform: getTranslateString(currentLeft, currentTop)});\n }\n\n // If item is being released reset release data.\n if (item.isReleasing()) {\n release.reset();\n }\n\n // Setup drag data.\n dragData.isActive = true;\n dragData.startEvent = dragData.currentEvent = event;\n dragData.container = dragContainer;\n dragData.containingBlock = containingBlock;\n dragData.elementClientX = elementRect.left;\n dragData.elementClientY = elementRect.top;\n dragData.left = dragData.gridX = currentLeft;\n dragData.top = dragData.gridY = currentTop;\n\n // Emit dragInit event.\n grid._emit(evDragInit, item, event);\n\n // If a specific drag container is set and it is different from the\n // grid's container element we need to cast some extra spells.\n if (dragContainer !== gridContainer) {\n\n // Store the container offset diffs to drag data.\n dragData.containerDiffX = offsetDiff.left;\n dragData.containerDiffY = offsetDiff.top;\n\n // If the dragged element is a child of the drag container all we need to\n // do is setup the relative drag position data.\n if (element.parentNode === dragContainer) {\n dragData.gridX = currentLeft - dragData.containerDiffX;\n dragData.gridY = currentTop - dragData.containerDiffY;\n }\n\n // Otherwise we need to append the element inside the correct container,\n // setup the actual drag position data and adjust the element's translate\n // values to account for the DOM position shift.\n else {\n dragData.left = currentLeft + dragData.containerDiffX;\n dragData.top = currentTop + dragData.containerDiffY;\n dragContainer.appendChild(element);\n setStyles(element, {transform: getTranslateString(dragData.left, dragData.top)});\n }\n\n }\n\n // Set drag class and bind scrollers.\n addClass(element, settings.itemDraggingClass);\n drag.bindScrollListeners();\n\n // Emit dragStart event.\n grid._emit(evDragStart, item, event);\n\n return drag;\n\n };\n\n ItemDrag.prototype.onPinchStart = function (event) {\n\n var drag = this;\n var item = drag.getItem();\n\n // If item is not active, don't start the drag.\n if (!item._isActive) {\n return drag;\n }\n\n var element = item._element;\n var grid = drag.getGrid();\n var settings = grid._settings;\n var dragData = drag._data;\n var release = item._release;\n var migrate = item._migrate;\n var gridContainer = grid._element;\n var dragContainer = settings.dragContainer || gridContainer;\n var containingBlock = getContainingBlock(dragContainer, true);\n var offsetDiff = dragContainer !== gridContainer ? getOffsetDiff(containingBlock, gridContainer) : 0;\n var currentLeft = getTranslateAsFloat(element, 'x');\n var currentTop = getTranslateAsFloat(element, 'y');\n var elementRect = element.getBoundingClientRect();\n var elementRectCalc = window.getComputedStyle(element,null).getPropertyValue(\"left\");\n\n // Stop current positioning animation.\n if (item.isPositioning()) {\n item._stopLayout(true, {transform: getTranslateString(currentLeft, currentTop)});\n }\n\n // Stop current migration animation.\n if (migrate.isActive) {\n currentLeft -= migrate.containerDiffX;\n currentTop -= migrate.containerDiffY;\n migrate.stop(true, {transform: getTranslateString(currentLeft, currentTop)});\n }\n\n // If item is being released reset release data.\n if (item.isReleasing()) {\n release.reset();\n }\n\n // Setup drag data.\n dragData.isActive = true;\n dragData.startEvent = dragData.currentEvent = event;\n dragData.container = dragContainer;\n dragData.containingBlock = containingBlock;\n dragData.elementClientX = elementRect.left;\n dragData.elementClientY = elementRect.top;\n dragData.left = dragData.gridX = currentLeft;\n dragData.top = dragData.gridY = currentTop;\n\n // Emit dragInit event.\n grid._emit(evDragInit, item, event);\n\n // If a specific drag container is set and it is different from the\n // grid's container element we need to cast some extra spells.\n if (dragContainer !== gridContainer) {\n\n // Store the container offset diffs to drag data.\n dragData.containerDiffX = offsetDiff.left;\n dragData.containerDiffY = offsetDiff.top;\n\n // If the dragged element is a child of the drag container all we need to\n // do is setup the relative drag position data.\n if (element.parentNode === dragContainer) {\n dragData.gridX = currentLeft - dragData.containerDiffX;\n dragData.gridY = currentTop - dragData.containerDiffY;\n }\n\n // Otherwise we need to append the element inside the correct container,\n // setup the actual drag position data and adjust the element's translate\n // values to account for the DOM position shift.\n else {\n dragData.left = currentLeft + dragData.containerDiffX;\n dragData.top = currentTop + dragData.containerDiffY;\n dragContainer.appendChild(element);\n setStyles(element, {transform: getTranslateString(dragData.left, dragData.top)});\n }\n\n }\n\n // Set drag class and bind scrollers.\n addClass(element, settings.itemDraggingClass);\n drag.bindScrollListeners();\n\n // Emit dragStart event.\n grid._emit(evDragStart, item, event);\n\n return drag;\n\n };\n\n\n /**\n * Drag move handler.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @param {Object} event\n * @returns {ItemDrag}\n */\n ItemDrag.prototype.onMove = function (event) {\n\n var drag = this;\n var item = drag.getItem();\n\n // If item is not active, reset drag.\n if (!item._isActive) {\n return drag.stop();\n }\n\n var element = item._element;\n var grid = drag.getGrid();\n var settings = grid._settings;\n var dragData = drag._data;\n var axis = settings.dragAxis;\n var xDiff = event.deltaX - dragData.currentEvent.deltaX;\n var yDiff = event.deltaY - dragData.currentEvent.deltaY;\n\n rafLoop.add(rafQueueMove, item._id, function () {\n\n // Update current event.\n dragData.currentEvent = event;\n\n // Update horizontal position data.\n if (axis !== 'y') {\n dragData.left += xDiff;\n dragData.gridX += xDiff;\n dragData.elementClientX += xDiff;\n }\n\n // Update vertical position data.\n if (axis !== 'x') {\n dragData.top += yDiff;\n dragData.gridY += yDiff;\n dragData.elementClientY += yDiff;\n }\n\n // Overlap handling.\n settings.dragSort && drag._checkSortOverlap();\n\n }, function () {\n\n // Update element's translateX/Y values.\n setStyles(element, {transform: getTranslateString(dragData.left, dragData.top)});\n\n // Emit dragMove event.\n grid._emit(evDragMove, item, event);\n\n });\n\n return drag;\n\n };\n\n\nfunction getComputedRotation(obj)\n{\n if(!window.getComputedStyle) return;\n var style = getComputedStyle(obj);\n\nvar tr = style.getPropertyValue(\"-webkit-transform\") ||\n style.getPropertyValue(\"-moz-transform\") ||\n style.getPropertyValue(\"-ms-transform\") ||\n style.getPropertyValue(\"-o-transform\") ||\n style.getPropertyValue(\"transform\") ||\n \"FAIL\";\nvar values = tr.split('(')[1].split(')')[0].split(',');\nvar a = values[0];\nvar b = values[1];\nvar angle = Math.round(Math.atan2(b, a) * (180/Math.PI));\n\n\n return angle;\n}\n\n\nfunction getComputedScale(obj)\n{\n if(!window.getComputedStyle) return;\n var style = getComputedStyle(obj);\n\nvar tr = style.getPropertyValue(\"-webkit-transform\") ||\n style.getPropertyValue(\"-moz-transform\") ||\n style.getPropertyValue(\"-ms-transform\") ||\n style.getPropertyValue(\"-o-transform\") ||\n style.getPropertyValue(\"transform\") ||\n \"FAIL\";\nvar values = tr.split('(')[1].split(')')[0].split(',');\nvar a = values[0];\nvar b = values[1];\nvar scale = Math.sqrt(a*a + b*b);\n return scale;\n}\n\nfunction getComputedTranslateX(obj)\n{\n if(!window.getComputedStyle) return;\n var style = obj.currentStyle || getComputedStyle(obj),\n transform = style.transform || style.webkitTransform || style.mozTransform;\n var mat = transform.match(/^matrix3d\\((.+)\\)$/);\n if(mat) return parseFloat(mat[1].split(', ')[13]);\n mat = transform.match(/^matrix\\((.+)\\)$/);\n return mat ? parseFloat(mat[1].split(', ')[4]) : 0;\n}\n\nfunction getComputedTranslateY(obj)\n{\n if(!window.getComputedStyle) return;\n var style = obj.currentStyle || getComputedStyle(obj),\n transform = style.transform || style.webkitTransform || style.mozTransform;\n var mat = transform.match(/^matrix3d\\((.+)\\)$/);\n if(mat) return parseFloat(mat[1].split(', ')[13]);\n mat = transform.match(/^matrix\\((.+)\\)$/);\n return mat ? parseFloat(mat[1].split(', ')[5]) : 0;\n}\n\n\n ItemDrag.prototype.onPinch = function (event) {\n\n var pinch = this;\n var item = pinch.getItem();\n\n // If item is not active, reset drag.\n if (!item._isActive) {\n return pinch.stop();\n }\n\n var element = item._element;\n var pinchData = pinch._data;\n var grid = pinch.getGrid();\n var items = grid.getItems();\n\n var itemIndex;\n var tiddlerTitle;\n\n for (var i=0; i < items.length; i++) {\n if (items[i] === item) {\n itemIndex = i;\n }\n }\n\n var muuriParentWidget = grid._settings.muuriParentWidget;\n if (itemIndex !== undefined) {\n var tiddlerName = muuriParentWidget[0].children[itemIndex].variables.currentTiddler;\n tiddlerTitle = tiddlerName.value;\n }\n \n \nconst { styler, listen, multitouch, value } = window.popmotion;\nlet divStyler = styler(element);\n\nlet itemTranslateX = getComputedTranslateX(element);\nlet itemTranslateY = getComputedTranslateY(element);\nlet itemScale = getComputedScale(element);\n\nlet itemWidth = window.getComputedStyle(element,null).getPropertyValue(\"width\");\nlet itemHeight = window.getComputedStyle(element,null).getPropertyValue(\"height\");\n\nvar itemRealWidth = parseInt(itemWidth, 10);\nvar itemRealHeight = parseInt(itemHeight, 10);\nvar itemRotation = getComputedRotation(element); //Burning\n\nvar itemWidthComputed = (itemRealWidth * itemScale);\nvar itemHeightComputed = (itemRealHeight * itemScale);\n \nlet elementScaleRotation = value({ x: itemTranslateX, y: itemTranslateY }, divStyler.set);\n\n\nlisten(element, 'touchstart', { passive: true })\n .filter(({ touches }) => touches.length >= 2)\n .start((e) => {\n multitouch(elementScaleRotation.get())\n .start(elementScaleRotation);\n});\n\n\nvar storyWidth = Math.max(document.documentElement.clientWidth, window.innerWidth || 0);\n var storyWidth5 = ((storyWidth - 82) / 5);\n var storyWidth4 = ((storyWidth - 82) / 4);\n var storyWidth3 = ((storyWidth - 82) / 3);\n var storyWidth2 = ((storyWidth - 82) / 2);\n var storyWidth1 = (storyWidth - 82);\n var storyWidth6 = (storyWidth2 + storyWidth3);\nvar setTextOptions = { suppressTimestamp: true };\nvar field = \"span\";\nvar spanValue;\n\n var tiddlyTiddler = $tw.wiki.getTiddler(tiddlerTitle);\nvar fixedWidth = tiddlyTiddler.fields[\"muuri-tiddler-width\"];\n\nlisten(document, 'mouseup touchend')\n .start(() => {\n if (fixedWidth === undefined || fixedWidth === \"0\") {\n if ( itemWidthComputed >= (storyWidth6 + ((storyWidth1 - storyWidth6) / 2))) {\n addClass(element, \"span-12\");\n addClass(element, \"tc-dynaview-zoom-factor-4\");\n spanValue = 12;\n removeClass(element, \"span-6\");\n removeClass(element, \"span-3\");\n removeClass(element, \"span-2\");\n removeClass(element, \"span-9\");\n removeClass(element, \"span-4\");\n removeClass(element, \"tc-dynaview-zoom-factor-1\");\n removeClass(element, \"tc-dynaview-zoom-factor-2\");\n removeClass(element, \"tc-dynaview-zoom-factor-3\");\n /*if (tiddlerTitle !== undefined) {\n $tw.wiki.setText(tiddlerTitle, field, undefined, spanValue + \"\", setTextOptions);\n grid.remove(element);\n }*/\n } else if ((storyWidth6 + ((storyWidth1 - storyWidth6) / 2)) >= itemWidthComputed && itemWidthComputed >= (storyWidth2 + ((storyWidth6 - storyWidth2) / 3))) {\n addClass(element, \"span-9\");\n addClass(element, \"tc-dynaview-zoom-factor-4\");\n spanValue = 9;\n removeClass(element, \"span-6\");\n removeClass(element, \"span-3\");\n removeClass(element, \"span-2\");\n removeClass(element, \"span-12\");\n removeClass(element, \"span-4\");\n removeClass(element, \"tc-dynaview-zoom-factor-1\");\n removeClass(element, \"tc-dynaview-zoom-factor-2\");\n removeClass(element, \"tc-dynaview-zoom-factor-3\");\n /*if (tiddlerTitle !== undefined) {\n $tw.wiki.setText(tiddlerTitle, field, undefined, spanValue + \"\", setTextOptions);\n grid.remove(element);\n }*/\n } else if ((storyWidth2 + ((storyWidth6 - storyWidth2) / 2)) >= itemWidthComputed && itemWidthComputed >= (storyWidth3 + ((storyWidth2 - storyWidth3) / 3))) {\n addClass(element, \"span-6\");\n addClass(element, \"tc-dynaview-zoom-factor-3\");\n spanValue = 6;\n removeClass(element, \"span-12\");\n removeClass(element, \"span-3\");\n removeClass(element, \"span-2\");\n removeClass(element, \"span-9\");\n removeClass(element, \"span-4\");\n removeClass(element, \"tc-dynaview-zoom-factor-1\");\n removeClass(element, \"tc-dynaview-zoom-factor-2\");\n removeClass(element, \"tc-dynaview-zoom-factor-4\");\n /*if (tiddlerTitle !== undefined) {\n $tw.wiki.setText(tiddlerTitle, field, undefined, spanValue + \"\", setTextOptions);\n grid.remove(element);\n }*/\n } else if ((storyWidth3 + ((storyWidth2 - storyWidth3) / 3)) >= itemWidthComputed && itemWidthComputed >= (storyWidth4 + ((storyWidth3 - storyWidth4) / 3))) {\n addClass(element, \"span-4\");\n addClass(element, \"tc-dynaview-zoom-factor-2\");\n spanValue = 4;\n removeClass(element, \"span-12\");\n removeClass(element, \"span-6\");\n removeClass(element, \"span-2\");\n removeClass(element, \"span-9\");\n removeClass(element, \"span-3\");\n removeClass(element, \"tc-dynaview-zoom-factor-1\");\n removeClass(element, \"tc-dynaview-zoom-factor-4\");\n removeClass(element, \"tc-dynaview-zoom-factor-3\");\n /*if (tiddlerTitle !== undefined) {\n $tw.wiki.setText(tiddlerTitle, field, undefined, spanValue + \"\", setTextOptions);\n grid.remove(element);\n }*/\n } else if ((storyWidth4 + ((storyWidth3 - storyWidth4) / 3)) >= itemWidthComputed && itemWidthComputed >= (storyWidth5 + ((storyWidth4 - storyWidth5) / 3))) {\n addClass(element, \"span-3\");\n addClass(element, \"tc-dynaview-zoom-factor-1\");\n spanValue = 3;\n removeClass(element, \"span-12\");\n removeClass(element, \"span-6\");\n removeClass(element, \"span-2\");\n removeClass(element, \"span-9\");\n removeClass(element, \"span-4\");\n removeClass(element, \"tc-dynaview-zoom-factor-4\");\n removeClass(element, \"tc-dynaview-zoom-factor-2\");\n removeClass(element, \"tc-dynaview-zoom-factor-3\");\n /*if (tiddlerTitle !== undefined) {\n $tw.wiki.setText(tiddlerTitle, field, undefined, spanValue + \"\", setTextOptions);\n grid.remove(element);\n }*/\n } else if ((storyWidth5 + (storyWidth4 - storyWidth5) / 3) >= itemWidthComputed) {\n addClass(element, \"span-2\");\n addClass(element, \"tc-dynaview-zoom-factor-1\");\n spanValue = 2;\n removeClass(element, \"span-12\");\n removeClass(element, \"span-6\");\n removeClass(element, \"span-3\");\n removeClass(element, \"span-9\");\n removeClass(element, \"span-4\");\n removeClass(element, \"tc-dynaview-zoom-factor-4\");\n removeClass(element, \"tc-dynaview-zoom-factor-2\");\n removeClass(element, \"tc-dynaview-zoom-factor-3\");\n /*if (tiddlerTitle !== undefined) {\n $tw.wiki.setText(tiddlerTitle, field, undefined, spanValue + \"\", setTextOptions);\n grid.remove(element);\n }*/\n }\n }\n elementScaleRotation.stop();\n });\n\n // Overlap handling.\n\n setStyles(element, { transform: getTranslateStringTransformed(itemTranslateX, itemTranslateY)});\n\n return pinch;\n };\n\n /**\n * Drag scroll handler.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @param {Object} event\n * @returns {ItemDrag}\n */\n ItemDrag.prototype.onScroll = function (event) {\n\n var drag = this;\n var item = drag.getItem();\n var element = item._element;\n var grid = drag.getGrid();\n var settings = grid._settings;\n var axis = settings.dragAxis;\n var dragData = drag._data;\n var gridContainer = grid._element;\n var elementRect;\n var xDiff;\n var yDiff;\n var offsetDiff;\n\n rafLoop.add(rafQueueScroll, item._id, function () {\n\n // Calculate element's rect and x/y diff.\n elementRect = element.getBoundingClientRect();\n xDiff = dragData.elementClientX - elementRect.left;\n yDiff = dragData.elementClientY - elementRect.top;\n\n // Update container diff.\n if (dragData.container !== gridContainer) {\n offsetDiff = getOffsetDiff(dragData.containingBlock, gridContainer);\n dragData.containerDiffX = offsetDiff.left;\n dragData.containerDiffY = offsetDiff.top;\n }\n\n // Update horizontal position data.\n if (axis !== 'y') {\n dragData.left += xDiff;\n dragData.gridX = dragData.left - dragData.containerDiffX;\n }\n\n // Update vertical position data.\n if (axis !== 'x') {\n dragData.top += yDiff;\n dragData.gridY = dragData.top - dragData.containerDiffY;\n }\n\n // Overlap handling.\n settings.dragSort && drag._checkSortOverlap();\n\n }, function () {\n\n // Update element's translateX/Y values.\n setStyles(element, {transform: getTranslateString(dragData.left, dragData.top)});\n\n // Emit dragScroll event.\n grid._emit(evDragScroll, item, event);\n\n });\n\n return drag;\n\n };\n\n ItemDrag.prototype.onMouseUp = function (event) {\n\n var drag = this;\n var item = drag.getItem();\n var element = item._element;\n var grid = drag.getGrid();\n var settings = grid._settings;\n var dragData = drag._data;\n var release = item._release;\n\n // If item is not active, reset drag.\n if (!item._isActive) {\n return drag.stop();\n }\n\n // Cancel raf loop actions.\n drag.cancelRafLoop();\n\n // Finish currently queued overlap check.\n settings.dragSort && drag._checkSortOverlap('finish');\n\n // Remove scroll listeners.\n drag.unbindScrollListeners();\n\n // Setup release data.\n release.containerDiffX = dragData.containerDiffX;\n release.containerDiffY = dragData.containerDiffY;\n\n // Reset drag data.\n drag.reset();\n\n // Remove drag classname from element.\n removeClass(element, settings.itemDraggingClass);\n\n // Emit dragEnd event.\n grid._emit(evDragEnd, item, event);\n\n // Finish up the migration process or start the release process.\n drag._isMigrating ? drag.finishMigration() : release.start();\n\n return drag;\n\n };\n\n /**\n * Drag end handler.\n *\n * @public\n * @memberof ItemDrag.prototype\n * @param {Object} event\n * @returns {ItemDrag}\n */\n ItemDrag.prototype.onEnd = function (event) {\n\n var drag = this;\n var item = drag.getItem();\n var element = item._element;\n var grid = drag.getGrid();\n var settings = grid._settings;\n var dragData = drag._data;\n var release = item._release;\n var result = drag._sortPredicate(item, drag._data.currentEvent);\n var targetsAreTiddlers = grid._settings.targetsAreTiddlers;\n var muuriListTiddler = grid._settings.muuriListTiddler;\n\n var itemCopy = item;\n\n\n var currentGrid;\n var currentIndex;\n var targetGrid;\n var targetIndex;\n var isMigration;\n\n // Let's make sure the result object has a valid index before going further.\n /* if (!isPlainObject(result) || typeof result.index !== typeNumber) {\n return drag;\n }*/\n\n currentGrid = item.getGrid();\n targetGrid = result.grid || currentGrid;\n isMigration = currentGrid !== targetGrid;\n currentIndex = currentGrid._items.indexOf(item);\n targetIndex = normalizeArrayIndex(targetGrid._items, result.index, isMigration);\n\n var gridItems = currentGrid.getItems();\n var dragElement = gridItems[currentIndex].getElement();\n var targetElement;\n\n // If item is not active, reset drag.\n if (!item._isActive) {\n return drag.stop();\n }\n\n // Cancel raf loop actions.\n drag.cancelRafLoop();\n\n // Finish currently queued overlap check.\n settings.dragSort && drag._checkSortOverlap('finish');\n\n // Remove scroll listeners.\n drag.unbindScrollListeners();\n\n // Setup release data.\n release.containerDiffX = dragData.containerDiffX;\n release.containerDiffY = dragData.containerDiffY;\n\n // Reset drag data.\n drag.reset();\n\n // Remove drag classname from element.\n removeClass(element, settings.itemDraggingClass);\n\n // Emit dragEnd event.\n grid._emit(evDragEnd, item, event);\n\n // Finish up the migration process or start the release process.\n drag._isMigrating ? drag.finishMigration() : release.start();\n\n var items = grid.getItems();\n var gridIndex = items.indexOf(item);\n\nif(targetsAreTiddlers !== false && storyListIndex != gridIndex && gridIndex !== -1 && currentGrid === targetGrid) {\n var storyList = $tw.wiki.getTiddlerList(\"$:/StoryList\");\n var isSwap = settings.dragSortPredicate.action;\nif (isSwap === \"move\") {\nstoryList.splice(gridIndex, 0, storyList.splice(storyListIndex, 1)[0]);\n} else if (isSwap === \"swap\") {\n\n // Swap the items.\n var temp = storyList[storyListIndex];\n storyList[storyListIndex] = storyList[gridIndex];\n storyList[gridIndex] = temp;\n}\n var setTextOptions = { suppressTimestamp: true };\n$tw.wiki.setText(\"$:/StoryList\", \"list\", undefined, storyList, setTextOptions);\n\n} \n \n if (muuriListTiddler !== undefined) {\n var muuriItems = grid.getItems();\n var currentMuuriList = $tw.wiki.getTiddlerList(muuriListTiddler,\"muuri-list\", undefined);\n var newMuuriList = currentMuuriList;\n var listOptions = { suppressTimestamp: true };\n \n for (var m=0; m < muuriItems.length; m++) {\n var muuriElement = muuriItems[m].getElement();\n var id = muuriElement.getAttribute(\"id\");\n\n newMuuriList[m] = id.toString();\n }\n \n var field = \"muuri-list\";\n\n var newMuuriListTiddler = muuriListTiddler.replace(/\\r?\\n|\\r/g, \"\").replace(/\\s+$/g,'');\n\n var newMuuriListJoined = newMuuriList.join(' ');\n \n $tw.wiki.setText(newMuuriListTiddler, field, undefined, newMuuriListJoined, listOptions);\n }\n\n return drag;\n\n };\n\n ItemDrag.prototype.onPinchEnd = function (event) {\n\n var pinch = this;\n var item = pinch.getItem();\n var element = item._element;\n var grid = pinch.getGrid();\n var settings = grid._settings;\n var pinchData = pinch._data;\n var release = item._release;\n\n // If item is not active, reset drag.\n if (!item._isActive) {\n return pinch.stop();\n }\n\n // Cancel raf loop actions.\n pinch.cancelRafLoop();\n\n // Finish currently queued overlap check.\n settings.dragSort && pinch._checkSortOverlap('finish');\n\n // Remove scroll listeners.\n pinch.unbindScrollListeners();\n\n // Setup release data.\n release.containerDiffX = pinchData.containerDiffX;\n release.containerDiffY = pinchData.containerDiffY;\n\n // Reset drag data.\n pinch.reset();\n\n // Remove drag classname from element.\n removeClass(element, settings.itemDraggingClass);\n\n // Emit dragEnd event.\n grid._emit(evDragEnd, item, event);\n\n // Finish up the migration process or start the release process.\n pinch._isMigrating ? pinch.finishMigration() : release.start();\n\n return pinch;\n\n };\n\n\n /**\n * Helpers - Generic\n * *****************\n */\n\n /**\n * Normalize array index. Basically this function makes sure that the provided\n * array index is within the bounds of the provided array and also transforms\n * negative index to the matching positive index.\n *\n * @private\n * @param {Array} array\n * @param {Number} index\n * @param {Boolean} isMigration\n */\n function normalizeArrayIndex(array, index, isMigration) {\n\n var length = array.length;\n var maxIndex = Math.max(0, isMigration ? length : length - 1);\n\n return index > maxIndex ? maxIndex :\n index < 0 ? Math.max(maxIndex + index + 1, 0) :\n index;\n\n }\n\n /**\n * Swap array items.\n *\n * @private\n * @param {Array} array\n * @param {Number} index\n * - Index (positive or negative) of the item that will be swapped.\n * @param {Number} withIndex\n * - Index (positive or negative) of the other item that will be swapped.\n */\n function arraySwap(array, index, withIndex) {\n\n // Make sure the array has two or more items.\n if (array.length < 2) {\n return;\n }\n\n // Normalize the indices.\n var indexA = normalizeArrayIndex(array, index);\n var indexB = normalizeArrayIndex(array, withIndex);\n var temp;\n\n // Swap the items.\n if (indexA !== indexB) {\n temp = array[indexA];\n array[indexA] = array[indexB];\n array[indexB] = temp;\n }\n\n }\n\n /**\n * Move array item to another index.\n *\n * @private\n * @param {Array} array\n * @param {Number} fromIndex\n * - Index (positive or negative) of the item that will be moved.\n * @param {Number} toIndex\n * - Index (positive or negative) where the item should be moved to.\n */\n function arrayMove(array, fromIndex, toIndex) {\n\n // Make sure the array has two or more items.\n if (array.length < 2) {\n return;\n }\n\n // Normalize the indices.\n var from = normalizeArrayIndex(array, fromIndex);\n var to = normalizeArrayIndex(array, toIndex);\n\n // Add target item to the new position.\n if (from !== to) {\n array.splice(to, 0, array.splice(from, 1)[0]);\n }\n\n }\n\n /**\n * Returns a new duplicate free version of the provided array.\n *\n * @private\n * @param {Array} array\n * @returns {Array}\n */\n function arrayUnique(array) {\n\n var ret = [];\n var len = array.length;\n var i;\n\n if (len) {\n ret[0] = array[0];\n for (i = 1; i < len; i++) {\n if (ret.indexOf(array[i]) < 0) {\n ret.push(array[i]);\n }\n }\n }\n\n return ret;\n\n }\n\n /**\n * Check if a value is a plain object.\n *\n * @private\n * @param {*} val\n * @returns {Boolean}\n */\n function isPlainObject(val) {\n\n return typeof val === 'object' && Object.prototype.toString.call(val) === '[object Object]';\n\n }\n\n /**\n * Check if a value is a node list\n *\n * @private\n * @param {*} val\n * @returns {Boolean}\n */\n function isNodeList(val) {\n\n var type = Object.prototype.toString.call(val);\n return type === '[object HTMLCollection]' || type === '[object NodeList]';\n\n }\n\n /**\n * Merge two objects recursively (deep merge). The source object's properties\n * are merged to the target object.\n *\n * @private\n * @param {Object} target\n * - The target object.\n * @param {Object} source\n * - The source object.\n * @returns {Object} Returns the target object.\n */\n function mergeObjects(target, source) {\n\n // Loop through the surce object's props.\n Object.keys(source).forEach(function (propName) {\n\n var isObject = isPlainObject(source[propName]);\n\n // If target and source values are both objects, merge the objects and\n // assign the merged value to the target property.\n if (isPlainObject(target[propName]) && isObject) {\n target[propName] = mergeObjects({}, target[propName]);\n target[propName] = mergeObjects(target[propName], source[propName]);\n }\n\n // Otherwise set the source object's value to target object and make sure\n // that object and array values are cloned and directly assigned.\n else {\n target[propName] = isObject ? mergeObjects({}, source[propName]) :\n Array.isArray(source[propName]) ? source[propName].concat() :\n source[propName];\n }\n\n });\n\n return target;\n\n }\n\n /**\n * Insert an item or an array of items to array to a specified index. Mutates\n * the array. The index can be negative in which case the items will be added\n * to the end of the array.\n *\n * @private\n * @param {Array} array\n * @param {*} items\n * @param {Number} [index=-1]\n */\n function insertItemsToArray(array, items, index) {\n\n var targetIndex = typeof index === typeNumber ? index : -1;\n array.splice.apply(array, [targetIndex < 0 ? array.length - targetIndex + 1 : targetIndex, 0].concat(items));\n\n }\n\n /**\n * Returns a function, that, as long as it continues to be invoked, will not\n * be triggered. The function will be called after it stops being called for\n * N milliseconds. The returned function accepts one argument which, when\n * being \"finish\", calls the debounced function immediately if it is currently\n * waiting to be called, and when being \"cancel\" cancels the currently queued\n * function call.\n *\n * @private\n * @param {Function} fn\n * @param {Number} wait\n * @returns {Function}\n */\n function debounce(fn, wait) {\n\n var timeout;\n var actionCancel = 'cancel';\n var actionFinish = 'finish';\n\n return wait > 0 ? function (action) {\n\n if (timeout !== undefined) {\n timeout = global.clearTimeout(timeout);\n if (action === actionFinish) {\n fn();\n }\n }\n\n if (action !== actionCancel && action !== actionFinish) {\n timeout = global.setTimeout(function () {\n timeout = undefined;\n fn();\n }, wait);\n }\n\n } : function (action) {\n\n if (action !== actionCancel) {\n fn();\n }\n\n };\n\n }\n\n /**\n * Returns a raf loop queue system that allows pushing callbacks to either\n * the read queue or the write queue.\n *\n * @private\n * @returns {Object}\n */\n function createRafLoop() {\n\n var nextTick = null;\n var queue = [];\n var map = {};\n var raf = (global.requestAnimationFrame\n || global.webkitRequestAnimationFrame\n || global.mozRequestAnimationFrame\n || global.msRequestAnimationFrame\n || function (cb) {\n return global.setTimeout(cb, 16);\n }\n ).bind(global);\n\n function add(type, id, readCallback, writeCallback) {\n\n // First, let's check if an item has been added to the queues with the\n // same id and remove it.\n var currentIndex = queue.indexOf(type + id);\n if (currentIndex > -1) {\n queue.splice(currentIndex, 1);\n }\n\n // Add all move/scroll event callbacks to the beginning of the queue\n // and other callbacks to the end of the queue.\n type === rafQueueMove || type === rafQueueScroll ? queue.unshift(type + id) : queue.push(type + id);\n map[type + id] = [readCallback, writeCallback];\n\n // Finally, let's kickstart the next tick if it is not running yet.\n !nextTick && (nextTick = raf(flush));\n\n }\n\n function cancel(type, id) {\n\n // Let's check if an item has been added to the queue with the id and\n // if so -> remove it.\n var currentIndex = queue.indexOf(type + id);\n if (currentIndex > -1) {\n queue.splice(currentIndex, 1);\n map[type + id] = undefined;\n }\n\n }\n\n function flush() {\n\n var maxBatchSize = +Grid._maxRafBatchSize || 100;\n var batch = queue.splice(0, Math.min(maxBatchSize, queue.length));\n var batchMap = {};\n var i;\n\n // Reset ticker.\n nextTick = null;\n\n // Create batch map and clear map items.\n for (i = 0; i < batch.length; i++) {\n batchMap[batch[i]] = map[batch[i]];\n map[batch[i]] = undefined;\n }\n\n // Process read callbacks.\n for (i = 0; i < batch.length; i++) {\n batchMap[batch[i]][0]();\n }\n\n // Process write callbacks.\n for (i = 0; i < batch.length; i++) {\n batchMap[batch[i]][1]();\n }\n\n // Restart the ticker if needed.\n if (!nextTick && queue.length) {\n nextTick = raf(flush);\n }\n\n }\n\n return {\n add: add,\n cancel: cancel\n };\n\n }\n\n /**\n * Helpers - DOM utils\n * *******************\n */\n\n /**\n * Transforms a camel case style property to kebab case style property.\n *\n * @private\n * @param {String} string\n * @returns {String}\n */\n function getStyleName(string) {\n\n return string.replace(/([A-Z])/g, '-$1').toLowerCase();\n\n }\n\n /**\n * Returns the computed value of an element's style property as a string.\n *\n * @private\n * @param {HTMLElement} element\n * @param {String} style\n * @returns {String}\n */\n function getStyle(element, style) {\n\n return global.getComputedStyle(element, null).getPropertyValue(style === 'transform' ? transform.styleName || style : style);\n\n }\n\n /**\n * Returns the computed value of an element's style property transformed into\n * a float value.\n *\n * @private\n * @param {HTMLElement} el\n * @param {String} style\n * @returns {Number}\n */\n function getStyleAsFloat(el, style) {\n\n return parseFloat(getStyle(el, style)) || 0;\n\n }\n\n /**\n * Returns the element's computed translateX/Y value as a float. Assumes that\n * the translate value is defined as pixels.\n *\n * @private\n * @param {HTMLElement} element\n * @param {String} axis\n * - \"x\" or \"y\".\n * @returns {Number}\n */\n function getTranslateAsFloat(element, axis) {\n\n return parseFloat((getStyle(element, 'transform') || '').replace('matrix(', '').split(',')[axis === 'x' ? 4 : 5]) || 0;\n\n }\n\n /**\n * Transform translateX and translateY value into CSS transform style\n * property's value.\n *\n * @private\n * @param {Number} translateX\n * @param {Number} translateY\n * @returns {String}\n */\n function getTranslateString(translateX, translateY) {\n\n return 'translateX(' + translateX + 'px) translateY(' + translateY + 'px)';\n\n }\n\n function getTranslateStringTransformed(translateX, translateY, scale, rotate) {\n\n return 'translateX(' + translateX + 'px) translateY(' + translateY + 'px) scale(' + scale + ') rotate(' + rotate + 'deg)';\n\n }\n\n /**\n * Get current values of the provided styles definition object.\n *\n * @private\n * @param {HTMLElement} element\n * @param {Object} styles\n * @return {Object}\n */\n function getCurrentStyles(element, styles) {\n\n var current = {};\n var keys = Object.keys(styles);\n var i;\n\n for (i = 0; i < keys.length; i++) {\n current[keys[i]] = getStyle(element, getStyleName(keys[i]));\n }\n\n return current;\n\n }\n\n /**\n * Set inline styles to an element.\n *\n * @private\n * @param {HTMLElement} element\n * @param {Object} styles\n */\n function setStyles(element, styles) {\n\n var props = Object.keys(styles);\n var i;\n\n for (i = 0; i < props.length; i++) {\n element.style[props[i] === 'transform' && transform ? transform.propName : props[i]] = styles[props[i]];\n }\n\n }\n\n /**\n * Add class to an element.\n *\n * @private\n * @param {HTMLElement} element\n * @param {String} className\n */\n function addClass(element, className) {\n\n if (element.classList) {\n element.classList.add(className);\n }\n else if (!elementMatches(element, '.' + className)) {\n element.className += ' ' + className;\n }\n\n }\n\n /**\n * Remove class name from an element.\n *\n * @private\n * @param {HTMLElement} element\n * @param {String} className\n */\n function removeClass(element, className) {\n\n if (element.classList) {\n element.classList.remove(className);\n }\n else if (elementMatches(element, '.' + className)) {\n element.className = (' ' + element.className + ' ').replace(' ' + className + ' ', ' ').trim();\n }\n\n }\n\n /**\n * Convert nodeList to array.\n *\n * @private\n * @param {NodeList} nodeList\n * @returns {HTMLElement[]}\n */\n function nodeListToArray(nodeList) {\n\n return [].slice.call(nodeList);\n\n }\n\n /**\n * Checks the supported element.matches() method and returns a function that\n * can be used to call the supported method.\n *\n * @private\n * @returns {Function}\n */\n function getSupportedElementMatches() {\n\n var p = Element.prototype;\n var fn = p.matches || p.matchesSelector || p.webkitMatchesSelector || p.mozMatchesSelector || p.msMatchesSelector || p.oMatchesSelector;\n\n return function (el, selector) {\n return fn.call(el, selector);\n };\n\n }\n\n /**\n * Returns the supported style property's prefix, property name and style name\n * or null if the style property is not supported. This is used for getting\n * the supported transform.\n *\n * @private\n * @param {String} style\n * @returns {?Object}\n */\n function getSupportedStyle(style) {\n\n var styleCap = style.charAt(0).toUpperCase() + style.slice(1);\n var prefixes = ['', 'Webkit', 'Moz', 'O', 'ms'];\n var prefix;\n var propName;\n var i;\n\n for (i = 0; i < prefixes.length; i++) {\n prefix = prefixes[i];\n propName = prefix ? prefix + styleCap : style;\n if (docElem.style[propName] !== undefined) {\n prefix = prefix.toLowerCase();\n return {\n prefix: prefix,\n propName: propName,\n styleName: prefix ? '-' + prefix + '-' + style : style\n };\n }\n }\n\n return null;\n\n }\n\n /**\n * Calculate the offset difference two elements.\n *\n * @private\n * @param {HTMLElement} elemA\n * @param {HTMLElement} elemB\n * @param {Boolean} [compareContainingBlocks=false]\n * - When this is set to true the containing blocks of the provided elements\n * will be used for calculating the difference. Otherwise the provided\n * elements will be compared directly.\n * @returns {Object}\n */\n function getOffsetDiff(elemA, elemB, compareContainingBlocks) {\n\n if (elemA === elemB) {\n return {\n left: 0,\n top: 0\n };\n }\n\n if (compareContainingBlocks) {\n elemA = getContainingBlock(elemA, true);\n elemB = getContainingBlock(elemB, true);\n }\n\n var aOffset = getOffset(elemA, true);\n var bOffset = getOffset(elemB, true);\n\n return {\n left: bOffset.left - aOffset.left,\n top: bOffset.top - aOffset.top\n };\n\n }\n\n /**\n * Returns the element's document offset, which in practice means the vertical\n * and horizontal distance between the element's northwest corner and the\n * document's northwest corner.\n *\n * @private\n * @param {(Document|Element|Window)} element\n * @param {Boolean} [excludeElementBorders=false]\n * @returns {Offset}\n */\n function getOffset(element, excludeElementBorders) {\n\n var rect;\n var ret = {\n left: 0,\n top: 0\n };\n\n // Document's offsets are always 0.\n if (element === doc) {\n return ret;\n }\n\n // Add viewport's scroll left/top to the respective offsets.\n ret.left = global.pageXOffset || 0;\n ret.top = global.pageYOffset || 0;\n\n // Window's offsets are the viewport's scroll left/top values.\n if (element.self === global.self) {\n return ret;\n }\n\n // Add element's client rects to the offsets.\n rect = element.getBoundingClientRect();\n ret.left += rect.left;\n ret.top += rect.top;\n\n // Exclude element's borders from the offset if needed.\n if (excludeElementBorders) {\n ret.left += getStyleAsFloat(element, 'border-left-width');\n ret.top += getStyleAsFloat(element, 'border-top-width');\n }\n\n return ret;\n\n }\n\n /**\n * Returns an aabsolute positioned element's containing block, which is\n * considered to be the closest ancestor element that the target element's\n * positioning is relative to. Disclaimer: this only works as intended for\n * abolute positioned elements.\n *\n * @private\n * @param {HTMLElement} element\n * @param {Boolean} [isParent=false]\n * - When this is set to true the containing block checking is started from\n * the provided element. Otherwise the checking is started from the\n * provided element's parent element.\n * @returns {(Document|Element)}\n */\n function getContainingBlock(element, isParent) {\n\n // As long as the containing block is an element, static and not\n // transformed, try to get the element's parent element and fallback to\n // document. https://github.com/niklasramo/mezr/blob/0.6.1/mezr.js#L339\n var ret = (isParent ? element : element.parentElement) || doc;\n while (ret && ret !== doc && getStyle(ret, 'position') === 'static' && !isTransformed(ret)) {\n ret = ret.parentElement || doc;\n }\n\n return ret;\n\n }\n\n /**\n * Get element's scroll parents.\n *\n * Borrowed from jQuery UI library (and heavily modified):\n * https://github.com/jquery/jquery-ui/blob/63448148a217da7e64c04b21a04982f0d6\n * 4aabaa/ui/scroll-parent.js\n *\n * @private\n * @param {HTMLElement} element\n * @returns {HTMLElement[]}\n */\n function getScrollParents(element) {\n\n var ret = [];\n var overflowRegex = /(auto|scroll)/;\n var parent = element.parentNode;\n\n // If transformed elements leak fixed elements.\n if (transformLeaksFixed) {\n\n // If the element is fixed it can not have any scroll parents.\n if (getStyle(element, 'position') === 'fixed') {\n return ret;\n }\n\n // Find scroll parents.\n while (parent && parent !== doc && parent !== docElem) {\n if (overflowRegex.test(getStyle(parent, 'overflow') + getStyle(parent, 'overflow-y') + getStyle(parent, 'overflow-x'))) {\n ret.push(parent);\n }\n parent = getStyle(parent, 'position') === 'fixed' ? null : parent.parentNode;\n }\n\n // If parent is not fixed element, add window object as the last scroll\n // parent.\n parent !== null && ret.push(global);\n\n }\n // If fixed elements behave as defined in the W3C specification.\n else {\n\n // Find scroll parents.\n while (parent && parent !== doc) {\n\n // If the currently looped element is fixed ignore all parents that are\n // not transformed.\n if (getStyle(element, 'position') === 'fixed' && !isTransformed(parent)) {\n parent = parent.parentNode;\n continue;\n }\n\n // Add the parent element to return items if it is scrollable.\n if (overflowRegex.test(getStyle(parent, 'overflow') + getStyle(parent, 'overflow-y') + getStyle(parent, 'overflow-x'))) {\n ret.push(parent);\n }\n\n // Update element and parent references.\n element = parent;\n parent = parent.parentNode;\n\n }\n\n // If the last item is the root element, replace it with the global\n // object (window). The root element scroll is propagated to the window.\n if (ret[ret.length - 1] === docElem) {\n ret[ret.length - 1] = global;\n }\n\n // Otherwise add global object (window) as the last scroll parent.\n else {\n ret.push(global);\n }\n\n }\n\n return ret;\n\n }\n\n /**\n * Detects if transformed elements leak fixed elements. According W3C\n * transform rendering spec a transformed element should contain even fixed\n * elements. Meaning that fixed elements are positioned relative to the\n * closest transformed ancestor element instead of window. However, not every\n * browser follows the spec (IE and older Firefox). So we need to test it.\n * https://www.w3.org/TR/css3-2d-transforms/#transform-rendering\n *\n * Borrowed from Mezr (v0.6.1):\n * https://github.com/niklasramo/mezr/blob/0.6.1/mezr.js#L607\n *\n * @private\n * @returns {Boolean}\n * - Returns true if transformed elements leak fixed elements, false\n * otherwise.\n */\n function doesTransformLeakFixed() {\n\n if (!transform) {\n return true;\n }\n\n var elems = [0, 1].map(function (elem, isInner) {\n elem = doc.createElement('div');\n setStyles(elem, {\n position: isInner ? 'fixed' : 'absolute',\n display: 'block',\n visibility: 'hidden',\n left: isInner ? '0px' : '1px',\n transform: 'none'\n });\n return elem;\n });\n var outer = body.appendChild(elems[0]);\n var inner = outer.appendChild(elems[1]);\n var left = inner.getBoundingClientRect().left;\n setStyles(outer, {transform: 'scale(1)'});\n var isLeaking = left === inner.getBoundingClientRect().left;\n body.removeChild(outer);\n\n return isLeaking;\n\n }\n\n /**\n * Returns true if element is transformed, false if not. In practice the\n * element's display value must be anything else than \"none\" or \"inline\" as\n * well as have a valid transform value applied in order to be counted as a\n * transformed element.\n *\n * Borrowed from Mezr (v0.6.1):\n * https://github.com/niklasramo/mezr/blob/0.6.1/mezr.js#L661\n *\n * @private\n * @param {HTMLElement} element\n * @returns {Boolean}\n */\n function isTransformed(element) {\n\n var transform = getStyle(element, 'transform');\n var display = getStyle(element, 'display');\n\n return transform !== 'none' && display !== 'inline' && display !== 'none';\n\n }\n\n /**\n * Calculate how many percent the intersection area of two rectangles is from\n * the maximum potential intersection area between the rectangles.\n *\n * @private\n * @param {Rectangle} a\n * @param {Rectangle} b\n * @returns {Number}\n * - A number between 0-100.\n */\n function getRectOverlapScore(a, b) {\n\n // Return 0 immediately if the rectangles do not overlap.\n if (!muuriLayout.doRectsOverlap(a, b)) {\n return 0;\n }\n\n // Calculate intersection area's width, height, max height and max width.\n var width = Math.min(a.left + a.width, b.left + b.width) - Math.max(a.left, b.left);\n var height = Math.min(a.top + a.height, b.top + b.height) - Math.max(a.top, b.top);\n var maxWidth = Math.min(a.width, b.width);\n var maxHeight = Math.min(a.height, b.height);\n\n return (width * height) / (maxWidth * maxHeight) * 100;\n\n }\n\n /**\n * Helpers - Item sort utilities\n * *****************************\n */\n\n /**\n * Helper for the sort method to generate mapped version of the items array\n * than contains reference to the item indices.\n *\n * @private\n * @param {Item[]} items\n * @returns {Object}\n */\n function getItemIndexMap(items) {\n\n var ret = {};\n var i;\n\n for (i = 0; i < items.length; i++) {\n ret[items[i]._id] = i;\n }\n\n return ret;\n\n }\n\n /**\n * Helper for the sort method to compare the indices of the items to enforce\n * stable sort.\n *\n * @private\n * @param {Item} itemA\n * @param {Item} itemB\n * @param {Boolean} isDescending\n * @param {Object} indexMap\n * @returns {Number}\n */\n function compareItemIndices(itemA, itemB, isDescending, indexMap) {\n\n var indexA = indexMap[itemA._id];\n var indexB = indexMap[itemB._id];\n return isDescending ? indexB - indexA : indexA - indexB;\n\n }\n\n /**\n * Helper for the sort method to compare the items based on the provided\n * attributes.\n *\n * @private\n * @param {Item} itemA\n * @param {Item} itemB\n * @param {Boolean} isDescending\n * @param {Object} criterias\n * @returns {Number}\n */\n function compareItems(itemA, itemB, isDescending, criterias) {\n\n var ret = 0;\n var criteriaName;\n var criteriaOrder;\n var valA;\n var valB;\n var i;\n\n // Loop through the list of sort criterias.\n for (i = 0; i < criterias.length; i++) {\n\n // Get the criteria name, which should match an item's sort data key.\n criteriaName = criterias[i][0];\n criteriaOrder = criterias[i][1];\n\n // Get items' cached sort values for the criteria. If the item has no sort\n // data let's update the items sort data (this is a lazy load mechanism).\n valA = (itemA._sortData ? itemA : itemA._refreshSortData())._sortData[criteriaName];\n valB = (itemB._sortData ? itemB : itemB._refreshSortData())._sortData[criteriaName];\n\n // Sort the items in descending order if defined so explicitly.\n if (criteriaOrder === 'desc' || (!criteriaOrder && isDescending)) {\n ret = valB < valA ? -1 : valB > valA ? 1 : 0;\n }\n\n // Otherwise sort items in ascending order.\n else {\n ret = valA < valB ? -1 : valA > valB ? 1 : 0;\n }\n\n // If we have -1 or 1 as the return value, let's return it immediately.\n if (ret !== 0) {\n return ret;\n }\n\n }\n\n return ret;\n\n }\n\n /**\n * Reorder an array of items based on another array of items.\n *\n * @private\n * @param {Item[]} items\n * @param {Item[]} refItems\n * @returns {Item[]}\n */\n function sortItemsByReference(items, refItems) {\n\n var newItems = [];\n var currentItems = items.concat();\n var item;\n var currentIndex;\n var i;\n\n for (i = 0; i < refItems.length; i++) {\n item = refItems[i];\n currentIndex = currentItems.indexOf(item);\n if (currentIndex > -1) {\n newItems.push(item);\n currentItems.splice(currentIndex, 1);\n }\n }\n\n items.splice.apply(items, [0, items.length].concat(newItems).concat(currentItems));\n\n return items;\n\n }\n\n /**\n * Check if a point (coordinate) is within a rectangle.\n *\n * @private\n * @param {Number} x\n * @param {Number} y\n * @param {Rectangle} rect\n * @return {Boolean}\n */\n function isPointWithinRect(x, y, rect) {\n\n return rect.width\n && rect.height\n && x >= rect.left\n && x < (rect.left + rect.width)\n && y >= rect.top\n && y < (rect.top + rect.height);\n\n }\n\n /**\n * Helpers - Muuri\n * ***************\n */\n\n /**\n * Show or hide Grid instance's items.\n *\n * @private\n * @param {Grid} inst\n * @param {String} method\n * - \"show\" or \"hide\".\n * @param {(GridMultiItemQuery|GridItemState)} items\n * @param {Object} [options]\n * @param {Boolean} [options.instant=false]\n * @param {(ShowCallback|HideCallback)} [options.onFinish]\n * @param {(Boolean|LayoutCallback|String)} [options.layout=true]\n * @returns {Grid}\n */\n function gridShowHideHandler(inst, method, items, options) {\n\n var targetItems = inst.getItems(items);\n var opts = options || {};\n var isInstant = opts.instant === true;\n var callback = opts.onFinish;\n var layout = opts.layout ? opts.layout : opts.layout === undefined;\n var counter = targetItems.length;\n var isShow = method === 'show';\n var startEvent = isShow ? evShowStart : evHideStart;\n var endEvent = isShow ? evShowEnd : evHideEnd;\n var needsLayout = false;\n var completedItems = [];\n var hiddenItems = [];\n var item;\n var i;\n\n // If there are no items call the callback, but don't emit any events.\n if (!counter) {\n if (typeof callback === typeFunction) {\n callback(targetItems);\n }\n }\n\n // Otherwise if we have some items let's dig in.\n else {\n\n // Emit showStart/hideStart event.\n inst._emit(startEvent, targetItems.concat());\n\n // Show/hide items.\n for (i = 0; i < targetItems.length; i++) {\n\n item = targetItems[i];\n\n // If inactive item is shown or active item is hidden we need to do\n // layout.\n if ((isShow && !item._isActive) || (!isShow && item._isActive)) {\n needsLayout = true;\n }\n\n // If inactive item is shown we also need to do some special hackery to\n // make the item not animate it's next positioning (layout).\n if (isShow && !item._isActive) {\n item._skipNextLayoutAnimation = true;\n }\n\n // If the a hidden item is being shown we need to refresh the item's\n // dimensions.\n isShow && item._isHidden && hiddenItems.push(item);\n\n // Show/hide the item.\n item['_' + method](isInstant, function (interrupted, item) {\n\n // If the current item's animation was not interrupted add it to the\n // completedItems array.\n if (!interrupted) {\n completedItems.push(item);\n }\n\n // If all items have finished their animations call the callback\n // and emit showEnd/hideEnd event.\n if (--counter < 1) {\n if (typeof callback === typeFunction) {\n callback(completedItems.concat());\n }\n inst._emit(endEvent, completedItems.concat());\n }\n\n });\n\n }\n\n // Refresh hidden items.\n hiddenItems.length && inst.refreshItems(hiddenItems);\n\n // Layout if needed.\n if (needsLayout && layout) {\n inst.layout(layout === 'instant', typeof layout === typeFunction ? layout : undefined);\n }\n\n }\n\n return inst;\n\n }\n\n /**\n * Returns an object which contains start and stop methods for item's\n * show/hide process.\n *\n * @param {String} type\n * @param {Object} settings\n * @returns {Object}\n */\n function getItemVisibilityHandler(type, settings) {\n\n var isShow = type === 'show';\n var duration = parseInt(isShow ? settings.showDuration : settings.hideDuration) || 0;\n var easing = (isShow ? settings.showEasing : settings.hideEasing) || 'ease';\n var styles = isShow ? settings.visibleStyles : settings.hiddenStyles;\n var isEnabled = duration > 0;\n var currentStyles;\n\n styles = isPlainObject(styles) ? styles : null;\n\n return {\n start: function (item, instant, onFinish) {\n if (!styles) {\n onFinish && onFinish();\n }\n else {\n rafLoop.cancel(rafQueueVisibility, item._id);\n if (!isEnabled || instant) {\n if (item._animateChild.isAnimating()) {\n item._animateChild.stop(styles);\n }\n else {\n setStyles(item._child, styles);\n }\n onFinish && onFinish();\n }\n else {\n rafLoop.add(rafQueueVisibility, item._id, function () {\n currentStyles = getCurrentStyles(item._child, styles);\n }, function () {\n item._animateChild.start(currentStyles, styles, {\n duration: duration,\n easing: easing,\n onFinish: onFinish\n });\n });\n }\n }\n },\n stop: function (item, targetStyles) {\n rafLoop.cancel(rafQueueVisibility, item._id);\n item._animateChild.stop(targetStyles);\n }\n };\n\n }\n\n /**\n * Get target grid for the default drag sort predicate.\n *\n * @private\n * @param {Item} item\n * @param {Grid} rootGrid\n * @param {Rectangle} itemRect\n * @param {Number} threshold\n * @returns {?Grid}\n */\n function getTargetGrid(item, rootGrid, itemRect, threshold) {\n\n var ret = null;\n var dragSort = rootGrid._settings.dragSort;\n var grids = dragSort === true ? [rootGrid] : dragSort.call(rootGrid, item);\n var bestScore = -1;\n var gridScore;\n var grid;\n var i;\n\n // Return immediately if there are no grids.\n if (!Array.isArray(grids)) {\n return ret;\n }\n\n // Loop through the grids and get the best match.\n for (i = 0; i < grids.length; i++) {\n\n grid = grids[i];\n\n // Filter out all destroyed grids.\n if (grid._isDestroyed) {\n continue;\n }\n\n // We need to update the grid's offset since it may have changed during\n // scrolling. This could be left as problem for the userland, but it's\n // much nicer this way. One less hack for the user to worry about =)\n grid._refreshDimensions();\n\n // Check how much dragged element overlaps the container element.\n gridScore = getRectOverlapScore(itemRect, {\n width: grid._width,\n height: grid._height,\n left: grid._left,\n top: grid._top\n });\n\n // Check if this grid is the best match so far.\n if (gridScore > threshold && gridScore > bestScore) {\n bestScore = gridScore;\n ret = grid;\n }\n\n }\n\n return ret;\n\n }\n\n /**\n * Process item's callback queue.\n *\n * @private\n * @param {Function[]} queue\n * @param {Boolean} interrupted\n * @param {Item} instance\n */\n function processQueue(queue, interrupted, instance) {\n\n var callbacks = queue.splice(0, queue.length);\n var i;\n\n for (i = 0; i < callbacks.length; i++) {\n callbacks[i](interrupted, instance);\n }\n\n }\n\n /**\n * Check if item is in specific state.\n *\n * @private\n * @param {Item} item\n * @param {GridItemState} state\n * - Accepted values are: \"active\", \"inactive\", \"visible\", \"hidden\",\n * \"showing\", \"hiding\", \"positioning\", \"dragging\", \"releasing\" and\n * \"migrating\".\n * @returns {Boolean}\n */\n function isItemInState(item, state) {\n\n var methodName;\n\n if (state === 'inactive') {\n return !item.isActive();\n }\n\n if (state === 'hidden') {\n return !item.isVisible();\n }\n\n methodName = 'is' + state.charAt(0).toUpperCase() + state.slice(1);\n\n return typeof item[methodName] === typeFunction ? item[methodName]() : false;\n\n }\n\n /**\n * Prevent default.\n *\n * @private\n * @param {Object} e\n */\n function preventDefault(e) {\n\n if (e.preventDefault) {\n e.preventDefault();\n }\n\n }\n\n /**\n * Merge default settings with user settings. The returned object is a new\n * object with merged values. The merging is a deep merge meaning that all\n * objects and arrays within the provided settings objects will be also merged\n * so that modifying the values of the settings object will have no effect on\n * the returned object.\n *\n * @private\n * @param {Object} defaultSettings\n * @param {Object} [userSettings]\n * @returns {Object} Returns a new object.\n */\n function mergeSettings(defaultSettings, userSettings) {\n\n // Create a fresh copy of default settings.\n var ret = mergeObjects({}, defaultSettings);\n\n // Merge user settings to default settings.\n ret = userSettings ? mergeObjects(ret, userSettings) : ret;\n\n // Handle visible/hidden styles manually so that the whole object is\n // overriden instead of the props.\n ret.visibleStyles = (userSettings || {}).visibleStyles || (defaultSettings || {}).visibleStyles;\n ret.hiddenStyles = (userSettings || {}).hiddenStyles || (defaultSettings || {}).hiddenStyles;\n\n return ret;\n\n }\n\n /**\n * Resolver for default drag start predicate function.\n *\n * @private\n * @param {Item} item\n * @param {Object} event\n * @returns {Boolean}\n */\n function dragStartPredicateResolve(item, event) {\n\n var predicate = item._drag._startPredicateData;\n var pointer = event.changedPointers[0];\n var pageX = pointer && pointer.pageX || 0;\n var pageY = pointer && pointer.pageY || 0;\n var handleRect;\n\n // If the moved distance is smaller than the threshold distance or there is\n // some delay left, ignore this predicate cycle.\n if (event.distance < predicate.distance || predicate.delay) {\n return;\n }\n\n // Get handle rect.\n handleRect = predicate.handleElement.getBoundingClientRect();\n\n // Reset predicate data.\n dragStartPredicateReset(item);\n\n // If the cursor is still within the handle let's start the drag.\n return isPointWithinRect(pageX, pageY, {\n width: handleRect.width,\n height: handleRect.height,\n left: handleRect.left + (global.pageXOffset || 0),\n top: handleRect.top + (global.pageYOffset || 0)\n });\n\n }\n\n /**\n * Reset for default drag start predicate function.\n *\n * @private\n * @param {Item} item\n */\n function dragStartPredicateReset(item) {\n\n var predicate = item._drag._startPredicateData;\n\n if (predicate) {\n if (predicate.delayTimer) {\n predicate.delayTimer = global.clearTimeout(predicate.delayTimer);\n }\n item._drag._startPredicateData = null;\n }\n\n }\n\n /**\n * Default layout algorithm\n * ************************\n */\n\n /*!\n * muuriLayout v0.5.3\n * Copyright (c) 2016 Niklas Rämö <inramo@gmail.com>\n * Released under the MIT license\n */\n\n /**\n * The default Muuri layout algorithm. Based on MAXRECTS approach as described\n * by Jukka Jylänki in his survey: \"A Thousand Ways to Pack the Bin - A\n * Practical Approach to Two-Dimensional Rectangle Bin Packing.\".\n *\n * This algorithm is intentionally separated from the rest of the codebase,\n * because it is it's own library with a different copyright than the rest of\n * the software. It's also MIT licensed so no worries there. This is intended\n * to be used as Muuri's default layout algorithm and goes hand in hand with\n * Muuri's core development.\n *\n * @private\n * @param {Item[]} items\n * @param {Number} width\n * @param {Number} height\n * @param {Object} options\n * @param {Boolean} [options.fillGaps=false]\n * @param {Boolean} [options.horizontal=false]\n * @param {Boolean} [options.alignRight=false]\n * @param {Boolean} [options.alignBottom=false]\n * @returns {LayoutData}\n */\n function muuriLayout(items, width, height, options) {\n\n var fillGaps = !!options.fillGaps;\n var isHorizontal = !!options.horizontal;\n var alignRight = !!options.alignRight;\n var alignBottom = !!options.alignBottom;\n var rounding = !!options.rounding;\n var layout = {\n slots: {},\n width: isHorizontal ? 0 : (rounding ? Math.round(width) : width),\n height: !isHorizontal ? 0 : (rounding ? Math.round(height) : height),\n setWidth: isHorizontal,\n setHeight: !isHorizontal\n };\n var freeSlots = [];\n var slotIds;\n var slotData;\n var slot;\n var item;\n var itemWidth;\n var itemHeight;\n var i;\n\n // No need to go further if items do not exist.\n if (!items.length) {\n return layout;\n }\n\n // Find slots for items.\n for (i = 0; i < items.length; i++) {\n item = items[i];\n itemWidth = item._width + item._margin.left + item._margin.right;\n itemHeight = item._height + item._margin.top + item._margin.bottom;\n if (rounding) {\n itemWidth = Math.round(itemWidth);\n itemHeight = Math.round(itemHeight);\n }\n slotData = muuriLayout.getSlot(layout, freeSlots, itemWidth, itemHeight, !isHorizontal, fillGaps);\n slot = slotData[0];\n freeSlots = slotData[1];\n if (isHorizontal) {\n layout.width = Math.max(layout.width, slot.left + slot.width);\n }\n else {\n layout.height = Math.max(layout.height, slot.top + slot.height);\n }\n layout.slots[item._id] = slot;\n }\n\n // If the alignment is set to right or bottom, we need to adjust the\n // results.\n if (alignRight || alignBottom) {\n slotIds = Object.keys(layout.slots);\n for (i = 0; i < slotIds.length; i++) {\n slot = layout.slots[slotIds[i]];\n if (alignRight) {\n slot.left = layout.width - (slot.left + slot.width);\n }\n if (alignBottom) {\n slot.top = layout.height - (slot.top + slot.height);\n }\n }\n }\n\n return layout;\n\n }\n\n /**\n * Calculate position for the layout item. Returns the left and top position\n * of the item in pixels.\n *\n * @private\n * @memberof muuriLayout\n * @param {Layout} layout\n * @param {Array} slots\n * @param {Number} itemWidth\n * @param {Number} itemHeight\n * @param {Boolean} vertical\n * @param {Boolean} fillGaps\n * @returns {Array}\n */\n muuriLayout.getSlot = function (layout, slots, itemWidth, itemHeight, vertical, fillGaps) {\n\n var leeway = 0.001;\n var newSlots = [];\n var item = {\n left: null,\n top: null,\n width: itemWidth,\n height: itemHeight\n };\n var slot;\n var potentialSlots;\n var ignoreCurrentSlots;\n var i;\n var ii;\n\n // Try to find a slot for the item.\n for (i = 0; i < slots.length; i++) {\n slot = slots[i];\n if (item.width <= (slot.width + leeway) && item.height <= (slot.height + leeway)) {\n item.left = slot.left;\n item.top = slot.top;\n break;\n }\n }\n\n // If no slot was found for the item.\n if (item.left === null) {\n\n // Position the item in to the bottom left (vertical mode) or top right\n // (horizontal mode) of the grid.\n item.left = vertical ? 0 : layout.width;\n item.top = vertical ? layout.height : 0;\n\n // If gaps don't needs filling do not add any current slots to the new\n // slots array.\n if (!fillGaps) {\n ignoreCurrentSlots = true;\n }\n\n }\n\n // In vertical mode, if the item's bottom overlaps the grid's bottom.\n if (vertical && (item.top + item.height) > layout.height) {\n\n // If item is not aligned to the left edge, create a new slot.\n if (item.left > 0) {\n newSlots.push({\n left: 0,\n top: layout.height,\n width: item.left,\n height: Infinity\n });\n }\n\n // If item is not aligned to the right edge, create a new slot.\n if ((item.left + item.width) < layout.width) {\n newSlots.push({\n left: item.left + item.width,\n top: layout.height,\n width: layout.width - item.left - item.width,\n height: Infinity\n });\n }\n\n // Update grid height.\n layout.height = item.top + item.height;\n\n }\n\n // In horizontal mode, if the item's right overlaps the grid's right edge.\n if (!vertical && (item.left + item.width) > layout.width) {\n\n // If item is not aligned to the top, create a new slot.\n if (item.top > 0) {\n newSlots.push({\n left: layout.width,\n top: 0,\n width: Infinity,\n height: item.top\n });\n }\n\n // If item is not aligned to the bottom, create a new slot.\n if ((item.top + item.height) < layout.height) {\n newSlots.push({\n left: layout.width,\n top: item.top + item.height,\n width: Infinity,\n height: layout.height - item.top - item.height\n });\n }\n\n // Update grid width.\n layout.width = item.left + item.width;\n\n }\n\n // Clean up the current slots making sure there are no old slots that\n // overlap with the item. If an old slot overlaps with the item, split it\n // into smaller slots if necessary.\n for (i = fillGaps ? 0 : ignoreCurrentSlots ? slots.length : i; i < slots.length; i++) {\n potentialSlots = muuriLayout.splitRect(slots[i], item);\n for (ii = 0; ii < potentialSlots.length; ii++) {\n slot = potentialSlots[ii];\n // Let's make sure here that we have a big enough slot\n // (width/height > 0.49px) and also let's make sure that the slot is\n // within the boundaries of the grid.\n if (slot.width > 0.49 && slot.height > 0.49 && ((vertical && slot.top < layout.height) || (!vertical && slot.left < layout.width))) {\n newSlots.push(slot);\n }\n }\n }\n\n // Sanitize new slots.\n if (newSlots.length) {\n newSlots = muuriLayout.purgeRects(newSlots).sort(vertical ? muuriLayout.sortRectsTopLeft : muuriLayout.sortRectsLeftTop);\n }\n\n // Return the item and updated slots data.\n return [item, newSlots];\n\n };\n\n /**\n * Punch a hole into a rectangle and split the remaining area into smaller\n * rectangles (4 at max).\n *\n * @private\n * @param {Rectangle} rect\n * @param {Rectangle} hole\n * returns {Rectangle[]}\n */\n muuriLayout.splitRect = function (rect, hole) {\n\n var ret = [];\n\n // If the rect does not overlap with the hole add rect to the return data as\n // is.\n if (!muuriLayout.doRectsOverlap(rect, hole)) {\n return [{\n left: rect.left,\n top: rect.top,\n width: rect.width,\n height: rect.height\n }];\n }\n\n // Left split.\n if (rect.left < hole.left) {\n ret.push({\n left: rect.left,\n top: rect.top,\n width: hole.left - rect.left,\n height: rect.height\n });\n }\n\n // Right split.\n if ((rect.left + rect.width) > (hole.left + hole.width)) {\n ret.push({\n left: hole.left + hole.width,\n top: rect.top,\n width: (rect.left + rect.width) - (hole.left + hole.width),\n height: rect.height\n });\n }\n\n // Top split.\n if (rect.top < hole.top) {\n ret.push({\n left: rect.left,\n top: rect.top,\n width: rect.width,\n height: hole.top - rect.top\n });\n }\n\n // Bottom split.\n if ((rect.top + rect.height) > (hole.top + hole.height)) {\n ret.push({\n left: rect.left,\n top: hole.top + hole.height,\n width: rect.width,\n height: (rect.top + rect.height) - (hole.top + hole.height)\n });\n }\n\n return ret;\n\n };\n\n /**\n * Check if two rectangles overlap.\n *\n * @private\n * @memberof muuriLayout\n * @param {Rectangle} a\n * @param {Rectangle} b\n * @returns {Boolean}\n */\n muuriLayout.doRectsOverlap = function (a, b) {\n\n return !((a.left + a.width) <= b.left || (b.left + b.width) <= a.left || (a.top + a.height) <= b.top || (b.top + b.height) <= a.top);\n\n };\n\n /**\n * Check if a rectangle is fully within another rectangle.\n *\n * @private\n * @memberof muuriLayout\n * @param {Rectangle} a\n * @param {Rectangle} b\n * @returns {Boolean}\n */\n muuriLayout.isRectWithinRect = function (a, b) {\n\n return a.left >= b.left && a.top >= b.top && (a.left + a.width) <= (b.left + b.width) && (a.top + a.height) <= (b.top + b.height);\n\n };\n\n /**\n * Loops through an array of rectangles and removes all that are fully within\n * another rectangle in the array.\n *\n * @private\n * @memberof muuriLayout\n * @param {Rectangle[]} rects\n * @returns {Rectangle[]}\n */\n muuriLayout.purgeRects = function (rects) {\n\n var i = rects.length;\n var ii;\n var rectA;\n var rectB;\n\n while (i--) {\n rectA = rects[i];\n ii = rects.length;\n while (ii--) {\n rectB = rects[ii];\n if (i !== ii && muuriLayout.isRectWithinRect(rectA, rectB)) {\n rects.splice(i, 1);\n break;\n }\n }\n }\n\n return rects;\n\n };\n\n /**\n * Sort rectangles with top-left gravity.\n *\n * @private\n * @memberof muuriLayout\n * @param {Rectangle} a\n * @param {Rectangle} b\n * @returns {Number}\n */\n muuriLayout.sortRectsTopLeft = function (a, b) {\n\n return a.top - b.top || a.left - b.left;\n\n };\n\n /**\n * Sort rectangles with left-top gravity.\n *\n * @private\n * @memberof muuriLayout\n * @param {Rectangle} a\n * @param {Rectangle} b\n * @returns {Number}\n */\n muuriLayout.sortRectsLeftTop = function (a, b) {\n\n return a.left - b.left || a.top - b.top;\n\n };\n\n /**\n * Type definitions\n * ****************\n */\n\n /* eslint-disable */\n /**\n * The values by which multiple grid items can be queried. An html element or\n * an array of HTML elements. Item or an array of items. Node list, live or\n * static. Number (index) or a list of numbers (indices).\n *\n * @typedef {(HTMLElement|HTMLElement[]|Item|Item[]|NodeList|Number|Number[])} GridMultiItemQuery\n */\n /* eslint-enable */\n\n /**\n * The values by which a single grid item can be queried. An html element, an\n * item instance or a number (index).\n *\n * @typedef {(HTMLElement|Item|Number)} GridSingleItemQuery\n */\n\n /**\n * The grid item's state, a string. Accepted values are: \"active\", \"inactive\",\n * \"visible\", \"hidden\", \"showing\", \"hiding\", \"positioning\", \"dragging\",\n * \"releasing\" and \"migrating\".\n *\n * @typedef {String} GridItemState\n */\n\n /**\n * The data that is required to orchestrate a sort action during drag.\n *\n * @typedef {Object} DragSortCommand\n * @param {String} action\n * - \"move\" or \"swap\".\n * @param {Number} index\n * - target index.\n * @param {?Grid} [grid=null]\n * - target grid.\n */\n\n /**\n * A rectangle is an object with width, height and offset (left and top) data.\n *\n * @typedef {Object} Rectangle\n * @property {Number} width\n * @property {Number} height\n * @property {Number} left\n * @property {Number} top\n */\n\n /**\n * Layout data for the layout instance.\n *\n * @typedef {Object} LayoutData\n * @property {Object} slots\n * @property {Number} width\n * @property {Number} height\n * @property {Boolean} setWidth\n * @property {Boolean} setHeight\n */\n\n /**\n * @callback LayoutCallback\n * @param {Boolean} isAborted\n * - Was the layout procedure aborted?\n * @param {Item[]} items\n * - The items that were attempted to be positioned.\n */\n\n /**\n * @callback ShowCallback\n * @param {Item[]} items\n * - The items that were successfully shown without interruptions.\n */\n\n /**\n * @callback HideCallback\n * @param {Item[]} items\n * - The items that were successfully hidden without interruptions.\n */\n\n /**\n * @callback FilterCallback\n * @param {Item[]} shownItems\n * - The items that were shown.\n * @param {Item[]} hiddenItems\n * - The items that were hidden.\n */\n\n /**\n * Init\n */\n\n return Grid;\n\n}));",
"type": "application/javascript",
"title": "$:/plugins/BTC/tiddly-touch/lib/muuri.js",
"tags": "",
"module-type": "library",
"modified": "20180121164318543",
"created": "20180118195028747"
},
"$:/plugins/BTC/tiddly-touch/macros": {
"text": "\\define hide-tiddler-borders-and-gaps()\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!seamless\" type=\"match\" text=\"yes\">\n\n.tc-grid-1 {\n background-color: <<colour tiddler-background>> !important;\n}\n.tc-tiddler-frame {\n box-shadow: none !important;\n border: none !important;\n margin: 0px 0px 0px 0px !important;\n border-radius: 0px !important;\n}\n<$list filter=\"1 2 3 4 5 6 7 8 9 10 11 12\" variable=\"spanValue\">\n.tc-tiddler-frame.span-<<spanValue>> {\n width: calc((100% / 12 * <<spanValue>>)) !important;\n min-width: calc((100% / 12 * <<spanValue>>)) !important;\n}\n\n</$list>\n\n.tc-tiddler-frame.span-13 {\n width: calc((100% / 5 * 4)) !important;\n min-width: calc((100% / 5 * 4)) !important;\n}\n\n</$reveal>\n\\end\n\\define you-better-disable-dragging()\n<$reveal state=\"$:/view\" type=\"match\" text=\"muuri\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!drag-enabled\" type=\"nomatch\" text=\"no\">\n\n<$macrocall $name=\"attention\" text=\"\"\"\n\n!!!//you better ''disable global dragging'' for this: {{$:/plugins/BTC/tiddly-touch/Buttons/toggle-drag}}//\n\n\"\"\"/>\n</$reveal>\n</$reveal>\n\\end\n\\define mobile-portrait-tiles()\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!align-horizontal\" type=\"nomatch\" text=\"yes\">\n<$set name=\"columnCount\" value={{$:/plugins/BTC/tiddly-touch/config!!column-count}}>\n.tc-tiddler-frame, .tc-tiddler-edit-frame {\n width: calc(100% - 16px);\n min-width: calc(100% - 16px) ;\n}\n<$list filter=\"1 2 3 4 5 6 7 8 9 10 11 12\" variable=\"spanValue\">\n.tc-tiddler-frame.span-<<spanValue>> {\n width: calc(100% - 16px);\n min-width: calc(100% - 16px);\n}\n</$list>\n</$set>\n</$reveal>\n\\end\n\\define sidebar-new-window-tiddler-edit-frame-hide()\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!sidebar-new-window\" type=\"match\" text=\"yes\">\n.tc-story-river .tc-tiddler-edit-frame {\n\n}\n</$reveal>\n\\end\n\\define tiddly-touch-toolbar-left-right()\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!toolbar-right\" type=\"match\" text=\"yes\">\n\n</$reveal>\n\\end\n\\define vertical-toolbar-yes-no()\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!vertical-toolbar\" type=\"nomatch\" text=\"no\">\n.tc-tiddler-view-frame:not(.tc-tiddler-folded) .tc-tiddler-controls {\n width: 1.8em;\n right: -60px;\n position: fixed;\n top: -20px;\n}\n@media (max-width: 500px) {\n.tc-tiddler-view-frame:not(.tc-tiddler-folded) .tc-tiddler-controls {\n width: 1em;\n right: -30px;\n position: fixed;\n top: -10px;\n}\n}\n</$reveal>\n\\end\n\\define if-horizontal-grid(text)\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!align-horizontal\" type=\"match\" text=\"yes\">\n$text$\n</$reveal>\n\\end\n\\define toggle-muuri-columns()\n<$set name=\"offSetPx\" filter=\"[[$:/plugins/BTC/tiddly-touch/config]get[seamless]regexp[^yes$]addprefix[0]removesuffix[yes]] [[$:/plugins/BTC/tiddly-touch/config]get[seamless]regexp[^no$]addprefix[16]removesuffix[no]]\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!column-count\" type=\"nomatch\" text=\"\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!align-horizontal\" type=\"nomatch\" text=\"yes\">\n<$set name=\"columnCount\" value={{$:/plugins/BTC/tiddly-touch/config!!column-count}}>\n.tc-tiddler-frame, .tc-tiddler-edit-frame {\n width: calc((100% / <<columnCount>>) - <<offSetPx>>px);\n min-width: calc((100% / <<columnCount>>) - <<offSetPx>>px) ;\n}\n@media (min-width: 500px) {\n.tc-tiddler-frame, .tc-tiddler-edit-frame {\n width: calc((100% / <<columnCount>>) - <<offSetPx>>px);\n min-width: calc((100% / <<columnCount>>) - <<offSetPx>>px);\n}\n}\n\n<$list filter=\"[<columnCount>regexp[^(4|5|6)$]]\">\n\n.tc-tiddler-frame {\n padding-left: 20px;\n padding-right: 20px;\n}\n\n.tc-tiddler-controls {\n right: -40px !important;\n}\n\n.tc-tiddler-info {\n margin-left: -20px;\n margin-right: -20px;\n padding-left: 10px;\n padding-right: 10px;\n}\n\n.tc-unfold-banner {\n margin-left: -21px;\n}\n\n.tc-fold-banner {\n margin-left: -17px;\n width: 15px;\n}\n\n</$list>\n\n.tc-tiddler-frame.span-4, .tc-tiddler-frame.span-5, .tc-tiddler-frame.span-6 , .tc-tiddler-frame.span-7, .tc-tiddler-frame.span-8, .tc-tiddler-frame.span-9 , .tc-tiddler-frame.span-10, .tc-tiddler-frame.span-11, .tc-tiddler-frame.span-12, , .tc-tiddler-frame.span-13 {\n padding-left: 42px !important;\n padding-right: 42px !important;\n}\n\n.tc-tiddler-frame.span-1, .tc-tiddler-frame.span-2, .tc-tiddler-frame.span-3 {\n padding-left: 20px;\n padding-right: 20px;\n}\n\n.span-1 .tc-tiddler-controls, .span-2 .tc-tiddler-controls, .span-3 .tc-tiddler-controls {\n right: -40px !important;\n}\n\n.span-1 .tc-tiddler-info, .span-2 .tc-tiddler-info, .span-3 .tc-tiddler-info {\n margin-left: -20px;\n margin-right: -20px;\n padding-left: 10px;\n padding-right: 10px;\n}\n\n.span-1 .tc-unfold-banner, .span-2 .tc-unfold-banner, .span-3 .tc-unfold-banner {\n margin-left: -21px;\n}\n\n.span-1 .tc-fold-banner, .span-2 .tc-fold-banner, .span-3 .tc-fold-banner {\n margin-left: -17px;\n width: 15px;\n}\n\n\n<$list filter=\"1 2 3 4 5 6 7 8 9 10 11 12\" variable=\"spanValue\">\n.tc-tiddler-frame.span-<<spanValue>> {\n width: calc((100% / 12 * <<spanValue>>) - <<offSetPx>>px);\n min-width: calc((100% / 12 * <<spanValue>>) - <<offSetPx>>px);\n}\n@media (min-width: 500px) {\n.tc-tiddler-frame.span-<<spanValue>> {\n width: calc((100% / 12 * <<spanValue>>) - <<offSetPx>>px) !important;\n min-width: calc((100% / 12 * <<spanValue>>) - <<offSetPx>>px) !important;\n}\n}\n</$list>\n.tc-tiddler-frame.span-13 {\n width: calc((100% / 5 * 4) - <<offSetPx>>px) !important;\n min-width: calc((100% / 5 * 4) - <<offSetPx>>px) !important;\n}\n</$set>\n</$reveal>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!column-count\" type=\"nomatch\" text=\"\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!align-horizontal\" type=\"match\" text=\"yes\">\n<$set name=\"columnCount\" value={{$:/plugins/BTC/tiddly-touch/config!!column-count}}>\n.tc-tiddler-frame, .tc-tiddler-edit-frame {\n width: calc((100vw - 84px) / <<columnCount>> - <<offSetPx>>px) !important;\n min-width: calc((100vw - 84px) / <<columnCount>> - <<offSetPx>>px) !important;\n}\n@media (min-width: 500px) {\n.tc-tiddler-frame, .tc-tiddler-edit-frame {\n width: calc((100vw - 84px) / <<columnCount>> - <<offSetPx>>px) !important;\n min-width: calc((100vw - 84px) / <<columnCount>> - <<offSetPx>>px) !important;\n}\n}\n<$list filter=\"1 2 3 4 5 6 7 8 9 10 11 12\" variable=\"spanValue\">\n.tc-tiddler-frame.span-<<spanValue>> {\n width: calc(((100vw - 84px) * <<spanValue>> / 12) - <<offSetPx>>px);\n min-width: calc(((100vw - 84px) * <<spanValue>> / 12) - <<offSetPx>>px);\n}\n@media (min-width: 500px) {\n.tc-tiddler-frame.span-<<spanValue>> {\n width: calc(((100vw - 84px) * <<spanValue>> / 12) - <<offSetPx>>px) !important;\n min-width: calc(((100vw - 84px) * <<spanValue>> / 12) - <<offSetPx>>px)!important;\n}\n}\n</$list>\n.tc-tiddler-frame.span-13 {\n width: calc((100% / 5 * 4) - <<offSetPx>>px) !important;\n min-width: calc((100% / 5 * 4) - <<offSetPx>>px) !important;\n}\n</$set>\n</$reveal>\n</$reveal>\n\\end\n\\define vertical-toolbar-macro()\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!vertical-toolbar\" type=\"nomatch\" text=\"no\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-controls\" type=\"nomatch\" text=\"yes\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ViewToolbar]![$:/plugins/BTC/tiddly-touch/Buttons/toggle-tiddler-width]![$:/core/ui/Buttons/more-tiddler-actions]![$:/core/ui/Buttons/fold-bar]lookup[$:/config/ViewToolbarButtons/Visibility/]!regexp[^hide$]count[]]\" variable=\"toolbarCount\">\n.tc-tiddler-frame:not(.tc-tiddler-folded) {\n min-height: calc(<<toolbarCount>> * 175px / 4);\n}\n</$list>\n</$reveal>\n</$reveal>\n\\end\n\\define if-dragging-enabled(text)\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!drag-enabled\" type=\"match\" text=\"yes\">\n$text$\n</$reveal>\n\\end\n\\define if-spreadsheet-view(text)\n<$list filter=\"[[$:/core/ui/PageTemplate/spreadsheet]tag[$:/tags/PageTemplate]]\">\n$text$\n</$list>\n\\end\n\\define show-hide-right-grid()\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!right-grid\" type=\"match\" text=\"hide\">\n\n.tc-grid-3 {\n display: none !important;\n visibility: hidden;\n}\n\n</$reveal>\n\\end\n\\define show-hide-left-grid()\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!left-grid\" type=\"match\" text=\"hide\">\n\nsection.tc-grid-2, .grid-container-2, .tc-grid-2 .tc-tiddler-frame {\n display: none !important;\n visibility: hidden;\n}\n\n</$reveal>\n\\end\n\\define leftgrid-width-macro()\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!left-grid-width\" type=\"nomatch\" text=\"\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!left-grid\" type=\"nomatch\" text=\"hide\">\n<$set name=\"leftGridWidth\" value={{$:/plugins/BTC/tiddly-touch/config!!left-grid-width}}>\n.tc-grid-2 {\n width: calc(13% + ((<<leftGridWidth>> - 1) * (100vw / 20))) !important;\n}\n.tc-grid-1 {\n width: calc(74% - ((<<leftGridWidth>> - 1) * (100vw / 20))) !important;\n}\n</$set>\n</$reveal>\n</$reveal>\n\\end\n\\define rightgrid-width-macro()\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!right-grid-width\" type=\"nomatch\" text=\"\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!right-grid\" type=\"nomatch\" text=\"hide\">\n<$list filter=\"[[$:/plugins/BTC/tiddly-touch/config]get[left-grid]regexp[^hide$]]\">\n<$set name=\"rightGridWidth\" value={{$:/plugins/BTC/tiddly-touch/config!!right-grid-width}}>\n\n.tc-grid-2 {\n display: none !important;\n}\n\n.tc-grid-3 {\n width: calc(13% + ((<<rightGridWidth>> - 1) * (100vw / 20)));\n}\n\n.tc-grid-1 {\n width: calc(87% - ((<<rightGridWidth>> - 1) * (100vw / 20)) - 21px);\n}\n\n</$set>\n</$list>\n<$list filter=\"[[$:/plugins/BTC/tiddly-touch/config]get[left-grid]!regexp[^hide$]]\">\n<$vars rightGridWidth={{$:/plugins/BTC/tiddly-touch/config!!right-grid-width}} leftGridWidth={{$:/plugins/BTC/tiddly-touch/config!!left-grid-width}}>\n\n.tc-grid-3 {\n width: calc(13% + ((<<rightGridWidth>> - 1) * (100vw / 20))) !important;\n}\n.tc-grid-2 {\n width: calc(13% + ((<<leftGridWidth>> - 1) * (100vw / 20))) !important;\n}\n.tc-grid-1 {\n width: calc(74% - ((<<rightGridWidth>> - 1) * (100vw / 20)) - ((<<leftGridWidth>> - 1) * (100vw / 20)) - 42px);\n left: calc(13% + ((<<leftGridWidth>> - 1) * (100vw / 20)) + 21px);\n}\n\n</$vars>\n</$list>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!right-grid\" type=\"match\" text=\"hide\">\n<$list filter=\"[[$:/plugins/BTC/tiddly-touch/config]get[left-grid]regexp[^hide$]]\">\n<$set name=\"rightGridWidth\" value={{$:/plugins/BTC/tiddly-touch/config!!right-grid-width}}>\n\n.tc-grid-1 {\n width: 100%;\n}\n\n.tc-grid-2 {\n display: none;\n}\n\n</$set>\n</$list>\n<$list filter=\"[[$:/plugins/BTC/tiddly-touch/config]get[left-grid]!regexp[^hide$]]\">\n<$vars rightGridWidth={{$:/plugins/BTC/tiddly-touch/config!!right-grid-width}} leftGridWidth={{$:/plugins/BTC/tiddly-touch/config!!left-grid-width}}>\n\n.tc-grid-2 {\n width: calc(13% + ((<<leftGridWidth>> - 1) * (100vw / 20)) + 8px);\n}\n\n.tc-grid-1 {\n width: calc(87% -\n ((<<leftGridWidth>> - 1) * (100vw / 20)) - 21px) ;\n left: calc(13% + ((<<leftGridWidth>> - 1) * (100vw / 20)) + 21px);\n right: 0px;\n}\n\n</$vars>\n</$list>\n</$reveal>\n</$reveal>\n\\end",
"title": "$:/plugins/BTC/tiddly-touch/macros",
"tags": "$:/tags/Macro",
"modified": "20180121152925882",
"created": "20180118200039067"
},
"$:/plugins/BTC/tiddly-touch/macros/grid-item-class.js": {
"text": "/*\\\ntitle: $:/plugins/BTC/tiddly-touch/macros/grid-item-class.js\ntype: application/javascript\nmodule-type: macro\ntags: $:/tags/Macro\n\nMacro to generate a list of CSS classes for the curren tiddler view\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"grid-item-class\";\n\nexports.params = [\n { name: \"default\", default: \"grid-item-content\" }\n];\n\n/*\nRun the macro\n*/\nexports.run = function(defaultClass) {\n var tiddler = this.wiki.getTiddler(this.getVariable(\"currentTiddler\"));\n var output = defaultClass;\n\n if (!tiddler) {\n return output;\n }\n\n var viewClass = tiddler.fields['view-class'];\n if (viewClass) {\n output += \" \" + viewClass;\n }\n\n var tiddlerWidth = tiddler.fields['muuri-tiddler-width'];\n if (tiddlerWidth) {\n switch(tiddlerWidth) {\n case \"0\":\n\t\toutput += \" \";\n break;\n case \"1\":\n\t\toutput += \" span-12\";\n break;\n case \"2\":\n\t\toutput += \" span-8\";\n break;\n case \"3\":\n\t\toutput += \" span-6\";\n break;\n case \"4\":\n\t\toutput += \" span-4\";\n break;\n case \"5\":\n\t\toutput += \" span-3\";\n break;\n case \"6\":\n\t\toutput += \" span-2\";\n break;\n case \"7\":\n output += \" span-10\";\n break;\n case \"8\":\n output += \" span-9\";\n break;\n case \"9\":\n output += \" span-13\";\n break;\n default:\n\t\toutput += \" \";\n\t}\n }\n return output;\n};\n})();\n",
"type": "application/javascript",
"title": "$:/plugins/BTC/tiddly-touch/macros/grid-item-class.js",
"tags": "$:/tags/Macro",
"revision": "0",
"module-type": "macro",
"modified": "20180121105655908",
"created": "20180103110940949",
"bag": "default"
},
"$:/plugins/BTC/tiddly-touch/PageTemplate/LeftBar": {
"text": "\\define config-title()\n$:/config/PageControlButtons/Visibility/$(listItem)$\n\\end\n\\define leftbar-config-title()\n$:/config/LeftBarButtons/Visibility/$(listItem)$\n\\end\n\n<div class=\"tc-leftbar\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/PageControls]!has[draft.of]!title[$:/core/ui/Buttons/save-wiki]]\" variable=\"listItem\">\n<$reveal type=\"nomatch\" state=<<config-title>> text=\"hide\">\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n</$set>\n</$reveal>\n</$list>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/LeftBar]!has[draft.of]]\" variable=\"listItem\">\n<$reveal type=\"nomatch\" state=<<leftbar-config-title>> text=\"hide\">\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n</$set>\n</$reveal>\n</$list>\n{{$:/plugins/BTC/tiddly-touch/Buttons/sidebar}}\n\n</div>\n",
"type": "text/vnd.tiddlywiki",
"title": "$:/plugins/BTC/tiddly-touch/PageTemplate/LeftBar",
"revision": "0",
"modified": "20180121165555479",
"list-after": "$:/plugins/BTC/tiddly-touch/PageTemplate/muuri",
"created": "20171113175754780",
"bag": "default"
},
"$:/plugins/BTC/tiddly-touch/PageTemplate/muuri": {
"text": "<section class=\"tc-story-river\">\n\n<$muuri target={{$:/plugins/BTC/tiddly-touch/config!!child-class}} target-is-tiddler=\"yes\" fill-gaps={{$:/plugins/BTC/tiddly-touch/config!!fill-gaps}} horizontal={{$:/plugins/BTC/tiddly-touch/config!!align-horizontal}} align-right={{$:/plugins/BTC/tiddly-touch/config!!align-right}} align-bottom={{$:/plugins/BTC/tiddly-touch/config!!align-bottom}} dragging={{$:/plugins/BTC/tiddly-touch/config!!drag-enabled}}>\n\n<$list filter=\"[list[$:/StoryList]]\" history=\"$:/HistoryList\" template=\"$:/plugins/BTC/tiddly-touch/ui/ViewTemplate\" editTemplate=\"$:/plugins/BTC/tiddly-touch/ui/EditTemplate\" storyview={{$:/view}} emptyMessage={{$:/config/EmptyStoryMessage}}/>\n\n</$muuri>\n\n<section class=\"story-frontdrop\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/BelowStory]!has[draft.of]]\">\n\n<$transclude/>\n\n</$list>\n\n</section>\n\n</section>",
"title": "$:/plugins/BTC/tiddly-touch/PageTemplate/muuri",
"modified": "20180121165555480",
"created": "20180118195806654"
},
"$:/plugins/BTC/tiddly-touch/ui/EditTemplate": {
"text": "\\define actions()\n<$action-sendmessage $message=\"tm-add-tag\" $param={{$:/temp/NewTagName}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n<$action-sendmessage $message=\"tm-add-field\" $name={{$:/temp/newfieldname}} $value={{$:/temp/newfieldvalue}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldname\"/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldvalue\"/>\n<$action-sendmessage $message=\"tm-save-tiddler\"/>\n\\end\n\\define frame-classes()\ntc-tiddler-frame tc-tiddler-edit-frame $(missingTiddlerClass)$ $(shadowTiddlerClass)$ $(systemTiddlerClass)$ $(muuriViewClasses)$\n\\end\n<$set name=\"muuriViewClasses\" value=<<grid-item-class>>><div class=<<frame-classes>>>\n<$fieldmangler>\n<$set name=\"storyTiddler\" value=<<currentTiddler>>>\n<$keyboard key=\"((cancel-edit-tiddler))\" message=\"tm-cancel-tiddler\">\n<$keyboard key=\"((save-tiddler))\" actions=<<actions>>>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/EditTemplate]!has[draft.of]]\" variable=\"listItem\">\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n<$transclude tiddler=<<listItem>>/>\n</$set>\n</$list>\n</$keyboard>\n</$keyboard>\n</$set>\n</$fieldmangler>\n</div></$set>\n",
"title": "$:/plugins/BTC/tiddly-touch/ui/EditTemplate",
"tags": "",
"modified": "20180120165137852",
"created": "20180120163952016"
},
"$:/plugins/BTC/tiddly-touch/ui/ViewTemplate": {
"text": "\\define frame-classes()\ntc-tiddler-frame tc-tiddler-view-frame $(muuriViewClasses)$ $(missingTiddlerClass)$ $(shadowTiddlerClass)$ $(systemTiddlerClass)$ $(tiddlerTagClasses)$ $(foldedState)$ $(morePopupStateClass)$\n\\end\n\\define folded-state()\n$:/state/folded/$(currentTiddler)$\n\\end\n\\define more-popup-state()\n$:/state/popup/more/$(currentTiddler)$\n\\end\n<$set name=\"storyTiddler\" value=<<currentTiddler>>><$set name=\"tiddlerInfoState\" value=<<qualify \"$:/state/popup/tiddler-info\">>><$set name=\"morePopupState\" value=<<more-popup-state>>><$tiddler tiddler=<<currentTiddler>>><$set name=\"foldedState\"\n value={{{ [all[tiddlers]prefix[$:/state/folded]suffix<currentTiddler>is[tiddler]get[text]regexp[^hide$]addprefix[tc-tiddler-folded]removesuffix[hide]] }}}><$set name=\"morePopupStateClass\" value={{{ [<morePopupState>!is[missing]suffix<currentTiddler>addprefix[tc-tiddler-more-popup]removesuffix<morePopupState>] }}}><$set name=\"muuriViewClasses\" value=<<grid-item-class>>><div class=<<frame-classes>>><$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ViewTemplate]!has[draft.of]]\" variable=\"listItem\"><$transclude tiddler=<<listItem>>/></$list>\n</div>\n</$set></$set></$set>\n</$tiddler></$set></$set></$set>\n",
"type": "text/vnd.tiddlywiki",
"title": "$:/plugins/BTC/tiddly-touch/ui/ViewTemplate",
"tiddler-width": "5",
"tags": "",
"revision": "0",
"modified": "20180120154325848",
"created": "20180103134840871",
"bag": "default"
},
"$:/plugins/BTC/tiddly-touch/Buttons/show-hide-titles-tags-controls": {
"text": "\\define show-hide-tiddler-title-tags()\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-titles\" type=\"match\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-tags\" type=\"nomatch\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-controls\" type=\"nomatch\" text=\"yes\">\n.tc-tiddler-frame .tc-title, .tc-tiddler-frame .tc-subtitle {\n display: none;\n}\n.tc-tiddler-frame {\n padding-top: 10px;\n}\n.tc-tiddler-controls {\n padding-top: 18px;\n}\n</$reveal>\n</$reveal>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-titles\" type=\"match\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-tags\" type=\"match\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-controls\" type=\"nomatch\" text=\"yes\">\n.tc-tiddler-frame .tc-title, .tc-tiddler-frame .tc-subtitle, .tc-tiddler-frame .tc-tags-wrapper {\n display: none;\n}\n.tc-tiddler-frame {\n padding-top: 10px;\n}\n.tc-tiddler-controls {\n padding-top: 18px;\n}\n</$reveal>\n</$reveal>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-titles\" type=\"match\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-tags\" type=\"match\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-controls\" type=\"match\" text=\"yes\">\n.tc-tiddler-frame .tc-title, .tc-tiddler-frame .tc-subtitle, .tc-tiddler-frame .tc-tags-wrapper, .tc-tiddler-frame .tc-tiddler-controls {\n display: none;\n}\n.tc-tiddler-frame {\n padding-top: 10px;\n}\n.tc-tiddler-controls {\n padding-top: 18px;\n}\n</$reveal>\n</$reveal>\n</$reveal>\n\\end\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-titles\" type=\"nomatch\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-tags\" type=\"nomatch\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-controls\" type=\"nomatch\" text=\"yes\">\n<$button class=\"tc-btn-invisible\"><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"hide-titles\" $value=\"yes\"/>{{$:/plugins/BTC/tiddly-touch/icons!!visibility}}\n</$button>\n</$reveal>\n</$reveal>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-titles\" type=\"match\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-tags\" type=\"nomatch\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-controls\" type=\"nomatch\" text=\"yes\">\n<$button class=\"tc-btn-invisible\"><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"hide-tags\" $value=\"yes\"/>{{$:/plugins/BTC/tiddly-touch/icons!!visibility-off-blue}}\n</$button>\n</$reveal>\n</$reveal>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-titles\" type=\"match\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-tags\" type=\"match\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-controls\" type=\"nomatch\" text=\"yes\">\n<$button class=\"tc-btn-invisible tc-toolbar-icon\"><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"hide-controls\" $value=\"yes\"/>{{$:/plugins/BTC/tiddly-touch/icons!!visibility-off-green}}\n</$button>\n</$reveal>\n</$reveal>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-titles\" type=\"match\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-tags\" type=\"match\" text=\"yes\">\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!hide-controls\" type=\"match\" text=\"yes\">\n<$button class=\"tc-btn-invisible tc-toolbar-icon\"><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"hide-titles\" $value=\"no\"/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"hide-tags\" $value=\"no\"/><$action-setfield $tiddler=\"$:/plugins/BTC/tiddly-touch/config\" $field=\"hide-controls\" $value=\"no\"/>{{$:/plugins/BTC/tiddly-touch/icons!!visibility-off-red}}\n</$button>\n</$reveal>\n</$reveal>\n</$reveal>",
"title": "$:/plugins/BTC/tiddly-touch/Buttons/show-hide-titles-tags-controls",
"tags": "$:/tags/LeftBar $:/tags/Macro",
"modified": "20180119113438872",
"description": "hide titles, tags and controls of tiddlers with a state-cycling button",
"created": "20180106100247999",
"caption": "{{$:/plugins/BTC/tiddly-touch/icons!!visibility-off-blue}} hide titles, tags and controls"
},
"$:/plugins/BTC/tiddly-touch/Buttons/sidebar": {
"text": "<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!sidebar-new-window\" type=\"nomatch\" text=\"yes\">\n<$reveal state=\"$:/state/sidebar\" type=\"nomatch\" text=\"no\">\n<$button set=\"$:/state/sidebar\" setTo=\"no\" tooltip={{$:/language/Buttons/HideSideBar/Hint}} aria-label={{$:/language/Buttons/HideSideBar/Caption}} class=\"tc-btn-invisible\">{{$:/core/images/chevron-right}}</$button>\n</$reveal>\n<$reveal state=\"$:/state/sidebar\" type=\"match\" text=\"no\">\n<$button set=\"$:/state/sidebar\" setTo=\"yes\" tooltip={{$:/language/Buttons/ShowSideBar/Hint}} aria-label={{$:/language/Buttons/ShowSideBar/Caption}} class=\"tc-btn-invisible\">{{$:/core/images/chevron-left}}</$button>\n</$reveal>\n</$reveal>\n<$reveal state=\"$:/plugins/BTC/tiddly-touch/config!!sidebar-new-window\" type=\"match\" text=\"yes\">\n<$button tooltip=\"open sidebar in new window\" aria-label={{$:/language/Buttons/ShowSideBar/Caption}} class=\"tc-btn-invisible\">{{$:/core/images/chevron-left}}\n<$action-sendmessage $message=\"tm-open-window\" $param=\"$:/core/ui/PageTemplate/sidebar-new-window\"/></$button>\n</$reveal>\n",
"title": "$:/plugins/BTC/tiddly-touch/Buttons/sidebar",
"modified": "20180102093936338",
"created": "20180102082231778"
},
"$:/plugins/BTC/tiddly-touch/ControlPanel/Toolbars/LeftBar": {
"text": "\\define lingo-base() $:/language/TiddlerInfo/\n\n\\define config-base() $:/config/LeftBarButtons/Visibility/\n\nChoose which buttons are displayed inside the [[LeftBar|$:/plugins/BTC/tiddly-touch/PageTemplate/LeftBar]]. Drag and drop to change the ordering\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$macrocall $name=\"list-tagged-draggable\" tag=\"$:/tags/LeftBar\" itemTemplate=\"$:/core/ui/ControlPanel/Toolbars/ItemTemplate\"/>\n\n</$set>\n\n</$set>\n",
"title": "$:/plugins/BTC/tiddly-touch/ControlPanel/Toolbars/LeftBar",
"tags": "$:/tags/ControlPanel/Toolbars",
"modified": "20180102122211423",
"created": "20180102121627295",
"caption": "LeftBar"
},
"$:/plugins/BTC/tiddly-touch/lib/hammer.js": {
"text": "/*! Hammer.JS - v2.0.7 - 2016-04-22\n * http://hammerjs.github.io/\n *\n * Copyright (c) 2016 Jorik Tangelder;\n * Licensed under the MIT license */\n(function(window, document, exportName, undefined) {\n 'use strict';\n\nvar VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o'];\nvar TEST_ELEMENT = document.createElement('div');\n\nvar TYPE_FUNCTION = 'function';\n\nvar round = Math.round;\nvar abs = Math.abs;\nvar now = Date.now;\n\n/**\n * set a timeout with a given scope\n * @param {Function} fn\n * @param {Number} timeout\n * @param {Object} context\n * @returns {number}\n */\nfunction setTimeoutContext(fn, timeout, context) {\n return setTimeout(bindFn(fn, context), timeout);\n}\n\n/**\n * if the argument is an array, we want to execute the fn on each entry\n * if it aint an array we don't want to do a thing.\n * this is used by all the methods that accept a single and array argument.\n * @param {*|Array} arg\n * @param {String} fn\n * @param {Object} [context]\n * @returns {Boolean}\n */\nfunction invokeArrayArg(arg, fn, context) {\n if (Array.isArray(arg)) {\n each(arg, context[fn], context);\n return true;\n }\n return false;\n}\n\n/**\n * walk objects and arrays\n * @param {Object} obj\n * @param {Function} iterator\n * @param {Object} context\n */\nfunction each(obj, iterator, context) {\n var i;\n\n if (!obj) {\n return;\n }\n\n if (obj.forEach) {\n obj.forEach(iterator, context);\n } else if (obj.length !== undefined) {\n i = 0;\n while (i < obj.length) {\n iterator.call(context, obj[i], i, obj);\n i++;\n }\n } else {\n for (i in obj) {\n obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj);\n }\n }\n}\n\n/**\n * wrap a method with a deprecation warning and stack trace\n * @param {Function} method\n * @param {String} name\n * @param {String} message\n * @returns {Function} A new function wrapping the supplied method.\n */\nfunction deprecate(method, name, message) {\n var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\\n' + message + ' AT \\n';\n return function() {\n var e = new Error('get-stack-trace');\n var stack = e && e.stack ? e.stack.replace(/^[^\\(]+?[\\n$]/gm, '')\n .replace(/^\\s+at\\s+/gm, '')\n .replace(/^Object.<anonymous>\\s*\\(/gm, '{anonymous}()@') : 'Unknown Stack Trace';\n\n var log = window.console && (window.console.warn || window.console.log);\n if (log) {\n log.call(window.console, deprecationMessage, stack);\n }\n return method.apply(this, arguments);\n };\n}\n\n/**\n * extend object.\n * means that properties in dest will be overwritten by the ones in src.\n * @param {Object} target\n * @param {...Object} objects_to_assign\n * @returns {Object} target\n */\nvar assign;\nif (typeof Object.assign !== 'function') {\n assign = function assign(target) {\n if (target === undefined || target === null) {\n throw new TypeError('Cannot convert undefined or null to object');\n }\n\n var output = Object(target);\n for (var index = 1; index < arguments.length; index++) {\n var source = arguments[index];\n if (source !== undefined && source !== null) {\n for (var nextKey in source) {\n if (source.hasOwnProperty(nextKey)) {\n output[nextKey] = source[nextKey];\n }\n }\n }\n }\n return output;\n };\n} else {\n assign = Object.assign;\n}\n\n/**\n * extend object.\n * means that properties in dest will be overwritten by the ones in src.\n * @param {Object} dest\n * @param {Object} src\n * @param {Boolean} [merge=false]\n * @returns {Object} dest\n */\nvar extend = deprecate(function extend(dest, src, merge) {\n var keys = Object.keys(src);\n var i = 0;\n while (i < keys.length) {\n if (!merge || (merge && dest[keys[i]] === undefined)) {\n dest[keys[i]] = src[keys[i]];\n }\n i++;\n }\n return dest;\n}, 'extend', 'Use `assign`.');\n\n/**\n * merge the values from src in the dest.\n * means that properties that exist in dest will not be overwritten by src\n * @param {Object} dest\n * @param {Object} src\n * @returns {Object} dest\n */\nvar merge = deprecate(function merge(dest, src) {\n return extend(dest, src, true);\n}, 'merge', 'Use `assign`.');\n\n/**\n * simple class inheritance\n * @param {Function} child\n * @param {Function} base\n * @param {Object} [properties]\n */\nfunction inherit(child, base, properties) {\n var baseP = base.prototype,\n childP;\n\n childP = child.prototype = Object.create(baseP);\n childP.constructor = child;\n childP._super = baseP;\n\n if (properties) {\n assign(childP, properties);\n }\n}\n\n/**\n * simple function bind\n * @param {Function} fn\n * @param {Object} context\n * @returns {Function}\n */\nfunction bindFn(fn, context) {\n return function boundFn() {\n return fn.apply(context, arguments);\n };\n}\n\n/**\n * let a boolean value also be a function that must return a boolean\n * this first item in args will be used as the context\n * @param {Boolean|Function} val\n * @param {Array} [args]\n * @returns {Boolean}\n */\nfunction boolOrFn(val, args) {\n if (typeof val == TYPE_FUNCTION) {\n return val.apply(args ? args[0] || undefined : undefined, args);\n }\n return val;\n}\n\n/**\n * use the val2 when val1 is undefined\n * @param {*} val1\n * @param {*} val2\n * @returns {*}\n */\nfunction ifUndefined(val1, val2) {\n return (val1 === undefined) ? val2 : val1;\n}\n\n/**\n * addEventListener with multiple events at once\n * @param {EventTarget} target\n * @param {String} types\n * @param {Function} handler\n */\nfunction addEventListeners(target, types, handler) {\n each(splitStr(types), function(type) {\n target.addEventListener(type, handler, false);\n });\n}\n\n/**\n * removeEventListener with multiple events at once\n * @param {EventTarget} target\n * @param {String} types\n * @param {Function} handler\n */\nfunction removeEventListeners(target, types, handler) {\n each(splitStr(types), function(type) {\n target.removeEventListener(type, handler, false);\n });\n}\n\n/**\n * find if a node is in the given parent\n * @method hasParent\n * @param {HTMLElement} node\n * @param {HTMLElement} parent\n * @return {Boolean} found\n */\nfunction hasParent(node, parent) {\n while (node) {\n if (node == parent) {\n return true;\n }\n node = node.parentNode;\n }\n return false;\n}\n\n/**\n * small indexOf wrapper\n * @param {String} str\n * @param {String} find\n * @returns {Boolean} found\n */\nfunction inStr(str, find) {\n return str.indexOf(find) > -1;\n}\n\n/**\n * split string on whitespace\n * @param {String} str\n * @returns {Array} words\n */\nfunction splitStr(str) {\n return str.trim().split(/\\s+/g);\n}\n\n/**\n * find if a array contains the object using indexOf or a simple polyFill\n * @param {Array} src\n * @param {String} find\n * @param {String} [findByKey]\n * @return {Boolean|Number} false when not found, or the index\n */\nfunction inArray(src, find, findByKey) {\n if (src.indexOf && !findByKey) {\n return src.indexOf(find);\n } else {\n var i = 0;\n while (i < src.length) {\n if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) {\n return i;\n }\n i++;\n }\n return -1;\n }\n}\n\n/**\n * convert array-like objects to real arrays\n * @param {Object} obj\n * @returns {Array}\n */\nfunction toArray(obj) {\n return Array.prototype.slice.call(obj, 0);\n}\n\n/**\n * unique array with objects based on a key (like 'id') or just by the array's value\n * @param {Array} src [{id:1},{id:2},{id:1}]\n * @param {String} [key]\n * @param {Boolean} [sort=False]\n * @returns {Array} [{id:1},{id:2}]\n */\nfunction uniqueArray(src, key, sort) {\n var results = [];\n var values = [];\n var i = 0;\n\n while (i < src.length) {\n var val = key ? src[i][key] : src[i];\n if (inArray(values, val) < 0) {\n results.push(src[i]);\n }\n values[i] = val;\n i++;\n }\n\n if (sort) {\n if (!key) {\n results = results.sort();\n } else {\n results = results.sort(function sortUniqueArray(a, b) {\n return a[key] > b[key];\n });\n }\n }\n\n return results;\n}\n\n/**\n * get the prefixed property\n * @param {Object} obj\n * @param {String} property\n * @returns {String|Undefined} prefixed\n */\nfunction prefixed(obj, property) {\n var prefix, prop;\n var camelProp = property[0].toUpperCase() + property.slice(1);\n\n var i = 0;\n while (i < VENDOR_PREFIXES.length) {\n prefix = VENDOR_PREFIXES[i];\n prop = (prefix) ? prefix + camelProp : property;\n\n if (prop in obj) {\n return prop;\n }\n i++;\n }\n return undefined;\n}\n\n/**\n * get a unique id\n * @returns {number} uniqueId\n */\nvar _uniqueId = 1;\nfunction uniqueId() {\n return _uniqueId++;\n}\n\n/**\n * get the window object of an element\n * @param {HTMLElement} element\n * @returns {DocumentView|Window}\n */\nfunction getWindowForElement(element) {\n var doc = element.ownerDocument || element;\n return (doc.defaultView || doc.parentWindow || window);\n}\n\nvar MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;\n\nvar SUPPORT_TOUCH = ('ontouchstart' in window);\nvar SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined;\nvar SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent);\n\nvar INPUT_TYPE_TOUCH = 'touch';\nvar INPUT_TYPE_PEN = 'pen';\nvar INPUT_TYPE_MOUSE = 'mouse';\nvar INPUT_TYPE_KINECT = 'kinect';\n\nvar COMPUTE_INTERVAL = 25;\n\nvar INPUT_START = 1;\nvar INPUT_MOVE = 2;\nvar INPUT_END = 4;\nvar INPUT_CANCEL = 8;\n\nvar DIRECTION_NONE = 1;\nvar DIRECTION_LEFT = 2;\nvar DIRECTION_RIGHT = 4;\nvar DIRECTION_UP = 8;\nvar DIRECTION_DOWN = 16;\n\nvar DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT;\nvar DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN;\nvar DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL;\n\nvar PROPS_XY = ['x', 'y'];\nvar PROPS_CLIENT_XY = ['clientX', 'clientY'];\n\n/**\n * create new input type manager\n * @param {Manager} manager\n * @param {Function} callback\n * @returns {Input}\n * @constructor\n */\nfunction Input(manager, callback) {\n var self = this;\n this.manager = manager;\n this.callback = callback;\n this.element = manager.element;\n this.target = manager.options.inputTarget;\n\n // smaller wrapper around the handler, for the scope and the enabled state of the manager,\n // so when disabled the input events are completely bypassed.\n this.domHandler = function(ev) {\n if (boolOrFn(manager.options.enable, [manager])) {\n self.handler(ev);\n }\n };\n\n this.init();\n\n}\n\nInput.prototype = {\n /**\n * should handle the inputEvent data and trigger the callback\n * @virtual\n */\n handler: function() { },\n\n /**\n * bind the events\n */\n init: function() {\n this.evEl && addEventListeners(this.element, this.evEl, this.domHandler);\n this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler);\n this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);\n },\n\n /**\n * unbind the events\n */\n destroy: function() {\n this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler);\n this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler);\n this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);\n }\n};\n\n/**\n * create new input type manager\n * called by the Manager constructor\n * @param {Hammer} manager\n * @returns {Input}\n */\nfunction createInputInstance(manager) {\n var Type;\n var inputClass = manager.options.inputClass;\n\n if (inputClass) {\n Type = inputClass;\n } else if (SUPPORT_POINTER_EVENTS) {\n Type = PointerEventInput;\n } else if (SUPPORT_ONLY_TOUCH) {\n Type = TouchInput;\n } else if (!SUPPORT_TOUCH) {\n Type = MouseInput;\n } else {\n Type = TouchMouseInput;\n }\n return new (Type)(manager, inputHandler);\n}\n\n/**\n * handle input events\n * @param {Manager} manager\n * @param {String} eventType\n * @param {Object} input\n */\nfunction inputHandler(manager, eventType, input) {\n var pointersLen = input.pointers.length;\n var changedPointersLen = input.changedPointers.length;\n var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0));\n var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0));\n\n input.isFirst = !!isFirst;\n input.isFinal = !!isFinal;\n\n if (isFirst) {\n manager.session = {};\n }\n\n // source event is the normalized value of the domEvents\n // like 'touchstart, mouseup, pointerdown'\n input.eventType = eventType;\n\n // compute scale, rotation etc\n computeInputData(manager, input);\n\n // emit secret event\n manager.emit('hammer.input', input);\n\n manager.recognize(input);\n manager.session.prevInput = input;\n}\n\n/**\n * extend the data with some usable properties like scale, rotate, velocity etc\n * @param {Object} manager\n * @param {Object} input\n */\nfunction computeInputData(manager, input) {\n var session = manager.session;\n var pointers = input.pointers;\n var pointersLength = pointers.length;\n\n // store the first input to calculate the distance and direction\n if (!session.firstInput) {\n session.firstInput = simpleCloneInputData(input);\n }\n\n // to compute scale and rotation we need to store the multiple touches\n if (pointersLength > 1 && !session.firstMultiple) {\n session.firstMultiple = simpleCloneInputData(input);\n } else if (pointersLength === 1) {\n session.firstMultiple = false;\n }\n\n var firstInput = session.firstInput;\n var firstMultiple = session.firstMultiple;\n var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center;\n\n var center = input.center = getCenter(pointers);\n input.timeStamp = now();\n input.deltaTime = input.timeStamp - firstInput.timeStamp;\n\n input.angle = getAngle(offsetCenter, center);\n input.distance = getDistance(offsetCenter, center);\n\n computeDeltaXY(session, input);\n input.offsetDirection = getDirection(input.deltaX, input.deltaY);\n\n var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY);\n input.overallVelocityX = overallVelocity.x;\n input.overallVelocityY = overallVelocity.y;\n input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y;\n\n input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1;\n input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0;\n\n input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length >\n session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers);\n\n computeIntervalInputData(session, input);\n\n // find the correct target\n var target = manager.element;\n if (hasParent(input.srcEvent.target, target)) {\n target = input.srcEvent.target;\n }\n input.target = target;\n}\n\nfunction computeDeltaXY(session, input) {\n var center = input.center;\n var offset = session.offsetDelta || {};\n var prevDelta = session.prevDelta || {};\n var prevInput = session.prevInput || {};\n\n if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) {\n prevDelta = session.prevDelta = {\n x: prevInput.deltaX || 0,\n y: prevInput.deltaY || 0\n };\n\n offset = session.offsetDelta = {\n x: center.x,\n y: center.y\n };\n }\n\n input.deltaX = prevDelta.x + (center.x - offset.x);\n input.deltaY = prevDelta.y + (center.y - offset.y);\n}\n\n/**\n * velocity is calculated every x ms\n * @param {Object} session\n * @param {Object} input\n */\nfunction computeIntervalInputData(session, input) {\n var last = session.lastInterval || input,\n deltaTime = input.timeStamp - last.timeStamp,\n velocity, velocityX, velocityY, direction;\n\n if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) {\n var deltaX = input.deltaX - last.deltaX;\n var deltaY = input.deltaY - last.deltaY;\n\n var v = getVelocity(deltaTime, deltaX, deltaY);\n velocityX = v.x;\n velocityY = v.y;\n velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y;\n direction = getDirection(deltaX, deltaY);\n\n session.lastInterval = input;\n } else {\n // use latest velocity info if it doesn't overtake a minimum period\n velocity = last.velocity;\n velocityX = last.velocityX;\n velocityY = last.velocityY;\n direction = last.direction;\n }\n\n input.velocity = velocity;\n input.velocityX = velocityX;\n input.velocityY = velocityY;\n input.direction = direction;\n}\n\n/**\n * create a simple clone from the input used for storage of firstInput and firstMultiple\n * @param {Object} input\n * @returns {Object} clonedInputData\n */\nfunction simpleCloneInputData(input) {\n // make a simple copy of the pointers because we will get a reference if we don't\n // we only need clientXY for the calculations\n var pointers = [];\n var i = 0;\n while (i < input.pointers.length) {\n pointers[i] = {\n clientX: round(input.pointers[i].clientX),\n clientY: round(input.pointers[i].clientY)\n };\n i++;\n }\n\n return {\n timeStamp: now(),\n pointers: pointers,\n center: getCenter(pointers),\n deltaX: input.deltaX,\n deltaY: input.deltaY\n };\n}\n\n/**\n * get the center of all the pointers\n * @param {Array} pointers\n * @return {Object} center contains `x` and `y` properties\n */\nfunction getCenter(pointers) {\n var pointersLength = pointers.length;\n\n // no need to loop when only one touch\n if (pointersLength === 1) {\n return {\n x: round(pointers[0].clientX),\n y: round(pointers[0].clientY)\n };\n }\n\n var x = 0, y = 0, i = 0;\n while (i < pointersLength) {\n x += pointers[i].clientX;\n y += pointers[i].clientY;\n i++;\n }\n\n return {\n x: round(x / pointersLength),\n y: round(y / pointersLength)\n };\n}\n\n/**\n * calculate the velocity between two points. unit is in px per ms.\n * @param {Number} deltaTime\n * @param {Number} x\n * @param {Number} y\n * @return {Object} velocity `x` and `y`\n */\nfunction getVelocity(deltaTime, x, y) {\n return {\n x: x / deltaTime || 0,\n y: y / deltaTime || 0\n };\n}\n\n/**\n * get the direction between two points\n * @param {Number} x\n * @param {Number} y\n * @return {Number} direction\n */\nfunction getDirection(x, y) {\n if (x === y) {\n return DIRECTION_NONE;\n }\n\n if (abs(x) >= abs(y)) {\n return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;\n }\n return y < 0 ? DIRECTION_UP : DIRECTION_DOWN;\n}\n\n/**\n * calculate the absolute distance between two points\n * @param {Object} p1 {x, y}\n * @param {Object} p2 {x, y}\n * @param {Array} [props] containing x and y keys\n * @return {Number} distance\n */\nfunction getDistance(p1, p2, props) {\n if (!props) {\n props = PROPS_XY;\n }\n var x = p2[props[0]] - p1[props[0]],\n y = p2[props[1]] - p1[props[1]];\n\n return Math.sqrt((x * x) + (y * y));\n}\n\n/**\n * calculate the angle between two coordinates\n * @param {Object} p1\n * @param {Object} p2\n * @param {Array} [props] containing x and y keys\n * @return {Number} angle\n */\nfunction getAngle(p1, p2, props) {\n if (!props) {\n props = PROPS_XY;\n }\n var x = p2[props[0]] - p1[props[0]],\n y = p2[props[1]] - p1[props[1]];\n return Math.atan2(y, x) * 180 / Math.PI;\n}\n\n/**\n * calculate the rotation degrees between two pointersets\n * @param {Array} start array of pointers\n * @param {Array} end array of pointers\n * @return {Number} rotation\n */\nfunction getRotation(start, end) {\n return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY);\n}\n\n/**\n * calculate the scale factor between two pointersets\n * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out\n * @param {Array} start array of pointers\n * @param {Array} end array of pointers\n * @return {Number} scale\n */\nfunction getScale(start, end) {\n return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY);\n}\n\nvar MOUSE_INPUT_MAP = {\n mousedown: INPUT_START,\n mousemove: INPUT_MOVE,\n mouseup: INPUT_END\n};\n\nvar MOUSE_ELEMENT_EVENTS = 'mousedown';\nvar MOUSE_WINDOW_EVENTS = 'mousemove mouseup';\n\n/**\n * Mouse events input\n * @constructor\n * @extends Input\n */\nfunction MouseInput() {\n this.evEl = MOUSE_ELEMENT_EVENTS;\n this.evWin = MOUSE_WINDOW_EVENTS;\n\n this.pressed = false; // mousedown state\n\n Input.apply(this, arguments);\n}\n\ninherit(MouseInput, Input, {\n /**\n * handle mouse events\n * @param {Object} ev\n */\n handler: function MEhandler(ev) {\n var eventType = MOUSE_INPUT_MAP[ev.type];\n\n // on start we want to have the left mouse button down\n if (eventType & INPUT_START && ev.button === 0) {\n this.pressed = true;\n }\n\n if (eventType & INPUT_MOVE && ev.which !== 1) {\n eventType = INPUT_END;\n }\n\n // mouse must be down\n if (!this.pressed) {\n return;\n }\n\n if (eventType & INPUT_END) {\n this.pressed = false;\n }\n\n this.callback(this.manager, eventType, {\n pointers: [ev],\n changedPointers: [ev],\n pointerType: INPUT_TYPE_MOUSE,\n srcEvent: ev\n });\n }\n});\n\nvar POINTER_INPUT_MAP = {\n pointerdown: INPUT_START,\n pointermove: INPUT_MOVE,\n pointerup: INPUT_END,\n pointercancel: INPUT_CANCEL,\n pointerout: INPUT_CANCEL\n};\n\n// in IE10 the pointer types is defined as an enum\nvar IE10_POINTER_TYPE_ENUM = {\n 2: INPUT_TYPE_TOUCH,\n 3: INPUT_TYPE_PEN,\n 4: INPUT_TYPE_MOUSE,\n 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816\n};\n\nvar POINTER_ELEMENT_EVENTS = 'pointerdown';\nvar POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel';\n\n// IE10 has prefixed support, and case-sensitive\nif (window.MSPointerEvent && !window.PointerEvent) {\n POINTER_ELEMENT_EVENTS = 'MSPointerDown';\n POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel';\n}\n\n/**\n * Pointer events input\n * @constructor\n * @extends Input\n */\nfunction PointerEventInput() {\n this.evEl = POINTER_ELEMENT_EVENTS;\n this.evWin = POINTER_WINDOW_EVENTS;\n\n Input.apply(this, arguments);\n\n this.store = (this.manager.session.pointerEvents = []);\n}\n\ninherit(PointerEventInput, Input, {\n /**\n * handle mouse events\n * @param {Object} ev\n */\n handler: function PEhandler(ev) {\n var store = this.store;\n var removePointer = false;\n\n var eventTypeNormalized = ev.type.toLowerCase().replace('ms', '');\n var eventType = POINTER_INPUT_MAP[eventTypeNormalized];\n var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType;\n\n var isTouch = (pointerType == INPUT_TYPE_TOUCH);\n\n // get index of the event in the store\n var storeIndex = inArray(store, ev.pointerId, 'pointerId');\n\n // start and mouse must be down\n if (eventType & INPUT_START && (ev.button === 0 || isTouch)) {\n if (storeIndex < 0) {\n store.push(ev);\n storeIndex = store.length - 1;\n }\n } else if (eventType & (INPUT_END | INPUT_CANCEL)) {\n removePointer = true;\n }\n\n // it not found, so the pointer hasn't been down (so it's probably a hover)\n if (storeIndex < 0) {\n return;\n }\n\n // update the event in the store\n store[storeIndex] = ev;\n\n this.callback(this.manager, eventType, {\n pointers: store,\n changedPointers: [ev],\n pointerType: pointerType,\n srcEvent: ev\n });\n\n if (removePointer) {\n // remove from the store\n store.splice(storeIndex, 1);\n }\n }\n});\n\nvar SINGLE_TOUCH_INPUT_MAP = {\n touchstart: INPUT_START,\n touchmove: INPUT_MOVE,\n touchend: INPUT_END,\n touchcancel: INPUT_CANCEL\n};\n\nvar SINGLE_TOUCH_TARGET_EVENTS = 'touchstart';\nvar SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel';\n\n/**\n * Touch events input\n * @constructor\n * @extends Input\n */\nfunction SingleTouchInput() {\n this.evTarget = SINGLE_TOUCH_TARGET_EVENTS;\n this.evWin = SINGLE_TOUCH_WINDOW_EVENTS;\n this.started = false;\n\n Input.apply(this, arguments);\n}\n\ninherit(SingleTouchInput, Input, {\n handler: function TEhandler(ev) {\n var type = SINGLE_TOUCH_INPUT_MAP[ev.type];\n\n // should we handle the touch events?\n if (type === INPUT_START) {\n this.started = true;\n }\n\n if (!this.started) {\n return;\n }\n\n var touches = normalizeSingleTouches.call(this, ev, type);\n\n // when done, reset the started state\n if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) {\n this.started = false;\n }\n\n this.callback(this.manager, type, {\n pointers: touches[0],\n changedPointers: touches[1],\n pointerType: INPUT_TYPE_TOUCH,\n srcEvent: ev\n });\n }\n});\n\n/**\n * @this {TouchInput}\n * @param {Object} ev\n * @param {Number} type flag\n * @returns {undefined|Array} [all, changed]\n */\nfunction normalizeSingleTouches(ev, type) {\n var all = toArray(ev.touches);\n var changed = toArray(ev.changedTouches);\n\n if (type & (INPUT_END | INPUT_CANCEL)) {\n all = uniqueArray(all.concat(changed), 'identifier', true);\n }\n\n return [all, changed];\n}\n\nvar TOUCH_INPUT_MAP = {\n touchstart: INPUT_START,\n touchmove: INPUT_MOVE,\n touchend: INPUT_END,\n touchcancel: INPUT_CANCEL\n};\n\nvar TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel';\n\n/**\n * Multi-user touch events input\n * @constructor\n * @extends Input\n */\nfunction TouchInput() {\n this.evTarget = TOUCH_TARGET_EVENTS;\n this.targetIds = {};\n\n Input.apply(this, arguments);\n}\n\ninherit(TouchInput, Input, {\n handler: function MTEhandler(ev) {\n var type = TOUCH_INPUT_MAP[ev.type];\n var touches = getTouches.call(this, ev, type);\n if (!touches) {\n return;\n }\n\n this.callback(this.manager, type, {\n pointers: touches[0],\n changedPointers: touches[1],\n pointerType: INPUT_TYPE_TOUCH,\n srcEvent: ev\n });\n }\n});\n\n/**\n * @this {TouchInput}\n * @param {Object} ev\n * @param {Number} type flag\n * @returns {undefined|Array} [all, changed]\n */\nfunction getTouches(ev, type) {\n var allTouches = toArray(ev.touches);\n var targetIds = this.targetIds;\n\n // when there is only one touch, the process can be simplified\n if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) {\n targetIds[allTouches[0].identifier] = true;\n return [allTouches, allTouches];\n }\n\n var i,\n targetTouches,\n changedTouches = toArray(ev.changedTouches),\n changedTargetTouches = [],\n target = this.target;\n\n // get target touches from touches\n targetTouches = allTouches.filter(function(touch) {\n return hasParent(touch.target, target);\n });\n\n // collect touches\n if (type === INPUT_START) {\n i = 0;\n while (i < targetTouches.length) {\n targetIds[targetTouches[i].identifier] = true;\n i++;\n }\n }\n\n // filter changed touches to only contain touches that exist in the collected target ids\n i = 0;\n while (i < changedTouches.length) {\n if (targetIds[changedTouches[i].identifier]) {\n changedTargetTouches.push(changedTouches[i]);\n }\n\n // cleanup removed touches\n if (type & (INPUT_END | INPUT_CANCEL)) {\n delete targetIds[changedTouches[i].identifier];\n }\n i++;\n }\n\n if (!changedTargetTouches.length) {\n return;\n }\n\n return [\n // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'\n uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true),\n changedTargetTouches\n ];\n}\n\n/**\n * Combined touch and mouse input\n *\n * Touch has a higher priority then mouse, and while touching no mouse events are allowed.\n * This because touch devices also emit mouse events while doing a touch.\n *\n * @constructor\n * @extends Input\n */\n\nvar DEDUP_TIMEOUT = 2500;\nvar DEDUP_DISTANCE = 25;\n\nfunction TouchMouseInput() {\n Input.apply(this, arguments);\n\n var handler = bindFn(this.handler, this);\n this.touch = new TouchInput(this.manager, handler);\n this.mouse = new MouseInput(this.manager, handler);\n\n this.primaryTouch = null;\n this.lastTouches = [];\n}\n\ninherit(TouchMouseInput, Input, {\n /**\n * handle mouse and touch events\n * @param {Hammer} manager\n * @param {String} inputEvent\n * @param {Object} inputData\n */\n handler: function TMEhandler(manager, inputEvent, inputData) {\n var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH),\n isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE);\n\n if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) {\n return;\n }\n\n // when we're in a touch event, record touches to de-dupe synthetic mouse event\n if (isTouch) {\n recordTouches.call(this, inputEvent, inputData);\n } else if (isMouse && isSyntheticEvent.call(this, inputData)) {\n return;\n }\n\n this.callback(manager, inputEvent, inputData);\n },\n\n /**\n * remove the event listeners\n */\n destroy: function destroy() {\n this.touch.destroy();\n this.mouse.destroy();\n }\n});\n\nfunction recordTouches(eventType, eventData) {\n if (eventType & INPUT_START) {\n this.primaryTouch = eventData.changedPointers[0].identifier;\n setLastTouch.call(this, eventData);\n } else if (eventType & (INPUT_END | INPUT_CANCEL)) {\n setLastTouch.call(this, eventData);\n }\n}\n\nfunction setLastTouch(eventData) {\n var touch = eventData.changedPointers[0];\n\n if (touch.identifier === this.primaryTouch) {\n var lastTouch = {x: touch.clientX, y: touch.clientY};\n this.lastTouches.push(lastTouch);\n var lts = this.lastTouches;\n var removeLastTouch = function() {\n var i = lts.indexOf(lastTouch);\n if (i > -1) {\n lts.splice(i, 1);\n }\n };\n setTimeout(removeLastTouch, DEDUP_TIMEOUT);\n }\n}\n\nfunction isSyntheticEvent(eventData) {\n var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY;\n for (var i = 0; i < this.lastTouches.length; i++) {\n var t = this.lastTouches[i];\n var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);\n if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) {\n return true;\n }\n }\n return false;\n}\n\nvar PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction');\nvar NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined;\n\n// magical touchAction value\nvar TOUCH_ACTION_COMPUTE = 'compute';\nvar TOUCH_ACTION_AUTO = 'auto';\nvar TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented\nvar TOUCH_ACTION_NONE = 'none';\nvar TOUCH_ACTION_PAN_X = 'pan-x';\nvar TOUCH_ACTION_PAN_Y = 'pan-y';\nvar TOUCH_ACTION_MAP = getTouchActionProps();\n\n/**\n * Touch Action\n * sets the touchAction property or uses the js alternative\n * @param {Manager} manager\n * @param {String} value\n * @constructor\n */\nfunction TouchAction(manager, value) {\n this.manager = manager;\n this.set(value);\n}\n\nTouchAction.prototype = {\n /**\n * set the touchAction value on the element or enable the polyfill\n * @param {String} value\n */\n set: function(value) {\n // find out the touch-action by the event handlers\n if (value == TOUCH_ACTION_COMPUTE) {\n value = this.compute();\n }\n\n if (NATIVE_TOUCH_ACTION && this.manager.element.style && TOUCH_ACTION_MAP[value]) {\n this.manager.element.style[PREFIXED_TOUCH_ACTION] = value;\n }\n this.actions = value.toLowerCase().trim();\n },\n\n /**\n * just re-set the touchAction value\n */\n update: function() {\n this.set(this.manager.options.touchAction);\n },\n\n /**\n * compute the value for the touchAction property based on the recognizer's settings\n * @returns {String} value\n */\n compute: function() {\n var actions = [];\n each(this.manager.recognizers, function(recognizer) {\n if (boolOrFn(recognizer.options.enable, [recognizer])) {\n actions = actions.concat(recognizer.getTouchAction());\n }\n });\n return cleanTouchActions(actions.join(' '));\n },\n\n /**\n * this method is called on each input cycle and provides the preventing of the browser behavior\n * @param {Object} input\n */\n preventDefaults: function(input) {\n var srcEvent = input.srcEvent;\n var direction = input.offsetDirection;\n\n // if the touch action did prevented once this session\n if (this.manager.session.prevented) {\n srcEvent.preventDefault();\n return;\n }\n\n var actions = this.actions;\n var hasNone = inStr(actions, TOUCH_ACTION_NONE) && !TOUCH_ACTION_MAP[TOUCH_ACTION_NONE];\n var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_Y];\n var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_X];\n\n if (hasNone) {\n //do not prevent defaults if this is a tap gesture\n\n var isTapPointer = input.pointers.length === 1;\n var isTapMovement = input.distance < 2;\n var isTapTouchTime = input.deltaTime < 250;\n\n if (isTapPointer && isTapMovement && isTapTouchTime) {\n return;\n }\n }\n\n if (hasPanX && hasPanY) {\n // `pan-x pan-y` means browser handles all scrolling/panning, do not prevent\n return;\n }\n\n if (hasNone ||\n (hasPanY && direction & DIRECTION_HORIZONTAL) ||\n (hasPanX && direction & DIRECTION_VERTICAL)) {\n return this.preventSrc(srcEvent);\n }\n },\n\n /**\n * call preventDefault to prevent the browser's default behavior (scrolling in most cases)\n * @param {Object} srcEvent\n */\n preventSrc: function(srcEvent) {\n this.manager.session.prevented = true;\n srcEvent.preventDefault();\n }\n};\n\n/**\n * when the touchActions are collected they are not a valid value, so we need to clean things up. *\n * @param {String} actions\n * @returns {*}\n */\nfunction cleanTouchActions(actions) {\n // none\n if (inStr(actions, TOUCH_ACTION_NONE)) {\n return TOUCH_ACTION_NONE;\n }\n\n var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);\n var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);\n\n // if both pan-x and pan-y are set (different recognizers\n // for different directions, e.g. horizontal pan but vertical swipe?)\n // we need none (as otherwise with pan-x pan-y combined none of these\n // recognizers will work, since the browser would handle all panning\n if (hasPanX && hasPanY) {\n return TOUCH_ACTION_NONE;\n }\n\n // pan-x OR pan-y\n if (hasPanX || hasPanY) {\n return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y;\n }\n\n // manipulation\n if (inStr(actions, TOUCH_ACTION_MANIPULATION)) {\n return TOUCH_ACTION_MANIPULATION;\n }\n\n return TOUCH_ACTION_AUTO;\n}\n\nfunction getTouchActionProps() {\n if (!NATIVE_TOUCH_ACTION) {\n return false;\n }\n var touchMap = {};\n var cssSupports = window.CSS && window.CSS.supports;\n ['auto', 'manipulation', 'pan-y', 'pan-x', 'pan-x pan-y', 'none'].forEach(function(val) {\n\n // If css.supports is not supported but there is native touch-action assume it supports\n // all values. This is the case for IE 10 and 11.\n touchMap[val] = cssSupports ? window.CSS.supports('touch-action', val) : true;\n });\n return touchMap;\n}\n\n/**\n * Recognizer flow explained; *\n * All recognizers have the initial state of POSSIBLE when a input session starts.\n * The definition of a input session is from the first input until the last input, with all it's movement in it. *\n * Example session for mouse-input: mousedown -> mousemove -> mouseup\n *\n * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed\n * which determines with state it should be.\n *\n * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to\n * POSSIBLE to give it another change on the next cycle.\n *\n * Possible\n * |\n * +-----+---------------+\n * | |\n * +-----+-----+ |\n * | | |\n * Failed Cancelled |\n * +-------+------+\n * | |\n * Recognized Began\n * |\n * Changed\n * |\n * Ended/Recognized\n */\nvar STATE_POSSIBLE = 1;\nvar STATE_BEGAN = 2;\nvar STATE_CHANGED = 4;\nvar STATE_ENDED = 8;\nvar STATE_RECOGNIZED = STATE_ENDED;\nvar STATE_CANCELLED = 16;\nvar STATE_FAILED = 32;\n\n/**\n * Recognizer\n * Every recognizer needs to extend from this class.\n * @constructor\n * @param {Object} options\n */\nfunction Recognizer(options) {\n this.options = assign({}, this.defaults, options || {});\n\n this.id = uniqueId();\n\n this.manager = null;\n\n // default is enable true\n this.options.enable = ifUndefined(this.options.enable, true);\n\n this.state = STATE_POSSIBLE;\n\n this.simultaneous = {};\n this.requireFail = [];\n}\n\nRecognizer.prototype = {\n /**\n * @virtual\n * @type {Object}\n */\n defaults: {},\n\n /**\n * set options\n * @param {Object} options\n * @return {Recognizer}\n */\n set: function(options) {\n assign(this.options, options);\n\n // also update the touchAction, in case something changed about the directions/enabled state\n this.manager && this.manager.touchAction.update();\n return this;\n },\n\n /**\n * recognize simultaneous with an other recognizer.\n * @param {Recognizer} otherRecognizer\n * @returns {Recognizer} this\n */\n recognizeWith: function(otherRecognizer) {\n if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) {\n return this;\n }\n\n var simultaneous = this.simultaneous;\n otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n if (!simultaneous[otherRecognizer.id]) {\n simultaneous[otherRecognizer.id] = otherRecognizer;\n otherRecognizer.recognizeWith(this);\n }\n return this;\n },\n\n /**\n * drop the simultaneous link. it doesnt remove the link on the other recognizer.\n * @param {Recognizer} otherRecognizer\n * @returns {Recognizer} this\n */\n dropRecognizeWith: function(otherRecognizer) {\n if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) {\n return this;\n }\n\n otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n delete this.simultaneous[otherRecognizer.id];\n return this;\n },\n\n /**\n * recognizer can only run when an other is failing\n * @param {Recognizer} otherRecognizer\n * @returns {Recognizer} this\n */\n requireFailure: function(otherRecognizer) {\n if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) {\n return this;\n }\n\n var requireFail = this.requireFail;\n otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n if (inArray(requireFail, otherRecognizer) === -1) {\n requireFail.push(otherRecognizer);\n otherRecognizer.requireFailure(this);\n }\n return this;\n },\n\n /**\n * drop the requireFailure link. it does not remove the link on the other recognizer.\n * @param {Recognizer} otherRecognizer\n * @returns {Recognizer} this\n */\n dropRequireFailure: function(otherRecognizer) {\n if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) {\n return this;\n }\n\n otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n var index = inArray(this.requireFail, otherRecognizer);\n if (index > -1) {\n this.requireFail.splice(index, 1);\n }\n return this;\n },\n\n /**\n * has require failures boolean\n * @returns {boolean}\n */\n hasRequireFailures: function() {\n return this.requireFail.length > 0;\n },\n\n /**\n * if the recognizer can recognize simultaneous with an other recognizer\n * @param {Recognizer} otherRecognizer\n * @returns {Boolean}\n */\n canRecognizeWith: function(otherRecognizer) {\n return !!this.simultaneous[otherRecognizer.id];\n },\n\n /**\n * You should use `tryEmit` instead of `emit` directly to check\n * that all the needed recognizers has failed before emitting.\n * @param {Object} input\n */\n emit: function(input) {\n var self = this;\n var state = this.state;\n\n function emit(event) {\n self.manager.emit(event, input);\n }\n\n // 'panstart' and 'panmove'\n if (state < STATE_ENDED) {\n emit(self.options.event + stateStr(state));\n }\n\n emit(self.options.event); // simple 'eventName' events\n\n if (input.additionalEvent) { // additional event(panleft, panright, pinchin, pinchout...)\n emit(input.additionalEvent);\n }\n\n // panend and pancancel\n if (state >= STATE_ENDED) {\n emit(self.options.event + stateStr(state));\n }\n },\n\n /**\n * Check that all the require failure recognizers has failed,\n * if true, it emits a gesture event,\n * otherwise, setup the state to FAILED.\n * @param {Object} input\n */\n tryEmit: function(input) {\n if (this.canEmit()) {\n return this.emit(input);\n }\n // it's failing anyway\n this.state = STATE_FAILED;\n },\n\n /**\n * can we emit?\n * @returns {boolean}\n */\n canEmit: function() {\n var i = 0;\n while (i < this.requireFail.length) {\n if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) {\n return false;\n }\n i++;\n }\n return true;\n },\n\n /**\n * update the recognizer\n * @param {Object} inputData\n */\n recognize: function(inputData) {\n // make a new copy of the inputData\n // so we can change the inputData without messing up the other recognizers\n var inputDataClone = assign({}, inputData);\n\n // is is enabled and allow recognizing?\n if (!boolOrFn(this.options.enable, [this, inputDataClone])) {\n this.reset();\n this.state = STATE_FAILED;\n return;\n }\n\n // reset when we've reached the end\n if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) {\n this.state = STATE_POSSIBLE;\n }\n\n this.state = this.process(inputDataClone);\n\n // the recognizer has recognized a gesture\n // so trigger an event\n if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) {\n this.tryEmit(inputDataClone);\n }\n },\n\n /**\n * return the state of the recognizer\n * the actual recognizing happens in this method\n * @virtual\n * @param {Object} inputData\n * @returns {Const} STATE\n */\n process: function(inputData) { }, // jshint ignore:line\n\n /**\n * return the preferred touch-action\n * @virtual\n * @returns {Array}\n */\n getTouchAction: function() { },\n\n /**\n * called when the gesture isn't allowed to recognize\n * like when another is being recognized or it is disabled\n * @virtual\n */\n reset: function() { }\n};\n\n/**\n * get a usable string, used as event postfix\n * @param {Const} state\n * @returns {String} state\n */\nfunction stateStr(state) {\n if (state & STATE_CANCELLED) {\n return 'cancel';\n } else if (state & STATE_ENDED) {\n return 'end';\n } else if (state & STATE_CHANGED) {\n return 'move';\n } else if (state & STATE_BEGAN) {\n return 'start';\n }\n return '';\n}\n\n/**\n * direction cons to string\n * @param {Const} direction\n * @returns {String}\n */\nfunction directionStr(direction) {\n if (direction == DIRECTION_DOWN) {\n return 'down';\n } else if (direction == DIRECTION_UP) {\n return 'up';\n } else if (direction == DIRECTION_LEFT) {\n return 'left';\n } else if (direction == DIRECTION_RIGHT) {\n return 'right';\n }\n return '';\n}\n\n/**\n * get a recognizer by name if it is bound to a manager\n * @param {Recognizer|String} otherRecognizer\n * @param {Recognizer} recognizer\n * @returns {Recognizer}\n */\nfunction getRecognizerByNameIfManager(otherRecognizer, recognizer) {\n var manager = recognizer.manager;\n if (manager) {\n return manager.get(otherRecognizer);\n }\n return otherRecognizer;\n}\n\n/**\n * This recognizer is just used as a base for the simple attribute recognizers.\n * @constructor\n * @extends Recognizer\n */\nfunction AttrRecognizer() {\n Recognizer.apply(this, arguments);\n}\n\ninherit(AttrRecognizer, Recognizer, {\n /**\n * @namespace\n * @memberof AttrRecognizer\n */\n defaults: {\n /**\n * @type {Number}\n * @default 1\n */\n pointers: 1\n },\n\n /**\n * Used to check if it the recognizer receives valid input, like input.distance > 10.\n * @memberof AttrRecognizer\n * @param {Object} input\n * @returns {Boolean} recognized\n */\n attrTest: function(input) {\n var optionPointers = this.options.pointers;\n return optionPointers === 0 || input.pointers.length === optionPointers;\n },\n\n /**\n * Process the input and return the state for the recognizer\n * @memberof AttrRecognizer\n * @param {Object} input\n * @returns {*} State\n */\n process: function(input) {\n var state = this.state;\n var eventType = input.eventType;\n\n var isRecognized = state & (STATE_BEGAN | STATE_CHANGED);\n var isValid = this.attrTest(input);\n\n // on cancel input and we've recognized before, return STATE_CANCELLED\n if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) {\n return state | STATE_CANCELLED;\n } else if (isRecognized || isValid) {\n if (eventType & INPUT_END) {\n return state | STATE_ENDED;\n } else if (!(state & STATE_BEGAN)) {\n return STATE_BEGAN;\n }\n return state | STATE_CHANGED;\n }\n return STATE_FAILED;\n }\n});\n\n/**\n * Pan\n * Recognized when the pointer is down and moved in the allowed direction.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction PanRecognizer() {\n AttrRecognizer.apply(this, arguments);\n\n this.pX = null;\n this.pY = null;\n}\n\ninherit(PanRecognizer, AttrRecognizer, {\n /**\n * @namespace\n * @memberof PanRecognizer\n */\n defaults: {\n event: 'pan',\n threshold: 10,\n pointers: 1,\n direction: DIRECTION_ALL\n },\n\n getTouchAction: function() {\n var direction = this.options.direction;\n var actions = [];\n if (direction & DIRECTION_HORIZONTAL) {\n actions.push(TOUCH_ACTION_PAN_Y);\n }\n if (direction & DIRECTION_VERTICAL) {\n actions.push(TOUCH_ACTION_PAN_X);\n }\n return actions;\n },\n\n directionTest: function(input) {\n var options = this.options;\n var hasMoved = true;\n var distance = input.distance;\n var direction = input.direction;\n var x = input.deltaX;\n var y = input.deltaY;\n\n // lock to axis?\n if (!(direction & options.direction)) {\n if (options.direction & DIRECTION_HORIZONTAL) {\n direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT;\n hasMoved = x != this.pX;\n distance = Math.abs(input.deltaX);\n } else {\n direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN;\n hasMoved = y != this.pY;\n distance = Math.abs(input.deltaY);\n }\n }\n input.direction = direction;\n return hasMoved && distance > options.threshold && direction & options.direction;\n },\n\n attrTest: function(input) {\n return AttrRecognizer.prototype.attrTest.call(this, input) &&\n (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input)));\n },\n\n emit: function(input) {\n\n this.pX = input.deltaX;\n this.pY = input.deltaY;\n\n var direction = directionStr(input.direction);\n\n if (direction) {\n input.additionalEvent = this.options.event + direction;\n }\n this._super.emit.call(this, input);\n }\n});\n\n/**\n * Pinch\n * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out).\n * @constructor\n * @extends AttrRecognizer\n */\nfunction PinchRecognizer() {\n AttrRecognizer.apply(this, arguments);\n}\n\ninherit(PinchRecognizer, AttrRecognizer, {\n /**\n * @namespace\n * @memberof PinchRecognizer\n */\n defaults: {\n event: 'pinch',\n threshold: 0,\n pointers: 2\n },\n\n getTouchAction: function() {\n return [TOUCH_ACTION_NONE];\n },\n\n attrTest: function(input) {\n return this._super.attrTest.call(this, input) &&\n (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN);\n },\n\n emit: function(input) {\n if (input.scale !== 1) {\n var inOut = input.scale < 1 ? 'in' : 'out';\n input.additionalEvent = this.options.event + inOut;\n }\n this._super.emit.call(this, input);\n }\n});\n\n/**\n * Press\n * Recognized when the pointer is down for x ms without any movement.\n * @constructor\n * @extends Recognizer\n */\nfunction PressRecognizer() {\n Recognizer.apply(this, arguments);\n\n this._timer = null;\n this._input = null;\n}\n\ninherit(PressRecognizer, Recognizer, {\n /**\n * @namespace\n * @memberof PressRecognizer\n */\n defaults: {\n event: 'press',\n pointers: 1,\n time: 251, // minimal time of the pointer to be pressed\n threshold: 9 // a minimal movement is ok, but keep it low\n },\n\n getTouchAction: function() {\n return [TOUCH_ACTION_AUTO];\n },\n\n process: function(input) {\n var options = this.options;\n var validPointers = input.pointers.length === options.pointers;\n var validMovement = input.distance < options.threshold;\n var validTime = input.deltaTime > options.time;\n\n this._input = input;\n\n // we only allow little movement\n // and we've reached an end event, so a tap is possible\n if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) {\n this.reset();\n } else if (input.eventType & INPUT_START) {\n this.reset();\n this._timer = setTimeoutContext(function() {\n this.state = STATE_RECOGNIZED;\n this.tryEmit();\n }, options.time, this);\n } else if (input.eventType & INPUT_END) {\n return STATE_RECOGNIZED;\n }\n return STATE_FAILED;\n },\n\n reset: function() {\n clearTimeout(this._timer);\n },\n\n emit: function(input) {\n if (this.state !== STATE_RECOGNIZED) {\n return;\n }\n\n if (input && (input.eventType & INPUT_END)) {\n this.manager.emit(this.options.event + 'up', input);\n } else {\n this._input.timeStamp = now();\n this.manager.emit(this.options.event, this._input);\n }\n }\n});\n\n/**\n * Rotate\n * Recognized when two or more pointer are moving in a circular motion.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction RotateRecognizer() {\n AttrRecognizer.apply(this, arguments);\n}\n\ninherit(RotateRecognizer, AttrRecognizer, {\n /**\n * @namespace\n * @memberof RotateRecognizer\n */\n defaults: {\n event: 'rotate',\n threshold: 0,\n pointers: 2\n },\n\n getTouchAction: function() {\n return [TOUCH_ACTION_NONE];\n },\n\n attrTest: function(input) {\n return this._super.attrTest.call(this, input) &&\n (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN);\n }\n});\n\n/**\n * Swipe\n * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction SwipeRecognizer() {\n AttrRecognizer.apply(this, arguments);\n}\n\ninherit(SwipeRecognizer, AttrRecognizer, {\n /**\n * @namespace\n * @memberof SwipeRecognizer\n */\n defaults: {\n event: 'swipe',\n threshold: 10,\n velocity: 0.3,\n direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL,\n pointers: 1\n },\n\n getTouchAction: function() {\n return PanRecognizer.prototype.getTouchAction.call(this);\n },\n\n attrTest: function(input) {\n var direction = this.options.direction;\n var velocity;\n\n if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) {\n velocity = input.overallVelocity;\n } else if (direction & DIRECTION_HORIZONTAL) {\n velocity = input.overallVelocityX;\n } else if (direction & DIRECTION_VERTICAL) {\n velocity = input.overallVelocityY;\n }\n\n return this._super.attrTest.call(this, input) &&\n direction & input.offsetDirection &&\n input.distance > this.options.threshold &&\n input.maxPointers == this.options.pointers &&\n abs(velocity) > this.options.velocity && input.eventType & INPUT_END;\n },\n\n emit: function(input) {\n var direction = directionStr(input.offsetDirection);\n if (direction) {\n this.manager.emit(this.options.event + direction, input);\n }\n\n this.manager.emit(this.options.event, input);\n }\n});\n\n/**\n * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur\n * between the given interval and position. The delay option can be used to recognize multi-taps without firing\n * a single tap.\n *\n * The eventData from the emitted event contains the property `tapCount`, which contains the amount of\n * multi-taps being recognized.\n * @constructor\n * @extends Recognizer\n */\nfunction TapRecognizer() {\n Recognizer.apply(this, arguments);\n\n // previous time and center,\n // used for tap counting\n this.pTime = false;\n this.pCenter = false;\n\n this._timer = null;\n this._input = null;\n this.count = 0;\n}\n\ninherit(TapRecognizer, Recognizer, {\n /**\n * @namespace\n * @memberof PinchRecognizer\n */\n defaults: {\n event: 'tap',\n pointers: 1,\n taps: 1,\n interval: 300, // max time between the multi-tap taps\n time: 250, // max time of the pointer to be down (like finger on the screen)\n threshold: 9, // a minimal movement is ok, but keep it low\n posThreshold: 10 // a multi-tap can be a bit off the initial position\n },\n\n getTouchAction: function() {\n return [TOUCH_ACTION_MANIPULATION];\n },\n\n process: function(input) {\n var options = this.options;\n\n var validPointers = input.pointers.length === options.pointers;\n var validMovement = input.distance < options.threshold;\n var validTouchTime = input.deltaTime < options.time;\n\n this.reset();\n\n if ((input.eventType & INPUT_START) && (this.count === 0)) {\n return this.failTimeout();\n }\n\n // we only allow little movement\n // and we've reached an end event, so a tap is possible\n if (validMovement && validTouchTime && validPointers) {\n if (input.eventType != INPUT_END) {\n return this.failTimeout();\n }\n\n var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true;\n var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold;\n\n this.pTime = input.timeStamp;\n this.pCenter = input.center;\n\n if (!validMultiTap || !validInterval) {\n this.count = 1;\n } else {\n this.count += 1;\n }\n\n this._input = input;\n\n // if tap count matches we have recognized it,\n // else it has began recognizing...\n var tapCount = this.count % options.taps;\n if (tapCount === 0) {\n // no failing requirements, immediately trigger the tap event\n // or wait as long as the multitap interval to trigger\n if (!this.hasRequireFailures()) {\n return STATE_RECOGNIZED;\n } else {\n this._timer = setTimeoutContext(function() {\n this.state = STATE_RECOGNIZED;\n this.tryEmit();\n }, options.interval, this);\n return STATE_BEGAN;\n }\n }\n }\n return STATE_FAILED;\n },\n\n failTimeout: function() {\n this._timer = setTimeoutContext(function() {\n this.state = STATE_FAILED;\n }, this.options.interval, this);\n return STATE_FAILED;\n },\n\n reset: function() {\n clearTimeout(this._timer);\n },\n\n emit: function() {\n if (this.state == STATE_RECOGNIZED) {\n this._input.tapCount = this.count;\n this.manager.emit(this.options.event, this._input);\n }\n }\n});\n\n/**\n * Simple way to create a manager with a default set of recognizers.\n * @param {HTMLElement} element\n * @param {Object} [options]\n * @constructor\n */\nfunction Hammer(element, options) {\n options = options || {};\n options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset);\n return new Manager(element, options);\n}\n\n/**\n * @const {string}\n */\nHammer.VERSION = '2.0.7';\n\n/**\n * default settings\n * @namespace\n */\nHammer.defaults = {\n /**\n * set if DOM events are being triggered.\n * But this is slower and unused by simple implementations, so disabled by default.\n * @type {Boolean}\n * @default false\n */\n domEvents: true,\n\n /**\n * The value for the touchAction property/fallback.\n * When set to `compute` it will magically set the correct value based on the added recognizers.\n * @type {String}\n * @default compute\n */\n touchAction: TOUCH_ACTION_COMPUTE,\n\n /**\n * @type {Boolean}\n * @default true\n */\n enable: true,\n\n /**\n * EXPERIMENTAL FEATURE -- can be removed/changed\n * Change the parent input target element.\n * If Null, then it is being set the to main element.\n * @type {Null|EventTarget}\n * @default null\n */\n inputTarget: null,\n\n /**\n * force an input class\n * @type {Null|Function}\n * @default null\n */\n inputClass: null,\n\n /**\n * Default recognizer setup when calling `Hammer()`\n * When creating a new Manager these will be skipped.\n * @type {Array}\n */\n preset: [\n // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...]\n [RotateRecognizer, {enable: false}],\n [PinchRecognizer, {enable: false}, ['rotate']],\n [SwipeRecognizer, {direction: DIRECTION_HORIZONTAL}],\n [PanRecognizer, {direction: DIRECTION_HORIZONTAL}, ['swipe']],\n [TapRecognizer],\n [TapRecognizer, {event: 'doubletap', taps: 2}, ['tap']],\n [PressRecognizer]\n ],\n\n /**\n * Some CSS properties can be used to improve the working of Hammer.\n * Add them to this method and they will be set when creating a new Manager.\n * @namespace\n */\n cssProps: {\n /**\n * Disables text selection to improve the dragging gesture. Mainly for desktop browsers.\n * @type {String}\n * @default 'none'\n */\n userSelect: 'none',\n\n /**\n * Disable the Windows Phone grippers when pressing an element.\n * @type {String}\n * @default 'none'\n */\n touchSelect: 'none',\n\n /**\n * Disables the default callout shown when you touch and hold a touch target.\n * On iOS, when you touch and hold a touch target such as a link, Safari displays\n * a callout containing information about the link. This property allows you to disable that callout.\n * @type {String}\n * @default 'none'\n */\n touchCallout: 'none',\n\n /**\n * Specifies whether zooming is enabled. Used by IE10>\n * @type {String}\n * @default 'none'\n */\n contentZooming: 'none',\n\n /**\n * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers.\n * @type {String}\n * @default 'none'\n */\n userDrag: 'none',\n\n /**\n * Overrides the highlight color shown when the user taps a link or a JavaScript\n * clickable element in iOS. This property obeys the alpha value, if specified.\n * @type {String}\n * @default 'rgba(0,0,0,0)'\n */\n tapHighlightColor: 'rgba(0,0,0,0)'\n }\n};\n\nvar STOP = 1;\nvar FORCED_STOP = 2;\n\n/**\n * Manager\n * @param {HTMLElement} element\n * @param {Object} [options]\n * @constructor\n */\nfunction Manager(element, options) {\n this.options = assign({}, Hammer.defaults, options || {});\n\n this.options.inputTarget = this.options.inputTarget || element;\n\n this.handlers = {};\n this.session = {};\n this.recognizers = [];\n this.oldCssProps = {};\n\n this.element = element;\n this.input = createInputInstance(this);\n this.touchAction = new TouchAction(this, this.options.touchAction);\n\n toggleCssProps(this, true);\n\n each(this.options.recognizers, function(item) {\n var recognizer = this.add(new (item[0])(item[1]));\n item[2] && recognizer.recognizeWith(item[2]);\n item[3] && recognizer.requireFailure(item[3]);\n }, this);\n}\n\nManager.prototype = {\n /**\n * set options\n * @param {Object} options\n * @returns {Manager}\n */\n set: function(options) {\n assign(this.options, options);\n\n // Options that need a little more setup\n if (options.touchAction) {\n this.touchAction.update();\n }\n if (options.inputTarget) {\n // Clean up existing event listeners and reinitialize\n this.input.destroy();\n this.input.target = options.inputTarget;\n this.input.init();\n }\n return this;\n },\n\n /**\n * stop recognizing for this session.\n * This session will be discarded, when a new [input]start event is fired.\n * When forced, the recognizer cycle is stopped immediately.\n * @param {Boolean} [force]\n */\n stop: function(force) {\n this.session.stopped = force ? FORCED_STOP : STOP;\n },\n\n /**\n * run the recognizers!\n * called by the inputHandler function on every movement of the pointers (touches)\n * it walks through all the recognizers and tries to detect the gesture that is being made\n * @param {Object} inputData\n */\n recognize: function(inputData) {\n var session = this.session;\n if (session.stopped) {\n return;\n }\n\n // run the touch-action polyfill\n this.touchAction.preventDefaults(inputData);\n\n var recognizer;\n var recognizers = this.recognizers;\n\n // this holds the recognizer that is being recognized.\n // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED\n // if no recognizer is detecting a thing, it is set to `null`\n var curRecognizer = session.curRecognizer;\n\n // reset when the last recognizer is recognized\n // or when we're in a new session\n if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) {\n curRecognizer = session.curRecognizer = null;\n }\n\n var i = 0;\n while (i < recognizers.length) {\n recognizer = recognizers[i];\n\n // find out if we are allowed try to recognize the input for this one.\n // 1. allow if the session is NOT forced stopped (see the .stop() method)\n // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one\n // that is being recognized.\n // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer.\n // this can be setup with the `recognizeWith()` method on the recognizer.\n if (session.stopped !== FORCED_STOP && ( // 1\n !curRecognizer || recognizer == curRecognizer || // 2\n recognizer.canRecognizeWith(curRecognizer))) { // 3\n recognizer.recognize(inputData);\n } else {\n recognizer.reset();\n }\n\n // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the\n // current active recognizer. but only if we don't already have an active recognizer\n if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) {\n curRecognizer = session.curRecognizer = recognizer;\n }\n i++;\n }\n },\n\n /**\n * get a recognizer by its event name.\n * @param {Recognizer|String} recognizer\n * @returns {Recognizer|Null}\n */\n get: function(recognizer) {\n if (recognizer instanceof Recognizer) {\n return recognizer;\n }\n\n var recognizers = this.recognizers;\n for (var i = 0; i < recognizers.length; i++) {\n if (recognizers[i].options.event == recognizer) {\n return recognizers[i];\n }\n }\n return null;\n },\n\n /**\n * add a recognizer to the manager\n * existing recognizers with the same event name will be removed\n * @param {Recognizer} recognizer\n * @returns {Recognizer|Manager}\n */\n add: function(recognizer) {\n if (invokeArrayArg(recognizer, 'add', this)) {\n return this;\n }\n\n // remove existing\n var existing = this.get(recognizer.options.event);\n if (existing) {\n this.remove(existing);\n }\n\n this.recognizers.push(recognizer);\n recognizer.manager = this;\n\n this.touchAction.update();\n return recognizer;\n },\n\n /**\n * remove a recognizer by name or instance\n * @param {Recognizer|String} recognizer\n * @returns {Manager}\n */\n remove: function(recognizer) {\n if (invokeArrayArg(recognizer, 'remove', this)) {\n return this;\n }\n\n recognizer = this.get(recognizer);\n\n // let's make sure this recognizer exists\n if (recognizer) {\n var recognizers = this.recognizers;\n var index = inArray(recognizers, recognizer);\n\n if (index !== -1) {\n recognizers.splice(index, 1);\n this.touchAction.update();\n }\n }\n\n return this;\n },\n\n /**\n * bind event\n * @param {String} events\n * @param {Function} handler\n * @returns {EventEmitter} this\n */\n on: function(events, handler) {\n if (events === undefined) {\n return;\n }\n if (handler === undefined) {\n return;\n }\n\n var handlers = this.handlers;\n each(splitStr(events), function(event) {\n handlers[event] = 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"type": "application/javascript",
"tmap.id": "b6435e49-39b8-4edc-b6d6-c0e706313d6c",
"title": "$:/plugins/BTC/tiddly-touch/lib/hammer.js",
"tags": "",
"span": "12",
"revision": "0",
"module-type": "library",
"modified": "20171228183919251",
"created": "20171206112823722",
"bag": "default"
},
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"module-type": "library",
"modified": "20171228183812615",
"created": "20171216100528126"
},
"$:/plugins/BTC/tiddly-touch/license": {
"text": "MIT License\n\nCopyright (c) 2018 Huber Simon\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.",
"title": "$:/plugins/BTC/tiddly-touch/license",
"tags": "",
"modified": "20180119084208663",
"created": "20180119073430854",
"caption": "license"
},
"$:/plugins/BTC/tiddly-touch/lists/numbers": {
"text": "the list field holds all integer numbers from 1 to 9999",
"title": "$:/plugins/BTC/tiddly-touch/lists/numbers",
"tags": "",
"modified": "20180109082245868",
"list": "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 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"created": "20180109081722674"
},
"$:/plugins/BTC/tiddly-touch/readme": {
"text": "",
"title": "$:/plugins/BTC/tiddly-touch/readme",
"tags": "",
"modified": "20180119084217667",
"created": "20180119083856838",
"caption": "readme"
},
"$:/plugins/BTC/tiddly-touch/storyviews/muuri.js": {
"text": "/*\\\ntitle: $:/plugins/BTC/tiddly-touch/storyviews/muuri.js\ntype: application/javascript\nmodule-type: storyview\n\nStory view that cooperates with the Muuri grid layout engine\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar easing = \"cubic-bezier(0.645, 0.045, 0.355, 1)\"; // From http://easings.net/#easeInOutCubic\n\nvar MuuriStoryView = function(listWidget) {\n\tthis.listWidget = listWidget;\n};\n\nMuuriStoryView.prototype.navigateTo = function(historyInfo) {\n\tvar listElementIndex = this.listWidget.findListItem(0,historyInfo.title);\n\n\tif(listElementIndex === undefined) {\n\t\treturn;\n\t}\n\tvar listItemWidget = this.listWidget.children[listElementIndex],\n\t\ttargetElement = listItemWidget.findFirstDomNode();\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\treturn;\n\t}\n\t// Scroll the node into view\n\tthis.listWidget.dispatchEvent({type: \"tm-scroll\", target: targetElement});\n};\n\nMuuriStoryView.prototype.insert = function(widget) {\n\n\tvar targetElement = widget.findFirstDomNode(),\n\t\tduration = $tw.utils.getAnimationDuration();\n\n var targetElementIndex = this.listWidget.findListItem(0,widget.parseTreeNode.itemTitle);\n\n /*\n\t// Get the current height of the tiddler\n\tvar computedStyle = window.getComputedStyle(targetElement),\n\t\tcurrMarginBottom = parseInt(computedStyle.marginBottom,10),\n\t\tcurrMarginTop = parseInt(computedStyle.marginTop,10),\n\t\tcurrHeight = targetElement.offsetHeight + currMarginTop;\n\t// Reset the margin once the transition is over\n\tsetTimeout(function() {\n\t\t$tw.utils.setStyle(targetElement,[\n\t\t\t{transition: \"none\"},\n\t\t\t{marginBottom: \"\"}\n\t\t]);\n\t},duration);\n\t// Set up the initial position of the element\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: \"none\"},\n\t\t{marginBottom: (-currHeight) + \"px\"},\n\t\t{opacity: \"0.0\"}\n\t]);\n\t$tw.utils.forceLayout(targetElement);\n\t// Transition to the final position\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: \"opacity \" + duration + \"ms \" + easing + \", \" +\n\t\t\t\t\t\"margin-bottom \" + duration + \"ms \" + easing},\n\t\t{marginBottom: currMarginBottom + \"px\"},\n\t\t{opacity: \"1.0\"}\n\t]);\n */\n\n this.addGridItem(targetElement, { instant: true, index: targetElementIndex });\n};\n\nMuuriStoryView.prototype.remove = function(widget) {\n\tvar targetElement = widget.findFirstDomNode(),\n\t\tduration = $tw.utils.getAnimationDuration(),\n\t\tremoveElement = function() {\n\t\t\twidget.removeChildDomNodes();\n\t\t};\n\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\tremoveElement();\n\t\treturn;\n\t}\n\n this.removeGridItem(targetElement, { instant: false, removeElements: true });\n\n /*\n\t$tw.utils.forceLayout(targetElement);\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms \" + easing + \", \" +\n\t\t\t\t\t\"opacity \" + duration + \"ms \" + easing + \", \" +\n\t\t\t\t\t\"margin-bottom \" + duration + \"ms \" + easing},\n\t\t{transform: \"translateX(-\" + currWidth + \"px)\"},\n\t\t{marginBottom: (-currHeight) + \"px\"},\n\t\t{opacity: \"0.0\"}\n\t]);\n */\n};\n\nMuuriStoryView.prototype.grid = function(targetElement) {\n var grid = targetElement.parentNode;\n\n if (!(grid instanceof Element)) {\n $tw.utils.error(\"MuuriStoryView couldn't find grid for \" + targetElement.getAttribute('class'));\n }\n\n return grid;\n};\n\nMuuriStoryView.prototype.addGridItem = function(targetElement, options) {\n var grid = this.grid(targetElement);\n\n grid.add(targetElement, options);\n};\n\nMuuriStoryView.prototype.removeGridItem = function(targetElement, options) {\n var grid = this.grid(targetElement);\n\n grid.remove(targetElement, options);\n};\n\nexports.muuri = MuuriStoryView;\n\n})();\n",
"type": "application/javascript",
"title": "$:/plugins/BTC/tiddly-touch/storyviews/muuri.js",
"revision": "0",
"module-type": "storyview",
"modified": "20180119161045861",
"created": "20171221070643923",
"bag": "default"
},
"$:/plugins/BTC/tiddly-touch/utils/resize-listener.js": {
"text": "/*\\\ntitle: $:/plugins/ustuehler/muuri/utils/resize-listener.js\ntype: application/javascript\nmodule-type: utils\n\nStory view that cooperates with the Muuri grid layout engine\n\n\\*/\n(function(){ if (typeof window !== 'undefined') {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar attachEvent = document.attachEvent;\nvar isIE = navigator.userAgent.match(/Trident/);\n\nvar requestFrame = (function(){\n\tvar raf = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame ||\n\t\t\tfunction(fn){ return window.setTimeout(fn, 20); };\n\treturn function(fn){ return raf(fn); };\n})();\n\nvar cancelFrame = (function(){\n\tvar cancel = window.cancelAnimationFrame || window.mozCancelAnimationFrame || window.webkitCancelAnimationFrame ||\n\t\t\t\t window.clearTimeout;\n\treturn function(id){ return cancel(id); };\n})();\n\nfunction resizeListener(e){\n\tvar win = e.target || e.srcElement;\n\tif (win.__resizeRAF__) cancelFrame(win.__resizeRAF__);\n\twin.__resizeRAF__ = requestFrame(function(){\n\t\tvar trigger = win.__resizeTrigger__;\n if (trigger !== undefined && trigger.__resizeListeners__ !== undefined) {\n\t\ttrigger.__resizeListeners__.forEach(function(fn){\n\t\t\tfn.call(trigger, e);\n\t\t});\n }\n\t});\n}\n\nfunction objectLoad(e){\n\tthis.contentDocument.defaultView.__resizeTrigger__ = this.__resizeElement__;\n\tthis.contentDocument.defaultView.addEventListener('resize', resizeListener);\n}\n\nexports.addResizeListener = function(element, fn){\n\tif (!element.__resizeListeners__) {\n\t\telement.__resizeListeners__ = [];\n\t\tif (attachEvent) {\n\t\t\telement.__resizeTrigger__ = element;\n\t\t\telement.attachEvent('onresize', resizeListener);\n\t\t}\n\t\telse {\n\t\t\tif (getComputedStyle(element).position == 'static') element.style.position = 'relative';\n\t\t\tvar obj = element.__resizeTrigger__ = document.createElement('object'); \n\t\t\tobj.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; height: 100%; width: 100%; overflow: hidden; pointer-events: none; z-index: -1;');\n\t\t\tobj.__resizeElement__ = element;\n\t\t\tobj.onload = objectLoad;\n\t\t\tobj.type = 'text/html';\n\t\t\tif (isIE) element.appendChild(obj);\n\t\t\tobj.data = 'about:blank';\n\t\t\tif (!isIE) element.appendChild(obj);\n\t\t}\n\t}\n\telement.__resizeListeners__.push(fn);\n};\n\nexports.removeResizeListener = function(element, fn){\n\telement.__resizeListeners__.splice(element.__resizeListeners__.indexOf(fn), 1);\n\tif (!element.__resizeListeners__.length) {\n\t\tif (attachEvent) element.detachEvent('onresize', resizeListener);\n\t\telse {\n\t\t\telement.__resizeTrigger__.contentDocument.defaultView.removeEventListener('resize', resizeListener);\n\t\t\telement.__resizeTrigger__ = !element.removeChild(element.__resizeTrigger__);\n\t\t}\n\t}\n};\n\n}})();\n",
"type": "application/javascript",
"title": "$:/plugins/BTC/tiddly-touch/utils/resize-listener.js",
"revision": "0",
"module-type": "utils",
"modified": "20180119132731111",
"created": "20171221070721367",
"bag": "default"
},
"$:/plugins/BTC/tiddly-touch/widgets/muuri.js": {
"text": "/*\\\ntitle: $:/plugins/BTC/tiddly-touch/widgets/muuri.js\ntype: application/javascript\nmodule-type: widget\n\nPackery cascading grid layout widget\n\n\\*/\n(function (global) {\n\n\"use strict\";\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nif (typeof window !== 'undefined') {\n var Muuri = require(\"$:/plugins/BTC/tiddly-touch/lib/muuri.js\");\n}\n\nvar MuuriWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nMuuriWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nMuuriWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\n // Insert DOM node\n var domNode = this.document.createElement(\"section\");\n \tdomNode.setAttribute(\"class\",\"tc-muuri-grid\");\n\t parent.insertBefore(domNode,nextSibling);\n \tthis.domNodes.push(domNode);\n\nthis.renderChildren(domNode,null);\n\n var targetElements = this.getAttribute(\"target\");\n var muuriListTiddler = this.getAttribute(\"list\");\n var targetIsTiddler = this.getAttribute(\"target-is-tiddler\") === \"yes\" ;\n var muuriFillGaps = this.getAttribute(\"fill-gaps\") === \"yes\" ;\n var muuriHorizontal = this.getAttribute(\"horizontal\") === \"yes\" ;\n var muuriAlignRight = this.getAttribute(\"align-right\") === \"yes\" ;\n var muuriAlignBottom = this.getAttribute(\"align-bottom\") === \"yes\" ;\n var muuriEnableDrag = this.getAttribute(\"dragging\") === \"yes\" ;\nvar muuriAnimationDuration = parseInt($tw.wiki.getTiddler(\"$:/plugins/BTC/tiddly-touch/config\").getFieldString(\"animation-duration\"));\n var muuriShowDuration = parseInt($tw.wiki.getTiddler(\"$:/plugins/BTC/tiddly-touch/config\").getFieldString(\"show-duration\"));\n var muuriHideDuration = parseInt($tw.wiki.getTiddler(\"$:/plugins/BTC/tiddly-touch/config\").getFieldString(\"hide-duration\"));\n var muuriDragSortAction = $tw.wiki.getTiddler(\"$:/plugins/BTC/tiddly-touch/config\").getFieldString(\"drag-sort-action\");\n var muuriDragSortThreshold = $tw.wiki.getTiddler(\"$:/plugins/BTC/tiddly-touch/config\").getFieldString(\"drag-sort-threshold\");\n var muuriDragSort = $tw.wiki.getTiddler(\"$:/plugins/BTC/tiddly-touch/config\").getFieldString(\"drag-sort\") === \"yes\";\n var muuriParentWidget = this.children;\n\n var animationDuration = $tw.utils.getAnimationDuration();\n\n var muuri = new Muuri(domNode, {\n items: '.' + targetElements,\n muuriListTiddler: muuriListTiddler,\n muuriParentWidget: muuriParentWidget,\n targetsAreTiddlers: targetIsTiddler,\n showDuration: muuriShowDuration,\n hideDuration: muuriHideDuration,\n layoutDuration: muuriAnimationDuration,\n layoutEasing: 'cubic-bezier(0.215, 0.61, 0.355, 1)',\n showEasing: 'cubic-bezier(0.215, 0.61, 0.355, 1)',\n hideEasing: 'cubic-bezier(0.215, 0.61, 0.355, 1)',\n layoutOnResize: animationDuration,\n rounding: false,\n\t\tlayout: {\n\t\t\tfillGaps: muuriFillGaps,\n\t\t\thorizontal: muuriHorizontal,\n\t\t\talignRight: muuriAlignRight,\n\t\t\talignBottom: muuriAlignBottom,\n\t\t\trounding: false\n\t\t},\n dragEnabled: muuriEnableDrag,\n dragSortPredicate: {\n threshold: muuriDragSortThreshold,\n action: muuriDragSortAction\n },\n containerClass: 'tc-muuri-grid',\n itemClass: targetElements,\n gridMigratingClass: 'tc-grid-migrate-1',\n\t\titemVisibleClass: 'muuri-shown',\n\t\titemHiddenClass: 'muuri-hidden',\n\t\titemPositioningClass: 'muuri-positioning',\n\t\titemDraggingClass: 'tc-dragging',\n\t\titemReleasingClass: 'tc-dragover'\n });\n\n // add() and remove() should be invoked on the grid container by the\n // storyview when tiddlers get inserted or removed\n domNode.add = function(elements, options) {\n muuri.add(elements, options);\n muuri.hide(elements, {onFinish: function () {\n muuri.refreshItems();\n muuri._refreshDimensions();\n muuri.layout();\n muuri.show(elements);\n muuri._settings.muuriParentWidget = self.children;\n}});\n };\n\n domNode.remove = function(elements, options) {\n muuri.remove(elements, options);\n muuri._settings.muuriParentWidget = self.children;\n };\n\n // Register resize event handlers for all children\n self.registerMissingResizeListeners(domNode, muuri);\n muuri._settings.muuriParentWidget = self.children;\n\n // Register a handler to fire when child DOM elements are added or removed.\n var observer = new MutationObserver(function(mutations) {\n\n mutations.forEach(function(mutation) {\n if (!mutation.addedNodes) return;\n\n if (mutation.type == 'childList') {\n //console.debug(\"MuuriWidget observed a change in childList\");\n // Register resize event handlers for new children\n self.registerMissingResizeListeners(domNode, muuri);\n muuri._settings.muuriParentWidget = self.children;\n }\n });\n\n });\n \n observer.observe(domNode, { childList: true, subtree: true, attributes: true, characterData: false});\n\n};\n\n/*\nEnsure that resize listeners are registered for all child widgets\n*/\nMuuriWidget.prototype.registerMissingResizeListeners = function(domNode, grid) {\n var items = grid.getItems();\n var domNodeChildren = domNode.children;\n //grid.synchronize();\n for (var i = 0; i < domNode.children.length; i++) {\n var item = domNode.children[i]; \n //console.debug(item);\n\n if (typeof item.resizeHandler === 'undefined') {\n item.resizeHandler = (function(item) {\n return function() {\n //console.debug(\"MuuriWidget got a resize event from \" + item.getAttribute('class'));\n grid.hide(item, {\n instant: true,\n onFinish: function() {\n grid.show(item, {instant: true});\n }\n });\n };\n })(item);\n\n //console.debug(\"MuuriWidget registering for resize events from \" + item.getAttribute('class'));\n $tw.utils.addResizeListener(item, item.resizeHandler);\n \n grid.add(item, { instant: true, index: i });\n grid.hide(item, {\n instant: true,\n onFinish: function() {\n grid.show(item, {instant: true, index: i });\n items = grid.getItems();\n if (domNodeChildren.length < items.length) {\n grid.remove(items[i+1], { instant: true, removeElements: false });\n grid.refreshItems();\n grid._refreshDimensions();\n grid.refreshSortData();\n grid.layout(true);\n }\n }\n });\n }\n }\n};\n\n/*\nCompute the internal state of the widget\n*/\nMuuriWidget.prototype.execute = function() {\n this.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nMuuriWidget.prototype.refresh = function(changedTiddlers) {\n return this.refreshChildren(changedTiddlers);\n};\n\nexports.muuri = MuuriWidget;\n\n})(this);",
"type": "application/javascript",
"title": "$:/plugins/BTC/tiddly-touch/widgets/muuri.js",
"tags": "",
"module-type": "widget",
"modified": "20180120102026655",
"created": "20180118194154339"
},
"$:/plugins/BTC/tiddly-touch/usage": {
"created": "20180120120601278",
"text": "",
"title": "$:/plugins/BTC/tiddly-touch/usage",
"tags": "",
"modified": "20180120120620985",
"caption": "usage"
}
}
}